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Make playerkilling sounds work based on k/d #31

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DapperMickie opened this issue Mar 16, 2024 · 0 comments
Open

Make playerkilling sounds work based on k/d #31

DapperMickie opened this issue Mar 16, 2024 · 0 comments
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enhancement New feature or request investigate
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@DapperMickie
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See if you can get k/d values even if you don't have the overlay enabled (at edgeville).

@DapperMickie DapperMickie added enhancement New feature or request investigate labels Mar 16, 2024
@DapperMickie DapperMickie added this to the Backlog milestone Mar 30, 2024
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