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svgutils.py
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svgutils.py
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from collections import defaultdict
from math import asin
from os.path import join, dirname
from time import time
from xml.dom.minidom import parseString
import sys
from PIL import Image
try:
from StringIO import StringIO
except ImportError:
from io import StringIO
import webcolors
from embroidery_thread import nearest_color
css2_names_to_hex = webcolors.css2_names_to_hex
from webcolors import hex_to_rgb, rgb_to_hex
try:
# potrace is wrapped in a try/except statement because the digitizer might sometimes
# be run on an environment where Ctypes are not allowed
import potrace
from potrace import BezierSegment, CornerSegment
except:
potrace = None
BezierSegment = None
CornerSegment = None
from svgwrite.shapes import Circle
from svgwrite.text import Text
from configure import *
if PLOTTING:
import matplotlib.pyplot as plt
else:
plt = None
import svgpathtools
from inspect import getsourcefile
print(getsourcefile(svgpathtools))
from svgpathtools import svgdoc2paths, Line, Path, CubicBezier, parse_path
import svgwrite
from numpy import pi, sign, ceil, uint32, zeros
from shapely.geometry import Polygon, GeometryCollection, MultiPolygon
def project(A, B, path):
# given a point A on path, and point B within the path, return point C that this line
# projects on to
pathsize = path.bbox()
pathsize = ((pathsize[1]-pathsize[0])**2+(pathsize[3]-pathsize[2])**2)**0.5
m = (B.imag-A.imag)/(B.real-A.real)
b = A.imag-m*A.real
# right
if B.real >= A.real:
end = pathsize+(m*pathsize+b)*1j
elif B.real < A.real: # left
end = -pathsize + (-m*pathsize+b)*1j
intersections = path.intersect(Line(start=B, end=end))
intersections = [x[0][1].point(x[0][2]) for x in intersections]
# find the closest point to B
intersections.sort(key=lambda x: abs(x-B))
return intersections[0]
def perpendicular(A, B, path):
# make a line that intersects A, that is perpendicular to the line AB, then return
# the points at which it intersects the path
m = (B.imag-A.imag)/(B.real-A.real)
mp = -1.0/m
bp = A.imag - mp * A.real
b = A.imag -m * A.real
test_line = Line(start=path.bbox()[0]+(path.bbox()[0]*mp+bp)*1j,
end=path.bbox()[1]+(path.bbox()[1]*mp+bp)*1j)
intersections = path.intersect(test_line)
# this is not guaranteed to work... need some way of looking forward and backward
intersections = [x[0][1].point(x[0][2]) for x in intersections]
upper_intersections = [x for x in intersections if x.imag >= m*x.real+b]
lower_intersections = [x for x in intersections if x.imag < m*x.real+b]
upper_intersections.sort(key=lambda x: abs(x - B))
lower_intersections.sort(key=lambda x: abs(x - B))
if len(lower_intersections) == 0 or len(upper_intersections) == 0:
plt.plot([test_line.start.real, test_line.end.real],
[test_line.start.imag, test_line.end.imag], 'm-')
return intersections[0], intersections[1]
return upper_intersections[0], lower_intersections[0]
def make_equidistant(in_vertices, minimum_step):
# given an input list of vertices, make a new list of vertices that are all
# minimum_step apart
def get_diff(i):
return ((new_vertices[-1][0]-in_vertices[i][0])**2+(new_vertices[-1][1]-in_vertices[i][1])**2)**0.5
new_vertices = [in_vertices[0]]
for i in range(1, len(in_vertices)):
if get_diff(i) < minimum_step:
continue
while get_diff(i) >= minimum_step:
delta_y = in_vertices[i][1]-new_vertices[-1][1]
delta_x = in_vertices[i][0]-new_vertices[-1][0]
hyp = (delta_x**2+delta_y**2)**0.5
new_x = new_vertices[-1][0]+delta_x*minimum_step/hyp
new_y = new_vertices[-1][1]+delta_y*minimum_step/hyp
new_vertices.append([new_x, new_y])
return new_vertices
def split_subpaths(all_paths, attributes):
out_all_paths = []
out_attributes = []
for i, path in enumerate(all_paths):
sub_paths = path.continuous_subpaths()
out_all_paths += sub_paths
out_attributes += [attributes[i] for _ in sub_paths]
