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app.c
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app.c
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#include "common.h"
App App_Init(void)
{
App app;
SDL_Init(SDL_INIT_EVERYTHING);
app.window = SDL_CreateWindow("RPG",SDL_WINDOWPOS_CENTERED,SDL_WINDOWPOS_CENTERED,SCREEN_WIDTH,SCREEN_HEIGHT,
#if defined(WINDOW_BORDERLESS)
SDL_WINDOW_BORDERLESS
#else
SDL_WINDOW_FULLSCREEN
#endif
);
if (app.window == NULL)
{
fprintf(stderr, "error : %s",SDL_GetError());
return ;
}
app.renderer = SDL_CreateRenderer(app.window,-1,SDL_RENDERER_ACCELERATED
#ifdef V_SYNC
| SDL_RENDERER_PRESENTVSYNC
#endif
);
if (app.renderer == NULL)
{
fprintf(stderr, "error : %s",SDL_GetError());
return ;
}
#ifdef DEBUG_SHOW_SYSTEM
App_ShowSystem();
#endif
app.exit = 1;
return app;
}
void App_Background(App *app,unsigned char R,unsigned char G,unsigned char B,unsigned char O)
{
SDL_SetRenderDrawColor(app->renderer,R,G,B,O);
//SDL_RenderClear(app->renderer);
}
void App_RenderPresent(App *app)
{
SDL_RenderPresent(app->renderer);
}
void App_RenderClear(App *app)
{
SDL_RenderClear(app->renderer);
}
void App_Destroy(App *app)
{
SDL_DestroyRenderer(app->renderer);
SDL_DestroyWindow(app->window);
}
void App_Fullscreen(App *app)
{
static char fullscreen = 'b';
if (fullscreen == 'b')
{
SDL_SetWindowFullscreen(app->window,SDL_WINDOW_FULLSCREEN);
fullscreen = 'f';
}
else
{
SDL_SetWindowFullscreen(app->window,SDL_WINDOW_BORDERLESS);
fullscreen = 'b';
}
if (app->window == NULL)
{
fprintf(stderr, "error : %s",SDL_GetError());
}
}
#ifdef DEBUG_SHOW_SYSTEM
void App_ShowSystem(void)
{
printf("OS %s\n",SDL_GetPlatform());
SDL_Log("Number of logical CPU cores: %d\n", SDL_GetCPUCount());
printf("RAM %d MO\n",SDL_GetSystemRAM());
}
#endif // DEBUG_SHOW_SYSTEM