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Controller.py
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Controller.py
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from Graph import NodeType
from Graph import Graph
from GUI import GUI
from Qt import QtGui, QtCore, QtWidgets
import os
import json
import math
class Controller(object):
currentSelectedNode = None
currentSelectedAttribute = None
nodz = None
gui = None
graph = None
def __init__(self):
self.gui = GUI(NodeType.init, self)
self.gui.show()
self.nodz = self.gui.nodzWidget
self.graph = Graph(self.nodz)
self.nodz.signal_NodeSelected.connect(self.nodeSelected)
self.nodz.signal_SocketConnected.connect(self.socketConnected)
self.nodz.signal_AttrSelected.connect(self.attributeSelected)
self.gui.setWindowOpacity(0.8)
def testGraph1(self):
for key in self.graph.nodzToNode:
key._remove()
self.gui.nodzWidget.signal_NodeDeleted.emit([key])
self.graph = None
self.graph = Graph(self.nodz)
self.currentSelectedNode = self.graph.root
repeat = self.graph.addNode(NodeType.repeat)
self.gui.setNextNodePosition(repeat, self.currentSelectedNode, None)
self.graph.createManualEdge(self.currentSelectedNode, "Node", repeat, "Node")
self.currentSelectedNode = repeat
split1 = self.graph.addNode(NodeType.split)
self.gui.setNextNodePosition(split1, self.currentSelectedNode, None)
self.graph.createManualEdge(self.currentSelectedNode, "Node", split1, "Node")
self.currentSelectedNode = split1
self.setSplitValues(3, split1.segmentDirection)
split1.segmentCount = 3
split1.children[0].proportion = 1
split1.children[1].proportion = 1
split1.children[2].proportion = 1
mesh1 = self.graph.addNode(NodeType.mesh)
self.gui.setNextNodePosition(mesh1, self.currentSelectedNode, 0)
self.graph.createManualEdge(self.currentSelectedNode, "Segment 0", mesh1, "Node")
mesh1.parent = split1.children[0]
mesh2 = self.graph.addNode(NodeType.mesh)
self.gui.setNextNodePosition(mesh2, self.currentSelectedNode, 1)
self.graph.createManualEdge(self.currentSelectedNode, "Segment 1", mesh2, "Node")
mesh2.parent = split1.children[1]
mesh3 = self.graph.addNode(NodeType.mesh)
self.gui.setNextNodePosition(mesh3, self.currentSelectedNode, 2)
self.graph.createManualEdge(self.currentSelectedNode, "Segment 2", mesh3, "Node")
mesh3.parent = split1.children[2]
self.currentSelectedNode = None
def testGraph2(self):
for key in self.graph.nodzToNode:
key._remove()
self.gui.nodzWidget.signal_NodeDeleted.emit([key])
self.graph = None
self.graph = Graph(self.nodz)
# Create a test graph
self.currentSelectedNode = self.graph.root
translate1 = self.graph.addNode(NodeType.translate)
self.gui.setNextNodePosition(translate1, self.currentSelectedNode, None)
self.graph.createManualEdge(self.currentSelectedNode, "Node", translate1, "Node")
self.currentSelectedNode = translate1
split1 = self.graph.addNode(NodeType.split)
self.gui.setNextNodePosition(split1, self.currentSelectedNode, None)
self.graph.createManualEdge(self.currentSelectedNode, "Node", split1, "Node")
self.currentSelectedNode = split1
self.setSplitValues(3, split1.segmentDirection)
split1.segmentCount = 3
split1.children[0].proportion = 1
split1.children[1].proportion = 4.0
split1.children[2].proportion = 1
mesh1 = self.graph.addNode(NodeType.mesh)
self.gui.setNextNodePosition(mesh1, self.currentSelectedNode, 0)
self.graph.createManualEdge(self.currentSelectedNode, "Segment 0", mesh1, "Node")
mesh1.parent = split1.children[0]
mesh2 = self.graph.addNode(NodeType.mesh)
self.gui.setNextNodePosition(mesh2, self.currentSelectedNode, 1)
self.graph.createManualEdge(self.currentSelectedNode, "Segment 1", mesh2, "Node")
mesh2.parent = split1.children[1]
mesh3 = self.graph.addNode(NodeType.mesh)
self.gui.setNextNodePosition(mesh3, self.currentSelectedNode, 2)
self.graph.createManualEdge(self.currentSelectedNode, "Segment 2", mesh3, "Node")
mesh3.parent = split1.children[2]
self.currentSelectedNode = None
def deleteNode(self):
currNode = self.currentSelectedNode
if currNode is not None:
self.gui.nodzWidget.signal_NodeDeleted.emit([currNode.nodzNode])
currNode.nodzNode._remove()
if currNode.parent is not None:
currNode.parent.children.remove(currNode)
self.graph.nodes.remove(currNode)
self.graph.nodzToNode.pop(currNode.nodzNode)
def deleteNodes(self):
currNode = self.currentSelectedNode
if currNode is not None:
nodesToDelete = set()
nodesToDelete.add(currNode)
queue = [currNode]
while len(queue) > 0:
n = queue[0]
del queue[0]
for child in n.children:
nodesToDelete.add(child)
queue.append(child)
for n in nodesToDelete:
if n.nodzNode is not None:
self.gui.nodzWidget.signal_NodeDeleted.emit([n.nodzNode])
n.nodzNode._remove()
self.graph.nodzToNode.pop(n.nodzNode)
if n.parent is not None:
n.parent.children.remove(n)
self.graph.nodes.remove(n)
def nodeSelected(self, nodzNode):
if nodzNode is not None:
self.currentSelectedNode = self.graph.getNodeFromNodz(nodzNode)
self.currentSelectedAttribute = None
self.gui.changeEditorWidgetLayout(self.graph.getNodeFromNodz(nodzNode).nodeType)
self.gui.update()
else:
self.currentSelectedNode = None
self.currentSelectedAttribute = None
self.gui.changeEditorWidgetLayout("Default")
self.gui.update()
return
self.populateGUIEditor(self.graph.getNodeFromNodz(nodzNode))
def attributeSelected(self, nodzNode, attributeNum):
if self.graph.getNodeFromNodz(nodzNode).nodeType == NodeType.split:
self.currentSelectedNode = self.graph.getNodeFromNodz(nodzNode)
self.currentSelectedAttribute = attributeNum
self.gui.changeEditorWidgetLayout("SplitSegment")
self.gui.update()
self.populateGUIEditor(self.graph.getNodeFromNodz(nodzNode).children[attributeNum])
def socketConnected(self, srcNode, srcPlugName, destNode, dstSocketName):
self.graph.createEdge(srcNode, srcPlugName, destNode, dstSocketName)
def addNode(self, nodeType):
newNode = self.graph.addNode(nodeType)
self.gui.setNextNodePosition(newNode, self.currentSelectedNode, self.currentSelectedAttribute)
def generateMesh(self):
self.graph.generateMesh()
def loadGraph(self, fileName=None):
#fileName = QtWidgets.QFileDialog.getOpenFileName(None)
fileName = 'D:\ProBuilder\ProBuilder\Graphs\graph1.json'
JSON = json.load(open(fileName))
nodeIndexToNode = {}
queue = []
queue.append((None, '0'))
while len(queue) > 0:
parentIdx, childIdx = queue[0]
del queue[0]
if parentIdx is not None:
parentNode = nodeIndexToNode[parentIdx]
childNode = None
if childIdx not in nodeIndexToNode:
if JSON[childIdx]["type"] != NodeType.init:
childNode = self.graph.addNode(JSON[childIdx]["type"])
self.currentSelectedNode = childNode
if JSON[childIdx]["type"] == NodeType.translate:
self.setTranslateValues(JSON[childIdx]["translateX"], JSON[childIdx]["translateY"], JSON[childIdx]["translateZ"])
elif JSON[childIdx]["type"] == NodeType.rotate:
self.setRotateValues(JSON[childIdx]["rotateX"], JSON[childIdx]["rotateY"], JSON[childIdx]["rotateZ"])
elif JSON[childIdx]["type"] == NodeType.scale:
self.setScaleValues(JSON[childIdx]["scaleX"], JSON[childIdx]["scaleY"], JSON[childIdx]["scaleZ"])
elif JSON[childIdx]["type"] == NodeType.split:
self.setSplitValues(JSON[childIdx]["segmentCount"] )
self.setSplitDir(JSON[childIdx]["segmentDirection"])
for i in range(0, JSON[childIdx]["segmentCount"]):
childNode.children[i].proportion = JSON[str(JSON[childIdx]["children"][i])]["proportion"]
elif JSON[childIdx]["type"] == NodeType.mesh:
childNode.filePath = JSON[childIdx]["meshFile"]
if(childNode.filePath != None):
childNode.isSet = True
elif JSON[childIdx]["type"] == NodeType.splitSegment:
childNode.idx = JSON[childIdx]["idx"]
elif JSON[childIdx]["type"] == NodeType.repeat:
self.setRepeatDir(JSON[childIdx]["direction"])
