11.1.1
Closed Mar 1, 2020
100% complete
- Added: The
Simulation Accuracy
option has been revived! (#742, #707) - Added:
Shift
key applies a setting to entire route + lane highlight (#138, #721, #709, #708, #667, #388, #33) - Added: Lane highlighting in Vehicle Restrictions tool (#721, #681, #667, #42, #33)
- Added: Lane highlighting in Parking Restrictions tool (#708, #702, #667, #47, #33)
- Added: Lane…
- Added: The
Simulation Accuracy
option has been revived! (#742, #707) - Added:
Shift
key applies a setting to entire route + lane highlight (#138, #721, #709, #708, #667, #388, #33) - Added: Lane highlighting in Vehicle Restrictions tool (#721, #681, #667, #42, #33)
- Added: Lane highlighting in Parking Restrictions tool (#708, #702, #667, #47, #33)
- Added: Lane highlighting in Speed Limits tool (#709, #682, #667, #388, #84, #52, #33)
- Added: Button to reset speed limit to default added to speeds palette (#709)
- Added: UI scaling slider in mod options "General" tab (#656)
- Removed: Drag along road to set speed limits, due to performance issues (#388)
- Fixed: Only selected vehicle restriction, not all, should be applied to route (#721)
- Fixed: Lane connector can't make U-turns on roads with monorails (#293)
- Fixed: Lane connectors could connect tracks disconnected by
MaxTurnAngle
(#684, #649) - Fixed: Wrong texture paths for timed traffic lights (#732, #704, #714)
- Fixed: Bug in guide manager that activated guide when trying to deactivate (#729)
- Fixed: Double setting of lane speeds on game load, and debug log spamming (#736, #735)
- Fixed: Scrollbar position corrected in mod options (#722, #742, #743)
- Fixed: Vehicle Restrictions error:
HashSet have been modified
(#746, #744, #721) - Improved: Cleaned up UI panels in Vehicle Restrictions and Speed Limits tools (#721, #709, #657)
- Improved: Toolbar UI code overhauled, updated and polished (#656, #523)
- Improved: Compatibility with CSUR Reloaded (#684, #649, #687, CSURToolBox#1, CSURToolBox#2)
- Improved: Organised lane markers/highlighters in to distinct classes (#701, #630)
- Improved: Better reference
.dll
hint paths for Mac and Windows developers (#664, #663) - Improved: Faster and more reliable hot-reloads of dev builds (#725, #717, #718)
- Improved: Reduced memalloc and gc in SpeedLimitsManager.OnBeforeData() logging (#753)
- Updated: Translations - Chinese Simplified (thanks 田七不甜 / TianQiBuTian) (#723)
- Updated: Translations - Chinese Traditional (thanks jrthsr700tmax) (#723)
- Updated: Translations - Dutch (thanks Headspike) (#723, #742)
- Updated: Translations - English (thanks kian.zarrin, Dmytro Lytovchenko / kvakvs) (#723, #742)
- Updated: Translations - Hungarian (thanks Krisztián Melich / StummeH) (#742)
- Updated: Translations - Italian (thanks cianecollazzo / azzo94) (#723)
- Updated: Translations - Korean (thanks neinnew) (#723, #742)
- Updated: Translations - Polish (thanks krzychu124) (#723)
- Updated: Translations - Portuguese (thanks BlackScout / BS_BlackScout) (#723)
- Updated: Translations - Russian (thanks Dmytro Lytovchenko / kvakvs) (#723)
- Updated: Translations - Spanish (thanks Nithox, obv) (#723, #742)
- Updated: Translations - Turkish (thanks Tayfun [Typhoon] / Koopr) (#723)
- Updated: Translations - Ukrainian (thanks Dmytro Lytovchenko / kvakvs) (#723)
- Meta: Thanks to CSUR Reloaded team for collaboration with #684! (#649, #503)
- Meta: Basic mod integration guide started (#696)
- Meta: Build guide updated to include note on Windows 10 ASLR, and reference hint paths (#693)
- Meta: New home for code repository: https://github.com/CitiesSkylinesMods/TMPE (#673)
This milestone is closed.
No open issues remain. View closed issues or see open milestones in this repository.