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Lane connector not working properly anymore. #99

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DaEgi01 opened this issue Feb 20, 2019 · 12 comments
Closed

Lane connector not working properly anymore. #99

DaEgi01 opened this issue Feb 20, 2019 · 12 comments
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LANE ROUTING Feature: Lane arrows / connectors

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@DaEgi01
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DaEgi01 commented Feb 20, 2019

lane connector not respected anymore
this is the intersection. the cars do not respect the lane connector anymore.
customizations come into effect immediately is on.
still i waited quite a while to check if the issue still appears.

@krzychu124
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Could you upload that save? I would like to check if this particular intersection has some invalid data or it other problem

@krzychu124 krzychu124 added the awaiting feedback More information required label Feb 20, 2019
@DaEgi01
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DaEgi01 commented Feb 21, 2019

you were right, this intersection or something else seems seriously broken. i demolished it and rebuild every segment .. and now cars don't even want to use it at all xD
gonna send you the save after some more testing.

@DaEgi01
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DaEgi01 commented Feb 21, 2019

ok forget it ... were some broken segments or something ... rebuild an even larger part and now it works fine. sry for the hastle.

@DaEgi01 DaEgi01 closed this as completed Feb 21, 2019
@krzychu124
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No problem, I suspect some sort of desynchronization between vanilla segments collection and our used for pathfinding.

Would be nice to figure out what could cause that issue.
I've noticed that type of desynchronization in one of my test saves but in my case there was a problem with switching enter at blocked junction restriction option.
I couldn't disable it at one particular junction. I fixed that with removing that node completely.
We are not syncronizing nodes currently so there might be the problem sometimes.

@krzychu124 krzychu124 removed the awaiting feedback More information required label Feb 21, 2019
@DaEgi01
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DaEgi01 commented Feb 21, 2019

happened again.
here is the save: https://steamcommunity.com/sharedfiles/filedetails/?id=1662300561
the affected intersection is marked red
tmpe_laneconnector_brokenintersection
tmpe_laneconnector_brokenintersection_closeup
its a pretty old save ... so i would be there is lots of stuff broken in there XD

@DaEgi01 DaEgi01 reopened this Feb 21, 2019
@krzychu124
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Thanks, I can't check it out now but I will do it today for sure.
Check out if you don't have any mods which could override updateSegment or finalizeSegment methods, iIrc

@krzychu124
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I can't load your save 😕 I'm getting null pointer exception in simulation. Looks like missing prefabs...

Simulation error: Object reference not set to an instance of an object
  at RoadBaseAI.CanEnableTrafficLights (UInt16 nodeID, .NetNode& data) [0x00000] in <filename unknown>:0 

@DaEgi01
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DaEgi01 commented Feb 21, 2019

send you a friend request via steam ... not sure if its you .. but its a krzychu124 from poland ;D

@krzychu124
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Nope 😉 That's my second account. I don't use it. Try krzychu1245 😄

@originalfoo
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@krzychu124 You can try the Safenets mod to get rid of that RoadBaseAI error.

@krzychu124
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@aubergine10 thx,
IIRC I finally managed to load that save but I couldn't reproduce that issue 😕

@originalfoo originalfoo added the LANE ROUTING Feature: Lane arrows / connectors label Aug 12, 2019
@originalfoo
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Will the recently improved segment validation (and handling if not) stuff solve this? (ie. can this issue be closed?)

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LANE ROUTING Feature: Lane arrows / connectors
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