Skip to content
This repository has been archived by the owner on Jul 27, 2021. It is now read-only.

Call of Duty 2: Big Red One [AV-081] [1.01] #1095

Open
mnadareski opened this issue May 24, 2021 · 0 comments
Open

Call of Duty 2: Big Red One [AV-081] [1.01] #1095

mnadareski opened this issue May 24, 2021 · 0 comments
Labels
issue-audio issue-video region-japan Region 2/JP/JAP region-other Region 4/PAL region-us-canada Region 1/NTSC state-crash Crashes during startup, no visual or audible output. type-retail uses-ltcg xdk-5849

Comments

@mnadareski
Copy link

mnadareski commented May 24, 2021

Using build df22c8b:

  • Opening FMV displays no video and ends up replaying one audio sample repeatedly
  • Menu shows nothing, but background music is playing and no indication that controller inputs are being accepted
  • By mashing the A button, it appears to have gone in-game but the screen just shows brown. In-game audio is playing, but choppy at best
    image
  • At some arbitrary point, possibly when the game was about to get user control, the game errored out
    image

Notable messages:

[0x6128] INFO : VTXSH   Please report that Call of Duty 2: Big Red One shows the following message:
LOG_TEST_CASE: FVF without position
In XboxVertexShaderFromFVF (D:\a\Cxbx-Reloaded\Cxbx-Reloaded\src\core\hle\D3D8\XbVertexShader.cpp line 130)
[0x6128] INFO : VTXSH   Please report that Call of Duty 2: Big Red One shows the following message:
LOG_TEST_CASE: Unassigned Xbox vertex shader!
In GetXboxVertexShader (D:\a\Cxbx-Reloaded\Cxbx-Reloaded\src\core\hle\D3D8\XbVertexShader.cpp line 268)
[0x6128] INFO : VTXSH   Please report that Call of Duty 2: Big Red One shows the following message:
LOG_TEST_CASE: Xbox should always have a VertexShader set (even for FVF's)
In GetXboxVertexAttributeFormat (D:\a\Cxbx-Reloaded\Cxbx-Reloaded\src\core\hle\D3D8\XbVertexShader.cpp line 356)
[0x6128] INFO : D3D8    Please report that Call of Duty 2: Big Red One shows the following message:
LOG_TEST_CASE: ActiveTexture set to a surface (non-texture) resource
In CxbxUpdateHostTextures (D:\a\Cxbx-Reloaded\Cxbx-Reloaded\src\core\hle\D3D8\Direct3D9\Direct3D9.cpp line 7448)
[0x6128] INFO : VTXSH   Please report that Call of Duty 2: Big Red One shows the following message:
LOG_TEST_CASE: SetVertexShaderInput_Attributes override in effect!
In GetXboxVertexAttributeFormat (D:\a\Cxbx-Reloaded\Cxbx-Reloaded\src\core\hle\D3D8\XbVertexShader.cpp line 364)

XBE Info: Xbe.txt
Kernel Debug: KrnlDebug.txt

@Margen67 Margen67 added issue-audio issue-video region-japan Region 2/JP/JAP region-other Region 4/PAL region-us-canada Region 1/NTSC state-crash Crashes during startup, no visual or audible output. type-retail uses-ltcg xdk-5849 labels May 24, 2021
Sign up for free to subscribe to this conversation on GitHub. Already have an account? Sign in.
Labels
issue-audio issue-video region-japan Region 2/JP/JAP region-other Region 4/PAL region-us-canada Region 1/NTSC state-crash Crashes during startup, no visual or audible output. type-retail uses-ltcg xdk-5849
Projects
None yet
Development

No branches or pull requests

2 participants