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Better maze creation algorithm #2

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DepthDeluxe opened this issue Oct 23, 2013 · 1 comment
Open

Better maze creation algorithm #2

DepthDeluxe opened this issue Oct 23, 2013 · 1 comment

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@DepthDeluxe
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We want to be able to test non-simply-connected mazes (i.e. mazes that have an island in them) because that is most likely going to happen in competition.

@DepthDeluxe DepthDeluxe added this to the Competition milestone Mar 2, 2014
@DepthDeluxe DepthDeluxe changed the title Create better maze creation algorithm Better maze creation algorithm Apr 23, 2014
@DepthDeluxe
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Since I am using a modification of Prim's MST, I could allow for a certain percentage of back edges to be put into the graph. I'll need to check back with the implementation and see how this would work using this code base which isn't focused around a graph paradigm.

Another option could be finding a repository of MicroMouse mazes and saving them into a file.

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