return out_all_paths, out_attributes
def scan_lines(paths, current_y=None):
bbox = overall_bbox(paths)
lines = []
fudge_factor = 0.01
orientation = abs(bbox[3]-bbox[2]) > abs(bbox[1]-bbox[0])
if not current_y:
current_y = bbox[2] if orientation else bbox[0]
max_pos = bbox[3] if orientation else bbox[1]
debug_shapes = [[paths, "none", "gray"]]
while current_y < max_pos:
current_y += MINIMUM_STITCH_DISTANCE
if orientation:
left = min(bbox[0], bbox[1])
right = max(bbox[0], bbox[1])
if left < 0:
left *= 1.0 + fudge_factor
else:
left *= 1.0 - fudge_factor
if right < 0:
right *= 1.0 - fudge_factor
else:
right *= 1.0 + fudge_factor
test_line = Line(start=current_y*1j+left, end=current_y*1j+right)
else:
up = min(bbox[2], bbox[3])
down = max(bbox[2], bbox[3])
if up < 0:
up *= 1.0 + fudge_factor
else:
up *= 1.0 - fudge_factor
if down < 0:
down *= 1.0 - fudge_factor
else:
down *= 1.0 + fudge_factor
test_line = Line(start=current_y + up*1j,
end=current_y + down *1j)
squash_intersections = []
for path in paths:
if path.start == path.end:
continue
intersections = path.intersect(test_line)
if len(intersections) > 0:
squash_intersections += [test_line.point(p[1]) for p in intersections]
if len(squash_intersections) == 0:
continue
intersections = sorted(squash_intersections, key=lambda x: abs(x-test_line.start))
if len(squash_intersections) < 2:
continue
debug_shapes.append([test_line, "none", "black"])
for i in range(0, 2*int(len(intersections)/2), 2):
def format_center(ind):
return (intersections[ind].real, intersections[ind].imag)
debug_shapes.append([Circle(center=format_center(i), r=1, fill="red")])
debug_shapes.append([Circle(center=format_center(i+1), r=1, fill="blue")])
line = Line(start=intersections[i], end=intersections[i+1])
debug_shapes.append([line, "none", "green"])
if line.length() > MAXIMUM_STITCH:
num_segments = ceil(line.length() / MAXIMUM_STITCH)
for seg_i in range(int(num_segments)):
lines.append(Line(start=line.point(seg_i/num_segments),
end=line.point((seg_i+1)/num_segments)))
else:
lines.append(line)
write_debug("fillscan", debug_shapes)
return lines
def fill_test(stitches, scale, current_grid):
for i in range(1, len(stitches)):
x_lower = min(stitches[i-1].x/scale, stitches[i].x/scale)
x_upper = max(stitches[i-1].x/scale, stitches[i].x/scale)
y_lower = min(stitches[i-1].y/scale, stitches[i].y/scale)
y_upper = max(stitches[i-1].y/scale, stitches[i].y/scale)
curr_x = int(x_lower/MINIMUM_STITCH_LENGTH)*MINIMUM_STITCH_LENGTH
while curr_x <= x_upper+MINIMUM_STITCH_LENGTH:
curr_y = int(y_lower/MINIMUM_STITCH_LENGTH)*MINIMUM_STITCH_LENGTH
while curr_y <= y_upper+MINIMUM_STITCH_LENGTH:
if curr_x in current_grid:
if curr_y in current_grid[curr_x]:
current_grid[curr_x][curr_y] = True
curr_y += MINIMUM_STITCH_LENGTH
curr_x += MINIMUM_STITCH_LENGTH
last_point = [max(current_grid), 0]
all_filled = True
for curr_x in current_grid:
for curr_y in current_grid[curr_x]:
if not current_grid[curr_x][curr_y]:
all_filled = False
if curr_x < last_point[0] and curr_y > last_point[1]:
last_point = [curr_x, curr_y]
return all_filled, last_point[0]+last_point[1]*1j
def make_continuous(path):
# takes a discontinuous path (like a donut or a figure 8, and slices it together
# such that it is continuous
cont_paths = path.continuous_subpaths()
paths = cont_paths[0][:]
for i in range(1, len(cont_paths)):
start_point = paths[-1].end
previous_point = paths[0].end
# find the index of the closest point on the inner circle
inner_start_index = sorted([(j, abs(path.start - start_point))
for j, path in enumerate(cont_paths)],
key=lambda x: x[1])[0][0]
next_start_index = sorted([(j, abs(path.start - previous_point))
for j, path in enumerate(cont_paths)
if j != inner_start_index],
key=lambda x: x[1])[0][0]
paths += [Line(start=start_point, end=cont_paths[i][inner_start_index].start)]
if next_start_index > inner_start_index:
paths += cont_paths[i][inner_start_index:] + cont_paths[0:inner_start_index]
else:
paths += cont_paths[i][len(
