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Train Schedule (ComputerCraft)

simibubi edited this page Jul 12, 2023 · 1 revision

Train schedules are represented by a table in Lua. The table contains a list of entries where each entry has a single instruction and multiple conditions. Each instruction and condition has a data table that stores specific data about the instruction or condition.

schedule = {
  cyclic = true, -- Does the schedule repeat itself after the end has been reached?
  entries = { -- List of entries, each entry contains a single instruction and multiple conditions.
    {
      instruction = {
        id = "create:destination", -- The different instructions are described below.
        data = { -- Data that is stored about the instruction. Different for each instruction type.
          text = "Station 1",
        },
      },
      conditions = {    -- List of lists of conditions. The outer list is the "OR" list
        {               -- and the inner lists are "AND" lists.
          {
            id = "create:delay", -- The different conditions are described below.
            data = { -- Data that is stored about the condition. Different for each condition type.
              value = 5,
              time_unit = 1,
            },
          },
          {
            id = "create:powered",
            data = {},
          },
        },
        {
          {
            id = "create:time_of_day",
            data = {
              rotation = 0,
              hour = 14,
              minute = 0,
            },
          },
        },
      },
    },
  },
}

Instructions

ID Description
"create:destination" Move to a certain train station
"create:rename" Change the schedule title
"create:throttle" Change the train's throttle

"create:destination"

Moves the train to the chosen train station. This instruction must have at least one condition.

Data

  • text: string The name of the station to travel to. Can include * as a wildcard.

"create:rename"

Renames the schedule. This name shows up on display link targets. This instruction cannot have conditions.

Data

  • text: string The name to rename the schedule to.

"create:throttle"

Changes the throttle of the train. This instruction cannot have conditions.

Data

  • value: number The throttle to set the train to. Must be an integer within the range of [5..100].

Conditions

Conditions are stored in a list of lists of conditions. The inner lists contain conditions that get AND'ed together. They must all be met for that group to be true. The outer list contains the AND'ed groups of conditions that get OR'ed together. Only one of the groups needs to be true for the schedule to move onto the next instruction.

ID Description
"create:delay" Wait for a certain delay
"create:time_of_day" Wait for a specific time of day
"create:fluid_threshold" Wait for a certain amount of fluid to be on board
"create:item_threshold" Wait for a certain amount of items to be on board
"create:redstone_link" Wait for a redstone link to be powered
"create:player_count" Wait for a certain amount of players to be on board
"create:idle" Wait for cargo loading inactivity
"create:unloaded" Wait for the current chunk to be unloaded
"create:powered" Wait for the station to be powered

"create:delay"

Wait for a set delay. Can be measured in ticks, seconds or minutes.

Data

  • value: number The amount of time to wait for.
  • time_unit: number The unit of time. 0 for ticks, 1 for seconds and 2 for minutes.

"create:time_of_day"

Wait for a time of day, then repeat at a specified interval.

Data

  • hour: number The hour of the day to wait for in a 24-hour format. Must be an integer within the range of [0..23].
  • minute: number The minute of the hour to wait for. Must be an integer within the range of [0..59].
  • rotation: number The interval to repeat at after the time of day has been met. Check the rotation table below for valid values. Must be an integer within the range of [0..9].

Rotation

Rotation Time Interval
0 Every Day
1 Every 12 Hours
2 Every 6 Hours
3 Every 4 Hours
4 Every 3 Hours
5 Every 2 Hours
6 Every Hour
7 Every 45 Minutes
8 Every 30 Minutes
9 Every 15 Minutes

"create:fluid_threshold"

Wait for a certain amount of a specific fluid to be loaded onto the train.

Data

  • bucket: table The bucket item of the fluid.
  • threshold: number The threshold in number of buckets of fluid. Must be a positive integer.
  • operator: number Whether the condition should wait for the train to be loaded above the threshold, below the threshold or exactly at the threshold. 0 for greater than, 1 for less than, 2 for equal to.
  • measure: number The unit to measure the fluid in. This condition supports buckets as the only unit. Set to 0.

See also

  • Items How items are represented in Lua.

"create:item_threshold"

Wait for a certain amount of a specific item to be loaded onto the train.

Data

  • item: table The item.
  • threshold: number The threshold of items. Must be a positive integer.
  • operator: number Whether the condition should wait for the train to be loaded above the threshold, below the threshold or exactly at the threshold. 0 for greater than, 1 for less than, 2 for equal to.
  • measure: number The unit to measure the items in. 0 for items. 1 for stacks of items.

See also

  • Items How items are represented in Lua.

"create:redstone_link"

Wait for a redstone link to be powered.

Data

  • frequency: { table... } A list of the two items making up the redstone link frequency.
  • inverted: number Whether the redstone link should be powered or not to meet the condition. 0 for powered. 1 for not powered.

See also

  • Items How items are represented in Lua.

"create:player_count"

Wait for a certain amount of players to be seated on the train.

Data

  • count: number The number of players to be seated on the train. Must be a positive integer.
  • exact: number Whether the seated player count has to be exact to meet the condition. 0 for the exact amount of players seated, 1 for a greater than or equal amount of seated players.

"create:idle"

Wait for a period of inactivity in loading or unloading the train. Can be measured in ticks, seconds or minutes.

Data

  • value: number The amount of idle time to meet the condition. Must be a positive integer.
  • time_unit: number The unit of time. 0 for ticks, 1 for seconds and 2 for minutes.

"create:unloaded"

Wait for the chunk the train is in to be unloaded.


"create:powered"

Wait for the station to be powered with a redstone signal.


Items

In Lua, items are represented with an ID and a count.

item = {
  id = "minecraft:stone",
  count = 1,
}
  • id: string The ID of the item.
  • count: number The amount of items in the stack. For the purposes of working with train schedules the count should always be 1. Must be an integer.
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