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Jordan Notes

Jordan edited this page Sep 16, 2024 · 43 revisions
  • Level up will cancel action cooking on a range.

  • Level up will not cancel action when mining pure essence.

  • Some npcs can try to retreat during combat when hit either a 0 or non 0 and their remaining health < half health. There is a 1 in x chance of retreating (playerescape) ezgif com-optimize (5) idk 30 idk 32

  • Level up will not cancel action when fishing. If a fishing spot moves while the dialogue is open, you will move to the fishing spot new tile after closing the level up dialogue.

  • While fly fishing and running out of feathers: image

  • While not fly fishing and having 0 feathers: image

  • Using Cooking range and nothing to cook: image

  • Npcs require blockwalk property for example npc trees to prevent players walking on them

  • -65 magic attack bonus will 100% splash on rat/chicken/duck.

  • All of levelup happens on the same tick: idk 33 image image

  • walking next to the tree in the gif 1 tile forces MovementType=Run. this tree is one of those npc trees that attack you. the tree is not treated like a loc as seen in the firemaking gif. ezgif com-optimize (8) idk 43 idk 44

  • the crate npc does act like a proper loc however.... and does not allow for diagonal walking like the tree/fly trap. idk 47

  • Tree/Fly trap/Brawler behave differently from the Crate where the Crate behaves like a normal loc and the others do not. idk 48

  • When attacking at range, you will walk + 2 tiles even if you technically only needed to walk + 1 tile to be within approach distance when running. (this is with Accurate selected) idk 50

  • You should be able to equip an item and the bonuses interface does not close.

  • Obj levelrequire param: image image

  • Accepting Genie lamp with a full inventory. image

  • When the Axe head flys off you have this category: image image

  • Dr Ford random event: image

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