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entite.c
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entite.c
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#include "common.h"
void Entite_Render(Entite *entite,Entite *player,App *app)
{
SDL_Rect srcrect;
SDL_Rect dstrect;
if (player->x > SCREEN_MIDDLE)
{
srcrect.x=0;
srcrect.y=0;
srcrect.w = entite->image->w;
srcrect.h = entite->image->h;
dstrect.x =entite->x-player->x+SCREEN_MIDDLE;
dstrect.y =entite->y;
dstrect.w = 40;
dstrect.h = 40;
}
else
{
srcrect.x=0;
srcrect.y=0;
srcrect.w = entite->image->w;
srcrect.h = entite->image->h;
dstrect.x =entite->x;
dstrect.y =entite->y;
dstrect.w = 40;
dstrect.h = 40;
}
SDL_RenderCopy(app->renderer, entite->texture, &srcrect,&dstrect);
}
void Entite_Destroy(Entite *entite)
{
SDL_FreeSurface(entite->image);
SDL_DestroyTexture(entite->texture);
}
Entite Entite_Init(int x,int y,const char file[],int dx,int dy,char life,App *app)
{
Entite entite;
entite.x=x;
entite.y=y;
entite.dy=dy;
entite.dx=dx;
entite.life=life;
entite.image = IMG_Load(file);
if (entite.image == NULL)
{
fprintf(stderr, "error : %s",SDL_GetError());
}
entite.texture = SDL_CreateTextureFromSurface(app->renderer, entite.image);
if (entite.texture == NULL)
{
fprintf(stderr, "error : %s",SDL_GetError());
}
return entite;
}
void Entite_Move(Entite *entite)
{
entite->x+=entite->dx;
entite->y+=entite->dy;
}
void Entite_Ennemi(Entite *entite)
{
Entite_Move(entite);
}
void Entite_Collision(Entite *player,Entite *ennemi)
{
SDL_Rect rect_player = {player->x,player->y,TILE_SIZE,TILE_SIZE};
SDL_Rect rect_ennemi = {ennemi->x,ennemi->y,TILE_SIZE,TILE_SIZE};
if (SDL_HasIntersection(&rect_player,&rect_ennemi) == SDL_TRUE)
{
player->life =0;
}
}