self.setRepeatMax(JSON[childIdx]["count"])
self.setRepeatSize(JSON[childIdx]["percentage"])
elif JSON[childIdx]["type"] == NodeType.init:
self.currentSelectedNode = self.graph.root
self.deleteNodes()
self.graph = None
self.graph = Graph(self.nodz)
self.currentSelectedNode = self.graph.root
childNode = self.graph.root
self.setInitialValues(JSON[childIdx]["lotX"], JSON[childIdx]["lotY"], JSON[childIdx]["lotZ"])
else:
childNode = nodeIndexToNode[childIdx]
self.currentSelectedNode = childNode
if parentIdx is not None:
if JSON[parentIdx]["type"] == NodeType.split:
childNode.parent = parentNode
else:
childNode.nodzNode.setPos(QtCore.QPoint(JSON[childIdx]["nodzPosX"], JSON[childIdx]["nodzPosY"]))
if JSON[parentIdx]["type"] == NodeType.splitSegment:
self.graph.createManualEdge(parentNode.parent, "Segment " + str(parentNode.idx), childNode, "Node")
else:
self.graph.createManualEdge(parentNode, "Node", childNode, "Node")
else:
childNode.nodzNode.setPos(QtCore.QPoint(JSON[childIdx]["nodzPosX"], JSON[childIdx]["nodzPosY"]))
nodeIndexToNode[childIdx] = childNode
for nextIdx in JSON[childIdx]["children"]:
queue.append((childIdx, str(nextIdx)))
def saveGraph(self, fileName=None):
#fileName = QtWidgets.QFileDialog.getOpenFileName(None)
fileName = 'D:\ProBuilder\ProBuilder\Graphs\graph1.json'
graphData = {}
nodeIndex = 0
nodeToIndex = {}
# Set the values for each node based on their type
queue = []
startNode = None
if self.currentSelectedNode is None:
startNode = self.graph.root
else:
startNode = self.currentSelectedNode
queue.append(startNode)
while len(queue) > 0:
node = queue[0]
del queue[0]
if node not in nodeToIndex:
graphData[nodeIndex] = {}
nodeToIndex[node] = nodeIndex
graphData[nodeIndex]["type"] = node.nodeType
if node.nodzNode is not None:
graphData[nodeIndex]["nodzPosX"] = node.nodzNode.x()
graphData[nodeIndex]["nodzPosY"] = node.nodzNode.y()
if node.nodeType == NodeType.translate:
graphData[nodeIndex]["translateX"] = node.translateX
graphData[nodeIndex]["translateY"] = node.translateY
graphData[nodeIndex]["translateZ"] = node.translateZ
elif node.nodeType == NodeType.rotate:
graphData[nodeIndex]["rotateX"] = node.rotateX
graphData[nodeIndex]["rotateY"] = node.rotateY
graphData[nodeIndex]["rotateZ"] = node.rotateZ
elif node.nodeType == NodeType.scale:
graphData[nodeIndex]["scaleX"] = node.scaleX
graphData[nodeIndex]["scaleY"] = node.scaleY
graphData[nodeIndex]["scaleZ"] = node.scaleZ
elif node.nodeType == NodeType.init:
graphData[nodeIndex]["lotX"] = node.lotX
graphData[nodeIndex]["lotY"] = node.lotY
graphData[nodeIndex]["lotZ"] = node.lotZ
elif node.nodeType == NodeType.split:
graphData[nodeIndex]["segmentCount"] = node.segmentCount
graphData[nodeIndex]["segmentDirection"] = node.segmentDirection
elif node.nodeType == NodeType.mesh:
graphData[nodeIndex]["meshFile"] = node.filePath
elif node.nodeType == NodeType.splitSegment:
graphData[nodeIndex]["idx"] = node.idx
graphData[nodeIndex]["proportion"] = node.proportion
elif node.nodeType == NodeType.repeat:
graphData[nodeIndex]["direction"] = node.direction
graphData[nodeIndex]["count"] = node.count
graphData[nodeIndex]["percentage"] = node.percentage
nodeIndex += 1
for child in node.children:
queue.append(child)
# Now set the children arrays for every node
queue = [startNode]
seenNodes = set()
while len(queue) > 0:
node = queue[0]
del queue[0]
if 'children' not in graphData[nodeToIndex[node]]:
graphData[nodeToIndex[node]]['children'] = []
for child in node.children:
graphData[nodeToIndex[node]]['children'].append(nodeToIndex[child])
queue.append(child)
jsonData = json.dumps(graphData)
with open(fileName, 'w+') as file:
file.write(jsonData)
def populateGUIEditor(self, node):
if node.nodeType == NodeType.init:
self.gui.editorWidget.currentWidget().lotXLineEdit.setText(str(node.lotX))
self.gui.editorWidget.currentWidget().lotYLineEdit.setText(str(node.lotY))
