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While doing tests for a partner on Android, I've noticed that if a render target is created in JS before having a frame rendered with bgfx, then is crashes here:
assert(bgfx::isTextureValid(0, false, 1, format, BGFX_TEXTURE_RT));
It looks like the caps are not properly.
I didn't check other APIs
Also, note this happens with context initialization and not with a native window initialization.
The fix for my case is to render 1 frame during init.
The text was updated successfully, but these errors were encountered:
While doing tests for a partner on Android, I've noticed that if a render target is created in JS before having a frame rendered with bgfx, then is crashes here:
BabylonNative/Plugins/NativeEngine/Source/NativeEngine.cpp
Line 1457 in 581b4b4
It looks like the caps are not properly.
I didn't check other APIs
Also, note this happens with context initialization and not with a native window initialization.
The fix for my case is to render 1 frame during init.
The text was updated successfully, but these errors were encountered: