-
Notifications
You must be signed in to change notification settings - Fork 0
/
CustomGame.cs
603 lines (518 loc) · 19 KB
/
CustomGame.cs
1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
17
18
19
20
21
22
23
24
25
26
27
28
29
30
31
32
33
34
35
36
37
38
39
40
41
42
43
44
45
46
47
48
49
50
51
52
53
54
55
56
57
58
59
60
61
62
63
64
65
66
67
68
69
70
71
72
73
74
75
76
77
78
79
80
81
82
83
84
85
86
87
88
89
90
91
92
93
94
95
96
97
98
99
100
101
102
103
104
105
106
107
108
109
110
111
112
113
114
115
116
117
118
119
120
121
122
123
124
125
126
127
128
129
130
131
132
133
134
135
136
137
138
139
140
141
142
143
144
145
146
147
148
149
150
151
152
153
154
155
156
157
158
159
160
161
162
163
164
165
166
167
168
169
170
171
172
173
174
175
176
177
178
179
180
181
182
183
184
185
186
187
188
189
190
191
192
193
194
195
196
197
198
199
200
201
202
203
204
205
206
207
208
209
210
211
212
213
214
215
216
217
218
219
220
221
222
223
224
225
226
227
228
229
230
231
232
233
234
235
236
237
238
239
240
241
242
243
244
245
246
247
248
249
250
251
252
253
254
255
256
257
258
259
260
261
262
263
264
265
266
267
268
269
270
271
272
273
274
275
276
277
278
279
280
281
282
283
284
285
286
287
288
289
290
291
292
293
294
295
296
297
298
299
300
301
302
303
304
305
306
307
308
309
310
311
312
313
314
315
316
317
318
319
320
321
322
323
324
325
326
327
328
329
330
331
332
333
334
335
336
337
338
339
340
341
342
343
344
345
346
347
348
349
350
351
352
353
354
355
356
357
358
359
360
361
362
363
364
365
366
367
368
369
370
371
372
373
374
375
376
377
378
379
380
381
382
383
384
385
386
387
388
389
390
391
392
393
394
395
396
397
398
399
400
401
402
403
404
405
406
407
408
409
410
411
412
413
414
415
416
417
418
419
420
421
422
423
424
425
426
427
428
429
430
431
432
433
434
435
436
437
438
439
440
441
442
443
444
445
446
447
448
449
450
451
452
453
454
455
456
457
458
459
460
461
462
463
464
465
466
467
468
469
470
471
472
473
474
475
476
477
478
479
480
481
482
483
484
485
486
487
488
489
490
491
492
493
494
495
496
497
498
499
500
501
502
503
504
505
506
507
508
509
510
511
512
513
514
515
516
517
518
519
520
521
522
523
524
525
526
527
528
529
530
531
532
533
534
535
536
537
538
539
540
541
542
543
544
545
546
547
548
549
550
551
552
553
554
555
556
557
558
559
560
561
562
563
564
565
566
567
568
569
570
571
572
573
574
575
576
577
578
579
580
581
582
583
584
585
586
587
588
589
590
591
592
593
594
595
596
597
598
599
600
601
602
603
using System;
using System.Collections.Generic;
using System.ComponentModel;
using System.Data;
using System.Drawing;
using System.IO;
using System.Linq;
using System.Text;
using System.Text.RegularExpressions;
using System.Threading.Tasks;
using System.Windows.Forms;
namespace Woooordle
{
// Custom Game Class: Guessing custom user input
public partial class CustomGame : Form
{
/// <summary>
/// Case is used to check status of the block.
/// It is determined when the user inputs the guess.
/// Default is Case.Null
/// </summary>
public enum Case
{
Null = 0, Absent, Exist, Correct
}
/// <summary>
/// Keyboard class deals with buttons which are connected with keyboard buttons.
/// Those buttons from this class can be used to substitute keyboard inputs.
/// </summary>
public class KeyBoard
{
public Button button;
public char key;
public Case currentStatus;
/// <summary>
/// Keyboard button class constructor.
/// </summary>
/// <param name="ch">The letter represents the button.</param>
public KeyBoard(char ch)
{
// if character is null, button is also null.
if (ch == '\0') this.button = null;
// creating a keyboard button
else this.button = new Button
{
Font = new Font("Consolas", 12F, FontStyle.Bold),
Margin = new Padding(2, 2, 2, 2),
Name = $"{ch}Btn",
Size = new Size(26, 40),
TabStop = false,
Text = $"{ch}",
UseVisualStyleBackColor = true
};
// setting the key and status of button.
this.key = ch;
this.currentStatus = Case.Null;
}
/// <summary>
/// Setting the backcolor of the button by the case status.