cont_paths[i]) - inner_start_index:inner_start_index:-1] + cont_paths[
inner_start_index::-1]
paths += [Line(start=cont_paths[-1][inner_start_index].start, end=start_point)]
return paths
def draw_fill(current_grid, paths):
colors = ["#dddddd", "#00ff00"]
draw_paths = [paths]
for curr_x in current_grid:
for curr_y in current_grid[curr_x]:
shape = svgwrite.shapes.Rect(insert=(curr_x, curr_y),
size=(MINIMUM_STITCH_LENGTH, MINIMUM_STITCH_LENGTH),
fill=colors[current_grid[curr_x][curr_y]])
draw_paths.insert(0, shape)
write_debug("draw", paths)
def remove_close_paths(input_paths):
if len(input_paths) == 1:
if input_paths[0].length() < MINIMUM_STITCH_LENGTH:
return []
else:
return input_paths
def snap_angle(p):
hyp = p.length()
y_diff = (p.start-p.end).imag
if hyp == 0.0:
return pi*sign(y_diff)/2.0
elif y_diff/hyp > 1.0:
return pi/2.0
elif y_diff/hyp < -1.0:
return pi/2.0
else:
return asin(y_diff/hyp)
paths = [path for path in input_paths if path.length() >= MINIMUM_STITCH_LENGTH]
# remove any paths that are less than the minimum stitch
while len([True for line in paths if line.length() < MINIMUM_STITCH_LENGTH]) > 0 \
or len([paths[i] for i in range(1, len(paths)) if
paths[i].start != paths[i - 1].end]) > 0:
paths = [path for path in paths if path.length() >= MINIMUM_STITCH_LENGTH]
paths = [Line(start=paths[i].start, end=paths[(i + 1) % len(paths)].start)
for i in range(0, len(paths))]
angles = [snap_angle(p) for p in paths]
straight_lines = []
current_angle = None
current_start = None
j = 0
while j < len(angles):
if current_angle is None:
current_angle = angles[0]
current_start = paths[j].start
while abs(current_angle - angles[j % len(paths)]) < 0.01:
j += 1
straight_lines.append(Line(start=current_start, end=paths[j % len(paths)].start))
current_angle = angles[j % len(angles)]
current_start = paths[j % len(paths)].start
paths = straight_lines
assert len(
[i for i in range(1, len(paths)) if paths[i].start != paths[i - 1].end]) == 0
assert len([True for line in paths if line.length() < MINIMUM_STITCH_LENGTH]) == 0
return paths
def path1_is_contained_in_path2(path1, path2, crosses=False):
if path2.length() == 0:
return False
if path1.start != path1.end:
if path2.start != path2.end:
return False
if path2.intersect(path1):
return False
# find a point that's definitely outside path2
xmin, xmax, ymin, ymax = path2.bbox()
B = (xmin + 1) + 1j*(ymax + 1)
A = path1.start # pick an arbitrary point in path1
AB_line = Path(Line(A, B))
number_of_intersections = len(AB_line.intersect(path2))
if number_of_intersections % 2 and not crosses: # if number of intersections is odd
return True
elif crosses and number_of_intersections > 0:
return False
else:
return False
def distance(point1, point2):
return ((point1[0] - point2[0]) ** 2 + (point1[1] - point2[1]) ** 2) ** 0.5
def get_stroke_width(v, scale):
# get the stroke width from the style information or from the attributes
stroke_width = None
if "stroke-width" in v:
stroke_width = v["stroke-width"]
elif "style" in v:
style_parts = {k: v for k,v in [elem.split(":")
for elem in v["style"].split(";")]}
if "stroke-width" in style_parts:
stroke_width = style_parts["stroke-width"]
if stroke_width is None:
return MINIMUM_STITCH_LENGTH
stroke_width = get_pixel_from_string(stroke_width)
return scale*stroke_width
def get_pixel_from_string(_input, width=100):
if _input.find("mm") > 0:
return float(_input.replace("mm", ""))
elif _input.find("in") > 0:
return float(_input.replace("in", "")) * 25.4
elif _input.find("px") > 0:
return float(_input.replace("px", "")) * 0.264583333
elif _input.find("pt") > 0:
return float(_input.replace("pt", "")) * 0.264583333
elif _input.find("%") > 0:
# assume the viewbox is in pixels
return float(_input.replace("%", "")) * 0.01 * width
else:
return float(_input)
def get_color(v, part="fill"):
"""
In most svg renderers, if a color is unset, it will be rendered as black. This is
different from the fill being none, or transparent.
:param v: the dictionary of attributes from the xml tag
:param part: the attribute that we're looking for.
:return: a three item tuple
"""
if not isinstance(v, dict):
return [0, 0, 0]
if "style" not in v:
if part in v:
if isinstance(v[part], (list, tuple)) and len(v[part]) == 3:
return v[part]
if v[part] in css2_names_to_hex:
return hex_to_rgb(css2_names_to_hex[v[part]])
elif v[part][0] == "#":
return hex_to_rgb(v[part])
elif v[part] == "none":
return None
else:
return None
else:
return None
if v['style'].find(part + ':') >= 0:
color = v['style'].split(part + ':')[1].split(";")[0]
if color[0] == '#':
return hex_to_rgb(color)
elif color == "none":
return None
else:
print("not sure what to do with color: %s" % color)
return None
else:
# the color is black
return None
def is_concave(paths):
xs = [path.start.real for i, path in enumerate(paths) if i < 4]
ys = [path.start.imag for i, path in enumerate(paths) if i < 4]
x_range = [min(xs), max(xs)]
y_range = [min(ys), max(ys)]
for i in range(0, 4):
p = paths[i].start
if x_range[0] < p.real < x_range[1] and y_range[0] < p.imag < y_range[1]:
return True
return False
def overall_bbox(paths):
if not isinstance(paths, list):
return paths.bbox()
over_bbox = [None, None, None, None]
for path in paths:
bbox = path.bbox()
for i in range(4):
if over_bbox[i] is None:
over_bbox[i] = bbox[i]
over_bbox[0] = min(over_bbox[0], bbox[0])
over_bbox[1] = max(over_bbox[1], bbox[1])
over_bbox[2] = min(over_bbox[2], bbox[2])
over_bbox[3] = max(over_bbox[3], bbox[3])
return over_bbox
def sort_paths(paths, attributes):
# if there are only two paths, they don't need to be sorted
if len(paths) < 2:
return paths, attributes
# sort paths by colors/ position.
paths_by_color = defaultdict(list)
for k, v in enumerate(attributes):
stroke_color = nearest_color(get_color(v, "stroke"))
paths_by_color[stroke_color].append(k)
output_paths = []
output_attributes = []
current_jump = 0
debug_paths = []
for color in paths_by_color:
# paths_to_add is a list of indexes of paths in the paths input
paths_to_add = paths_by_color[color]
block_bbox = overall_bbox([paths[k] for k in paths_to_add])
start_location = block_bbox[0] + block_bbox[3] * 1j
debug_paths.append([Text(str(current_jump),
insert=(start_location.real, start_location.imag)),
"black", "none"])
current_jump += 1
paths_to_add = [(x, 0) for x in paths_to_add] + [(x, 1) for x in paths_to_add]
while len(paths_to_add) > 0:
# sort the paths by their distance to the top left corner of the block
paths_to_add = sorted(paths_to_add,
key=lambda x: abs(
start_location - paths[x[0]].point(x[1])))
path_to_add = paths_to_add.pop(0)
output_paths.append(paths[path_to_add[0]] if path_to_add[1]
else paths[path_to_add[0]].reversed())
assert output_paths[-1] is not None
output_attributes.append(attributes[path_to_add[0]])
# filter out the reverse path
paths_to_add = [p for p in paths_to_add if p[0] != path_to_add[0]]
start_location = paths[path_to_add[0]].start if path_to_add[0] else paths[
path_to_add[1]].end
debug_paths.append([Text(str(current_jump),
insert=(start_location.real, start_location.imag), fill="black"),
"black", "none"])
current_jump += 1
'''
write_debug("sort", [[p, "none", "red"] for p in output_paths] + [[Circle(
center=(paths[p[0]].point(p[1]).real, paths[p[0]].point(p[1]).imag),
r=0.1), "gray", "none"] for p in paths_to_add] + [[Circle(
center=(start_location.real, start_location.imag), r=1), "blue", "none"]])
'''
write_debug("start_locations", debug_paths, override=True)
# confirm that we haven't abandoned any paths
assert len(output_paths) == len(paths)
assert len(output_attributes) == len(attributes)
assert len(output_attributes) == len(output_paths)
return output_paths, output_attributes
def shorter_side(paths):
vector_points = [path.point(0.5) for i, path in enumerate(paths) if i < 4]
lines = [Line(start=vector_points[0], end=vector_points[2]),
Line(start=vector_points[1], end=vector_points[3])]
return 1 if lines[0].length() > lines[1].length() else 0
def gen_filename(partial="anim"):
return "gen_%s_%s_.svg" % (partial, int(time()*1000))
def write_debug(partial, parts, override=False):
"""
write a set of shapes to an output file.
