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CreaturePage1.h
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CreaturePage1.h
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#if !defined(AFX_CREATUREPAGE1_H__F7B7A9FE_9FF3_42A8_B7EC_CE28412815ED__INCLUDED_)
#define AFX_CREATUREPAGE1_H__F7B7A9FE_9FF3_42A8_B7EC_CE28412815ED__INCLUDED_
#if _MSC_VER > 1000
#pragma once
#endif // _MSC_VER > 1000
// CreaturePage1.h : header file
//
/////////////////////////////////////////////////////////////////////////////
// CCreaturePage1 dialog
class CCreaturePage1 : public CPropertyPage
{
DECLARE_DYNCREATE(CCreaturePage1)
// Construction
public:
CCreaturePage1();
~CCreaturePage1();
// Dialog Data
//{{AFX_DATA(CCreaturePage1)
enum { IDD = IDD_CREATURE1_VIEW };
// NOTE - ClassWizard will add data members here.
// DO NOT EDIT what you see in these blocks of generated code !
//}}AFX_DATA
// Overrides
// ClassWizard generate virtual function overrides
//{{AFX_VIRTUAL(CCreaturePage1)
protected:
virtual void DoDataExchange(CDataExchange* pDX); // DDX/DDV support
//}}AFX_VIRTUAL
// Implementation
protected:
// Generated message map functions
//{{AFX_MSG(CCreaturePage1)
// NOTE: the ClassWizard will add member functions here
//}}AFX_MSG
DECLARE_MESSAGE_MAP()
};
//{{AFX_INSERT_LOCATION}}
// Microsoft Visual C++ will insert additional declarations immediately before the previous line.
#endif // !defined(AFX_CREATUREPAGE1_H__F7B7A9FE_9FF3_42A8_B7EC_CE28412815ED__INCLUDED_)