/// </summary>
/// <param name="other">Updated case status.</param>
public void UpdateStatus(Case other)
{
// updating current case status by priority
if (other > this.currentStatus) this.currentStatus = other;
// changing color of the button by the case status
switch (this.currentStatus)
{
case Case.Absent:
this.button.BackColor = Color.DarkGray;
break;
case Case.Exist:
this.button.BackColor = Color.LightYellow;
break;
case Case.Correct:
this.button.BackColor = Color.LightGreen;
break;
default:
break;
}
}
}
// defining variables
private int TRY_SIZE = 6; // Row
private int ANSWER_SIZE; // Column
private const int HASH_NUM = 0b10000000001110110; // used to get input of master key command
private int tryCount = 0;
public Button[,] answerDisplayBtn;
public KeyBoard[,] keyBoards = new KeyBoard[3, 10];
public TableLayoutPanel answerPanel;
public char[,] keyBoardChar = new char[,]
{
{'Q', 'W', 'E', 'R', 'T', 'Y', 'U', 'I', 'O', 'P'},
{'A', 'S', 'D', 'F', 'G', 'H', 'J', 'K', 'L', '\0' },
{'Z', 'X', 'C', 'V', 'B', 'N', 'M', '\0', '\0', '\0' }
};
private string answer;
private string currentInput = "";
public bool isRunning = false;
// constructor
public CustomGame()
{
// initializing components
InitializeComponent();
// notice player to input custom answer
MessageBox.Show("Input your custom answer to textbox in the center, \nand press 'START' button.", "Notice");
}
/// <summary>
/// Invoked when user inputs custom answer and clicks the button.
/// After checking the input, game is started.
/// </summary>
/// <param name="sender"></param>
/// <param name="e"></param>
private void startBtn_Click(object sender, EventArgs e)
{
// check input fits the format
// if not, dismisses click
if (!Regex.IsMatch(this.answerInputTextBox.Text, @"^[A-Z]{1,9}$"))
{
MessageBox.Show("Your word is invalid!\n\n- Only consist A~Z letters.\n- Length should be 1 to 9.", "Input Error!");
return;
}
// when condition is satisfied
MessageBox.Show("Your answer is now submitted!", "Notice");
// start game
InitAfterInput();
}
/// <summary>
/// Starting the game after getting input as answer.
/// </summary>
private void InitAfterInput()
{
// setting input as answer, enabling game screen
answer = answerInputTextBox.Text;
inputTextBox.Text = inputTextBox.Text.Substring(0, answer.Length);
ANSWER_SIZE = answer.Length;
answerDisplayBtn = new Button[TRY_SIZE, ANSWER_SIZE];
// disabling user custom input (at first)
this.answerInputTextBox.Enabled = false;
this.answerInputTextBox.Visible = false;
this.startBtn.Enabled = false;
this.startBtn.Visible = false;
// set game status running
isRunning = true;
// creating the panel as length is dynamic
this.answerPanel = new TableLayoutPanel
{
ColumnCount = ANSWER_SIZE,
RowCount = TRY_SIZE,
Location = new Point(262 - 28 * ANSWER_SIZE, 110),
Size = new Size(54 * ANSWER_SIZE, 54 * TRY_SIZE),
// Margin = new Padding(3, 4, 3, 4),
Name = "answerPanel",
};
// showing panel in the screen
this.Controls.Add(this.answerPanel);
// setting panel layout style
for (int i = 0; i < ANSWER_SIZE; i++)
{
this.answerPanel.ColumnStyles.Add(new ColumnStyle(SizeType.Percent, 100F / ANSWER_SIZE));
}
for (int i = 0; i < TRY_SIZE; i++)
{
this.answerPanel.RowStyles.Add(new RowStyle(SizeType.Percent, 100F / TRY_SIZE));
}
// initializing button array
for (int row = 0; row < TRY_SIZE; row++)
{
for (int col = 0; col < ANSWER_SIZE; col++)
{
answerDisplayBtn[row, col] = new Button
{
Font = new Font("Consolas", 24F, FontStyle.Bold, GraphicsUnit.Point, 0),
Text = $"",
Size = new Size(50, 50),
AutoSize = true,
AutoSizeMode = AutoSizeMode.GrowOnly,
FlatStyle = FlatStyle.Flat,
FlatAppearance =
{
BorderColor = Color.Gray
},
TabStop = false
};
// adding create buttons to panel
this.answerPanel.Controls.Add(answerDisplayBtn[row, col], col, row);
}
}
// initializing keyboard button array
for (int row = 0; row < 3; row++)
{
for (int col = 0; col < 10; col++)
{
keyBoards[row, col] = new KeyBoard(keyBoardChar[row, col]);
// if keyboard button is valid
if (keyBoardChar[row, col] != '\0')
{
// connecting button with click event and adding to panel
keyBoards[row, col].button.Click += new System.EventHandler(this.KeyBtn_Click);
this.keyBoardBtnPanel.Controls.Add(keyBoards[row, col].button, col, row);
}
}
}
// to get focus
focusCtrl.BringToFront();
focusCtrl.Focus();
// enabling enter button action and key input
this.AcceptButton = enterBtn;
this.KeyPreview = true;
}
/// <summary>
/// Opens the guide form.