:param partial: the filename part, i.e., if partial is xxxx, then the filename will
be gen_xxxx_timestamp.svg
:param parts: a list of shapes lists, where the first element of each shape is the
svgpathtoolshape, the second value is the fill, and the third value is the stroke color.
:return: nothing
"""
if not override and not DEBUG:
return
debug_fh = open(gen_filename(partial), "w")
debug_dwg = svgwrite.Drawing(debug_fh, profile='tiny')
for shape in parts:
params = {}
if len(shape) > 2:
shape[2] = get_color(shape[2])
if shape[2] is not None:
params["stroke"] = rgb_to_hex(shape[2])
if len(shape) > 1:
shape[1] = get_color(shape[1])
if shape[1] is not None:
params["fill"] = rgb_to_hex(shape[1])
if isinstance(shape[0], Path):
debug_dwg.add(debug_dwg.path(d=shape[0].d(), **params))
elif isinstance(shape[0], Line):
debug_dwg.add(debug_dwg.line(start=(shape[0].start.real, shape[0].start.imag),
end=(shape[0].end.real, shape[0].end.imag),
**params))
elif isinstance(shape[0], svgwrite.shapes.Rect):
debug_dwg.add(shape[0])
elif isinstance(shape[0], svgwrite.shapes.Circle):
debug_dwg.add(shape[0])
elif isinstance(shape[0], Text):
debug_dwg.add(shape[0])
else:
print("can't put shape", shape[0], " in debug file")
debug_dwg.write(debug_dwg.filename, pretty=False)
debug_fh.close()
def stack_paths(all_paths, attributes, use_shapely=True):
print("got %s paths" % len(all_paths))
def path_subtract(current_path, remove_path):
return parse_path(current_path.d()+" "+remove_path.d())
i = 1
while i < len(all_paths):
if use_shapely:
removal_method = path_difference_shapely
else:
removal_method = path_subtract
# remove all above
j = i
while j < len(all_paths):
remove_path = all_paths[j]
current_path = all_paths[i-1]
tmp_path = removal_method(current_path, remove_path)
if tmp_path.length():
all_paths[i-1] = tmp_path
j += 1
else:
del all_paths[i-1]
del attributes[i-1]
i += 1
print("passing on %s paths" % len(all_paths))
return all_paths, attributes
def posturize(_image):
pixels = defaultdict(list)
_image = _image.convert('RGBA', colors=20)
color_cache = {}
for i, pixel in enumerate(_image.getdata()):
if i % 100 == 0:
sys.stdout.write("posturizing %s\r" % (float(i)/(_image.size[0]*_image.size[1])))
x = i % _image.size[0]
y = int(i/_image.size[0])
if len(pixel) > 3:
if pixel[3] == 255:
if pixel not in color_cache:
color_cache[pixel] = nearest_color(pixel)
pixels[color_cache[pixel]].append((x,y, pixel))
else:
if pixel not in color_cache:
color_cache[pixel] = nearest_color(pixel)
pixels[color_cache[pixel]].append((x, y, pixel))
return pixels
# convert both paths to polygons
def path_to_poly(inpath):
points = []
for path in inpath:
if isinstance(path, Line):
points.append([path.end.real, path.end.imag])
else:
num_segments = ceil(path.length() / MINIMUM_STITCH_LENGTH)
for seg_i in range(int(num_segments + 1)):
points.append([path.point(seg_i / num_segments).real,
path.point(seg_i / num_segments).imag])
return Polygon(points)
def shape_to_path(shape):
new_path = []
if shape.area > 0.0:
points = shape.exterior.coords
# close the path
new_path.append(Line(start=points[-1][0] + points[-1][1] * 1j,
end=points[0][0] + points[0][1] * 1j))
elif shape.length > 0.0:
points = shape.coords
else:
return []
for i in range(len(points) - 1):
new_path.append(Line(start=points[i - 1][0] + points[i - 1][1] * 1j,
end=points[i][0] + points[i][1] * 1j))
return Path(*new_path)
def path_difference_shapely(path1, path2):
try:
poly1 = path_to_poly(path1)
except (IndexError, ValueError) as e:
return path1
if not poly1.is_valid or not path2.closed:
# output the shape to a debug file
# write_debug("invalid1", [[shape_to_path(poly1), "black", "none"]])
return path1
poly2 = path_to_poly(path2)
if not poly2.is_valid:
# output the shape to a debug file
# write_debug("invalid2", [[shape_to_path(poly2), "black", "none"]])
return path1
diff_poly = poly1.difference(poly2)
if isinstance(diff_poly, Polygon):
new_path = shape_to_path(diff_poly)
elif isinstance(diff_poly, GeometryCollection) or isinstance(diff_poly, MultiPolygon):
new_path = []
for shape in diff_poly:
# line objects have a length but no area
new_path += shape_to_path(shape)
else:
print("not sure what to do with type:", type(diff_poly))
# make a new path from these points
return Path(*new_path)
def path_union(path1, path2):
# trace around the outside of two paths to make a union
# todo: this is pretty tricky to implement and at the moment, this is incomplete
output_segments = []
paths = [path1, path2]
if path1_is_contained_in_path2(path1, path2):
return path2
elif path1_is_contained_in_path2(path2, path1):
return path1
indexes = [0, 0]
current_path = 0
# first, check whether the first segment is within the second path so that we can
# find the start location. If it is, keep going until you find the first segment that
# isn't within the other path
while path1_is_contained_in_path2(paths[current_path][indexes[current_path]], paths[not current_path]) and indexes[current_path] < len(paths[current_path]):
indexes[current_path] += 1
# does the current path intersect the other path?
intersections = paths[not current_path].intersect(paths[current_path][indexes[current_path]]);
if len(intersections) > 0:
# we need to find out whether the start point is within shape 2
test_line = Line(start=paths[current_path][indexes[current_path]].start, end=paths[current_path][indexes[current_path]].end)
if path1_is_contained_in_path2(test_line, paths[not current_path]):
start_point = None
start_point = None
else:
start_point = paths[current_path][indexes[current_path]].start
return output_segments
def trace_image(filecontents):
output = StringIO()
output.write(filecontents)
_image = Image.open(output)
pixels = posturize(_image)
output_paths = []
attributes = []
for color in pixels:
data = zeros(_image.size, uint32)
for pixel in pixels[color]:
data[pixel[0], pixel[1]] = 1
# Create a bitmap from the array
bmp = potrace.Bitmap(data)
# Trace the bitmap to a path
path = bmp.trace()
# Iterate over path curves
for curve in path:
svg_paths = []
start_point = curve.start_point
true_start = curve.start_point
for segment in curve:
if true_start is None:
true_start = segment.start_point
if start_point is None:
start_point = segment.start_point
if isinstance(segment, BezierSegment):
svg_paths.append(
CubicBezier(start=start_point[1] + 1j * start_point[0],
control1=segment.c1[1] + segment.c1[0] * 1j,
control2=segment.c2[1] + segment.c2[0] * 1j,
end=segment.end_point[1] + 1j * segment.end_point[0]))
elif isinstance(segment, CornerSegment):
svg_paths.append(Line(start=start_point[1] + 1j * start_point[0],
end=segment.c[1] + segment.c[0] * 1j))
svg_paths.append(Line(start=segment.c[1] + segment.c[0] * 1j,
end=segment.end_point[1] + 1j *
segment.end_point[
0]))
else:
print("not sure what to do with: ", segment)
start_point = segment.end_point
# is the path closed?
if true_start == start_point:
output_paths.append(Path(*svg_paths))
color = pixel[2]
rgb = "#%02x%02x%02x" % (color[0], color[1], color[2])
fill = rgb
attributes.append({"fill": fill, "stroke": rgb})
true_start = None
start_point = None
svg_paths = []
return output_paths, attributes
if __name__ == "__main__":
filename = "stack2.png"
filecontents = open(join(dirname(__file__), "workspace", filename), "r").read()
all_paths, attributes = stack_paths(*trace_image(filecontents))
parts = []
for i in range(len(all_paths)):
fill_color = get_color(attributes[i], "fill")
stroke_color = get_color(attributes[i], "stroke")
parts.append([all_paths[i], fill_color, stroke_color])
write_debug("trace", parts, override=True)