diff --git a/CHANGELOG.md b/CHANGELOG.md index 6a5db40..dfbe43b 100644 --- a/CHANGELOG.md +++ b/CHANGELOG.md @@ -4,11 +4,15 @@ ## [Unreleased] +### Added + +- Added an aim bounce help entry to the analysis menu + ### Fixed -- Fix options of some mods (dmitmel tweak pack) not being announced -- Fix aim bounce turning on when entering the analysis menu -- Fix entity beeping sounds persisting even after their death +- Fixed options of some mods (dmitmel tweak pack) not being announced +- Fixed aim bounce turning on when entering the analysis menu +- Fixed entity beeping sounds persisting even after their death ## [0.6.0] 2024-04-20 diff --git a/lang/en_US.json b/lang/en_US.json index cf4b2cb..544157b 100644 --- a/lang/en_US.json +++ b/lang/en_US.json @@ -288,6 +288,14 @@ "title": "Quick menu analysis: Selecting hints", "content": ["To select and deselect a hint, press \\i[gamepad-x].\n Selected hints stay focused even after the quick menu is closed.\n "] }, + { + "title": "Quick menu analysis: Aim analysis", + "content": ["To toggle aim analysis, press \\i[gamepad-y].\n When it's activated, hints that you directly aim at will be focused. \n The hint will be unfocused when you aim away."] + }, + { + "title": "Quick menu analysis: Aim bounce", + "content": ["To toggle aim bounce, press \\i[gamepad-a].\n Aim bounce only does something when charge mode is enabled and aim analysis is active. \n This mode simulates the ball bouncing off walls and puzzle elements. \n It says what the ball bounced off, and it focuses the last hint the ball hit."] + }, { "title": "Quick menu analysis: Hint filtering", "content": [