/// </summary>
/// <param name="sender"></param>
/// <param name="e"></param>
private void NormalGuideBtn_Click(object sender, EventArgs e)
{
// defining new form
var frm = new NormalGuide
{
Location = this.Location,
StartPosition = FormStartPosition.Manual,
FormBorderStyle = FormBorderStyle.FixedDialog,
MaximizeBox = false
};
// making new form to call this form when it closes
frm.FormClosing += delegate {
this.Enabled = true;
this.Focus();
};
// enabling guide form
this.Enabled = false;
frm.Show();
}
/// <summary>
/// Getting input from the button click.
/// </summary>
/// <param name="sender"></param>
/// <param name="e"></param>
private void KeyBtn_Click(object sender, EventArgs e)
{
if (isRunning)
{
InsertKey((Keys)(sender as Button).Text[0]);
}
this.Focus();
}
/// <summary>
/// Getting input from the certain key character.
/// </summary>
/// <param name="key"></param>
private void InsertKey(Keys key)
{
// if new input is longer than answer, input is dismissed
if (currentInput.Length >= ANSWER_SIZE)
{
return;
}
// updating new input
currentInput += key;
UpdateDisplayInput();
}
/// <summary>
/// Erasing input
/// </summary>
private void EraseKey()
{
// if input is empty, request is dismissed
if (currentInput.Length <= 0)
{
return;
}
// cutting the last letter from input, and update
currentInput = currentInput.Substring(0, currentInput.Length - 1);
UpdateDisplayInput();
}
/// <summary>
/// Checking the guess and compare with the answer.
/// Invoked when gets 'ENTER' input.
/// </summary>
private void CheckAnswer()
{
// length of the guess should be same with answer
if (currentInput.Length < ANSWER_SIZE)
{
MessageBox.Show("Your input is too short!", "Input Error!");
return;
}
// array to check cases of curren input and answer
Case[] cases = Enumerable.Repeat(Case.Null, ANSWER_SIZE).ToArray();
// copying guess and answer to compare and check them
var copyInput = currentInput.ToCharArray();
var copyAnswer = answer.ToCharArray();
// First loop - check correct
for (int i = 0; i < ANSWER_SIZE; i++)
{
if (copyInput[i] == copyAnswer[i])
{
cases[i] = Case.Correct;
copyInput[i] = '\0';
copyAnswer[i] = '\0';
}
}
// Second loop - check whether the character exists, or not
for (int i = 0; i < ANSWER_SIZE; i++)
{
// skips correct case
if (cases[i] == Case.Correct || copyInput[i] == '\0')
continue;
// traverses array of answer characters
for (int j = 0; j < ANSWER_SIZE; j++)
{
// if current character is left in answer array
if (copyInput[i] == copyAnswer[j])
{
cases[i] = Case.Exist;
copyInput[i] = '\0';
copyAnswer[j] = '\0';
break;
}
// if current characyer not exists in answer array
if (j == ANSWER_SIZE - 1)
{
copyInput[i] = '\0';
cases[i] = Case.Absent;
break;
}
}
}
// updating color displaying
UpdateKeyBoardColor(currentInput.ToCharArray(), cases);
UpdateDisplayColor(cases);
// reset input and increases try count
currentInput = "";
tryCount++;
// if guess is correct
if (Array.FindAll(cases, (x => x == Case.Correct)).Length == ANSWER_SIZE)
{
// finish the game
isRunning = false;
MessageBox.Show($"You're correct!\n" +
$"You got answer in {tryCount} guess(s).", "You Won!");
return;
}
// if failed to get answer in limited try count
if (tryCount == TRY_SIZE)
{
// finish the game
isRunning = false;
MessageBox.Show($"You didn't get the answer!\n" +
$"The answer is: {answer}");
// reveal the answer
inputTextBox.Text = answer;
return;
}
// updating display
