-
Notifications
You must be signed in to change notification settings - Fork 85
New issue
Have a question about this project? Sign up for a free GitHub account to open an issue and contact its maintainers and the community.
By clicking “Sign up for GitHub”, you agree to our terms of service and privacy statement. We’ll occasionally send you account related emails.
Already on GitHub? Sign in to your account
Only one lane change per node #325
Comments
There are some potential issues that we'll need to consider; for example what happens on wide roads if a vehicle isn't able to get to the inside/outside lane to make a turn? |
I think this should be an option, if it will be implemented. |
I was just about to make this suggestion when I spotted this. Rather than becoming an option/imbedded behaviour, I would suggest that it's added as a shortcut (similar to the existing 'Shift + S' one). Other than no changes, it's the only thing I do a lot and consistently. |
IMO it would perhaps be better to have it sort of an 'intelligent always on' (optional feature of course). Doing it manually will take a shed load of time on extensive road systems. Hence desire to make it at least somewhat automatic. The problem with C:SL is that vehicles can only lane change at nodes. So, what happens if there's not enough nodes in a short stretch of wide road for a vehicle to cross all lanes (assuming it can't find a way to get in to a viable lane when entering the road for whatever reason) to reach a required exit lane? What we'd need to do is ensure that for a given stretch of road between two junctions (also factoring in transitions between different road prefabs I guess) that the goal is to only allow single lane change per node, but if that is insufficient to cross from outermost lane to innermost lane then multiple lane changes would be required. |
That would end up defeating my most common use! Although I can still use the lane management tool to override it, so that would be nice behaviour as default. For my purposes, I'd still love a lane manager short cut to speed the process up a bit. I use single only lange changes to control distribution, especially for things like busy roundabouts; forcing the AI to pick it's "lane" at the start of an area and take one, pre-defined route to its destination but where the games default behaviour would allow the vehicle options to change lane and/or the AI doesn't see the optimal route through a complex junction. |
What about something like:
And also, at some point in future, an optional setting to apply Limited lane change globally (but it could be overridden on node-by-node basis)? Notes:
|
That would be amazing! |
Or just use Shift + S and cycle through those options, as long as there aren't to many. There's already a confusing amount of inconsistent shortcuts within the game, I personally don't need any additional ones. |
From Steam: https://steamcommunity.com/workshop/filedetails/discussion/583429740/3264459260619301162/
The text was updated successfully, but these errors were encountered: