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Use world space coordinates for the initial shape #35

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jonathan-meier opened this issue Oct 3, 2019 · 0 comments
Open

Use world space coordinates for the initial shape #35

jonathan-meier opened this issue Oct 3, 2019 · 0 comments

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@jonathan-meier
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In Maya, shape vertex coordinates are stored in a local coordinate system and a transform node hierarchy is used to position the shapes in the scene, thus the world space vertex coordinates of a shape are obtained by applying the transformations in the node hierarchy to the local vertex coordinates. Currently, we only use the local vertex coordinates of a shape to build the initial shape, which differs from the behavior in CityEngine, where the world space vertex coordinates are used.

Task:

  • Adapt Serlio to use world space vertex coordinates when building the initial shape.
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