UpdateDisplayInput();
this.Focus();
}
/// <summary>
/// Updating status of keyboard button
/// </summary>
/// <param name="input"></param>
/// <param name="cases"></param>
private void UpdateKeyBoardColor(char[] input, Case[] cases)
{
for (int i = 0; i < cases.Length; i++)
{
int idx = Array.IndexOf(keyBoardChar.Cast<char>().ToArray(), input[i]);
int row = idx / keyBoardChar.GetLength(1);
int col = idx % keyBoardChar.GetLength(1);
keyBoards[row, col].UpdateStatus(cases[i]);
}
}
/// <summary>
/// Changing answer display color
/// </summary>
/// <param name="cases"></param>
private void UpdateDisplayColor(Case[] cases)
{
for (int i = 0; i < cases.Length; i++)
{
switch (cases[i])
{
case Case.Absent:
answerDisplayBtn[tryCount, i].BackColor = Color.DarkGray;
break;
case Case.Exist:
answerDisplayBtn[tryCount, i].BackColor = Color.LightYellow;
break;
case Case.Correct:
answerDisplayBtn[tryCount, i].BackColor = Color.LightGreen;
// if correct, also renew the answer string
var tmp = inputTextBox.Text.ToCharArray();
tmp[i] = answer[i];
inputTextBox.Text = new string(tmp);
break;
default:
break;
}
}
}
/// <summary>
/// Updating input to dusplay
/// </summary>
private void UpdateDisplayInput()
{
for (int i = 0; i < currentInput.Length; i++)
{
answerDisplayBtn[tryCount, i].Text = currentInput[i].ToString();
}
for (int i = currentInput.Length; i < answer.Length; i++)
{
answerDisplayBtn[tryCount, i].Text = "";
}
}
/// <summary>
/// Erase the input when pressed DELETE key
/// </summary>
/// <param name="sender"></param>
/// <param name="e"></param>
private void DeleteBtn_Click(object sender, EventArgs e)
{
if (isRunning)
{
EraseKey();
}
this.Focus();
}
/// <summary>
/// zvheck answer when pressed ENTER key
/// </summary>
/// <param name="sender"></param>
/// <param name="e"></param>
private void EnterBtn_Click(object sender, EventArgs e)
{
if (isRunning)
{
CheckAnswer();
}
this.Select();
}
/// <summary>
/// Setting focus to specific control to get keyboard input and button selection focus.
/// </summary>
/// <param name="sender"></param>
/// <param name="e"></param>
private void Reset_Focus(object sender, EventArgs e)
{
if (isRunning)
{
focusCtrl.BringToFront();
focusCtrl.Focus();
}
}
/// <summary>
/// KeyDown control
/// </summary>
/// <param name="sender"></param>
/// <param name="e"></param>
private void FocusCtrl_KeyDown(object sender, KeyEventArgs e)
{
if (isRunning)
{
if (e.KeyCode >= Keys.A && e.KeyCode <= Keys.Z)
{
InsertKey(e.KeyCode);
}
if (e.KeyCode == Keys.Back)
{
EraseKey();
}
if (e.KeyCode == Keys.Enter)
{
e.Handled = true;
CheckAnswer();
}
}
if (e.KeyData.GetHashCode() == HASH_NUM)
{
MessageBox.Show(
$"The Answer is {answer}!",
"Master Key: Answer"
);
}
}
/// <summary>
/// Enter key control
/// </summary>
/// <param name="sender"></param>
/// <param name="e"></param>
private void FocusCtrl_Click(object sender, EventArgs e)
{
if (isRunning)
{
EnterBtn_Click(sender, e);
}
}
/// <summary>
/// Back to title (Closes this game screen)
/// </summary>
/// <param name="sender"></param>
/// <param name="e"></param>
private void BackTitleBtn_Click(object sender, EventArgs e)
{
this.Close();
}
/// <summary>
/// Enforces click range to 0.
/// </summary>
/// <param name="sender"></param>
/// <param name="e"></param>
private void AnswerInputTextBox_Click(object sender, EventArgs e)
{
this.answerInputTextBox.Select(answerInputTextBox.Text.Length, 0);
}
}
}