self.gui.editorWidget.currentWidget().lotZLineEdit.setText(str(node.lotZ))
elif node.nodeType == NodeType.translate:
self.gui.editorWidget.currentWidget().translateXLineEdit.setText(str(node.translateX))
self.gui.editorWidget.currentWidget().translateYLineEdit.setText(str(node.translateY))
self.gui.editorWidget.currentWidget().translateZLineEdit.setText(str(node.translateZ))
elif node.nodeType == NodeType.rotate:
self.gui.editorWidget.currentWidget().rotateXLineEdit.setText(str(node.rotateX*180.0/math.pi))
self.gui.editorWidget.currentWidget().rotateYLineEdit.setText(str(node.rotateY*180.0/math.pi))
self.gui.editorWidget.currentWidget().rotateZLineEdit.setText(str(node.rotateZ*180.0/math.pi))
elif node.nodeType == NodeType.scale:
self.gui.editorWidget.currentWidget().scaleXLineEdit.setText(str(node.scaleX))
self.gui.editorWidget.currentWidget().scaleYLineEdit.setText(str(node.scaleY))
self.gui.editorWidget.currentWidget().scaleZLineEdit.setText(str(node.scaleZ))
elif node.nodeType == NodeType.split:
self.gui.editorWidget.currentWidget().segmentCountSpinBox.setValue(int(node.segmentCount))
self.gui.editorWidget.currentWidget().segmentDirectionSpinBox.setValue(int(node.segmentDirection))
elif node.nodeType == NodeType.splitSegment:
self.gui.editorWidget.currentWidget().proportionLineEdit.setText(str(node.proportion))
elif node.nodeType == NodeType.mesh:
self.gui.editorWidget.currentWidget().meshFileLineEdit.setText(str(node.filePath))
elif node.nodeType == NodeType.repeat:
self.gui.editorWidget.currentWidget().directionSpinBox.setValue(node.direction)
self.gui.editorWidget.currentWidget().repeatCountLineEdit.setText(str(node.count))
self.gui.editorWidget.currentWidget().repeatPercentageSpinBox.setValue(node.percentage)
self.gui.update()
def printGraph(self):
self.graph.printGraph()
def setInitialValues(self, lotXValue, lotYValue, lotZValue):
self.currentSelectedNode.lotX = lotXValue
self.currentSelectedNode.lotY = lotYValue
self.currentSelectedNode.lotZ = lotZValue
def setTranslateValues(self, translateXValue, translateYValue, translateZValue):
self.currentSelectedNode.translateX = translateXValue
self.currentSelectedNode.translateY = translateYValue
self.currentSelectedNode.translateZ = translateZValue
def setRotateValues(self, rotateXValue, rotateYValue, rotateZValue):
self.currentSelectedNode.rotateX = rotateXValue
self.currentSelectedNode.rotateY = rotateYValue
self.currentSelectedNode.rotateZ = rotateZValue
def setScaleValues(self, scaleXValue, scaleYValue, scaleZValue):
self.currentSelectedNode.scaleX = scaleXValue
self.currentSelectedNode.scaleY = scaleYValue
self.currentSelectedNode.scaleZ = scaleZValue
#NEW
def setSplitValues(self, segmentCount):
for x in range(self.currentSelectedNode.segmentCount, segmentCount):
newNode = self.graph.addNode(NodeType.splitSegment)
self.currentSelectedNode.children.append(newNode)
newNode.parent = self.currentSelectedNode
newNode.idx = x
self.graph.nodes.add(newNode)
self.currentSelectedNode.nodz.createAttribute(node=self.currentSelectedNode.nodzNode, name='Segment '+str(x), index=x, preset='attr_preset_1', plug=True, socket=False, dataType=str)
self.currentSelectedNode.segmentCount = segmentCount
def setSplitDir(self, segmentDirection):
self.currentSelectedNode.segmentDirection = segmentDirection
def setSplitSegmentValues(self, proportion):
self.currentSelectedNode.children[self.currentSelectedAttribute].proportion = proportion
#NEW
def setRepeatDir(self, direction):
self.currentSelectedNode.direction = direction
def setRepeatMax(self, count):
self.currentSelectedNode.count = count
def setRepeatSize(self, percentage):
self.currentSelectedNode.percentage = percentage
#
def setMeshName(self, name):
self.currentSelectedNode.filePath = name
self.currentSelectedNode.isSet = True