{"payload":{"feedbackUrl":"https://github.com/orgs/community/discussions/53140","repo":{"id":814911706,"defaultBranch":"main","name":"Project-Hacker-Slasher","ownerLogin":"EveningComet","currentUserCanPush":false,"isFork":false,"isEmpty":false,"createdAt":"2024-06-14T01:15:38.000Z","ownerAvatar":"https://avatars.githubusercontent.com/u/165712308?v=4","public":true,"private":false,"isOrgOwned":false},"refInfo":{"name":"","listCacheKey":"v0:1718327739.899035","currentOid":""},"activityList":{"items":[{"before":"a643233e448d518c9293f2e7ce522218d3a4e9aa","after":"24ce5d58f50537441ea879e2ffbfc653f077bd1e","ref":"refs/heads/main","pushedAt":"2024-09-02T16:47:11.000Z","pushType":"push","commitsCount":1,"pusher":{"login":"EveningComet","name":null,"path":"/EveningComet","primaryAvatarUrl":"https://avatars.githubusercontent.com/u/165712308?s=80&v=4"},"commit":{"message":"Some Inventory Work\n\nSetting up the inventory system.","shortMessageHtmlLink":"Some Inventory Work"}},{"before":"afad42587cc38e44c42c407439814349de3fa74c","after":"a643233e448d518c9293f2e7ce522218d3a4e9aa","ref":"refs/heads/main","pushedAt":"2024-08-16T11:02:48.000Z","pushType":"push","commitsCount":1,"pusher":{"login":"EveningComet","name":null,"path":"/EveningComet","primaryAvatarUrl":"https://avatars.githubusercontent.com/u/165712308?s=80&v=4"},"commit":{"message":"Updated To Godot 4.3\n\nUpdated to Godot 4.3.","shortMessageHtmlLink":"Updated To Godot 4.3"}},{"before":"2cc1e5aa30d1d0370641e76e60a7959cbe7d354a","after":"afad42587cc38e44c42c407439814349de3fa74c","ref":"refs/heads/main","pushedAt":"2024-08-13T20:52:14.000Z","pushType":"push","commitsCount":1,"pusher":{"login":"EveningComet","name":null,"path":"/EveningComet","primaryAvatarUrl":"https://avatars.githubusercontent.com/u/165712308?s=80&v=4"},"commit":{"message":"Input Tweaks\n\n* Removed input from the player's locomotion states.\n* Simplified the locomotion state machines.","shortMessageHtmlLink":"Input Tweaks"}},{"before":"7941dbbedfdd5a22b4becbbd38062601adc05a2c","after":"2cc1e5aa30d1d0370641e76e60a7959cbe7d354a","ref":"refs/heads/main","pushedAt":"2024-08-12T21:02:17.000Z","pushType":"push","commitsCount":1,"pusher":{"login":"EveningComet","name":null,"path":"/EveningComet","primaryAvatarUrl":"https://avatars.githubusercontent.com/u/165712308?s=80&v=4"},"commit":{"message":"Skills Could Now Subtract Special Points\n\n* The special cost of using activatable skills is now used.\n* Removed no longer needed print statements.\n* Created `HealingAura`.","shortMessageHtmlLink":"Skills Could Now Subtract Special Points"}},{"before":"2c0431a6c4fd14417f6e58cbadb78992426c364c","after":"7941dbbedfdd5a22b4becbbd38062601adc05a2c","ref":"refs/heads/main","pushedAt":"2024-08-09T12:32:35.000Z","pushType":"push","commitsCount":1,"pusher":{"login":"EveningComet","name":null,"path":"/EveningComet","primaryAvatarUrl":"https://avatars.githubusercontent.com/u/165712308?s=80&v=4"},"commit":{"message":"Vitals UI\n\nAdded `Vitalbar` to handle displaying the player's hp and sp values.","shortMessageHtmlLink":"Vitals UI"}},{"before":"0b303f205b5e14f13e3db29aac8707bedb182a5d","after":"2c0431a6c4fd14417f6e58cbadb78992426c364c","ref":"refs/heads/main","pushedAt":"2024-08-08T21:36:43.000Z","pushType":"push","commitsCount":1,"pusher":{"login":"EveningComet","name":null,"path":"/EveningComet","primaryAvatarUrl":"https://avatars.githubusercontent.com/u/165712308?s=80&v=4"},"commit":{"message":"Skill UI Work\n\n* `SkillSlot` will now properly update based on an activatable skill's cooldown.\n* `PlayerSkillHandler` was created to handle performing a player's skills.\n* `SkillInstance` now fires an event when a skill is executed.","shortMessageHtmlLink":"Skill UI Work"}},{"before":"a9f0771b42d035b6f59c3bcf72e1bb989868236b","after":"0b303f205b5e14f13e3db29aac8707bedb182a5d","ref":"refs/heads/main","pushedAt":"2024-08-03T01:30:36.000Z","pushType":"push","commitsCount":1,"pusher":{"login":"EveningComet","name":null,"path":"/EveningComet","primaryAvatarUrl":"https://avatars.githubusercontent.com/u/165712308?s=80&v=4"},"commit":{"message":"Update README.md\n\nFleshed out the readme a smidgen.","shortMessageHtmlLink":"Update README.md"}},{"before":"a8f8990d088205bd5215dd8f48722fd596d06492","after":"a9f0771b42d035b6f59c3bcf72e1bb989868236b","ref":"refs/heads/main","pushedAt":"2024-08-03T01:21:46.000Z","pushType":"push","commitsCount":1,"pusher":{"login":"EveningComet","name":null,"path":"/EveningComet","primaryAvatarUrl":"https://avatars.githubusercontent.com/u/165712308?s=80&v=4"},"commit":{"message":"Create LICENSE\n\nDecided to put the game under the GPL 3.0 license.","shortMessageHtmlLink":"Create LICENSE"}},{"before":"40a1b8e0eb9510011d8519438e9b256eb30860a6","after":"a8f8990d088205bd5215dd8f48722fd596d06492","ref":"refs/heads/main","pushedAt":"2024-08-03T01:20:32.000Z","pushType":"push","commitsCount":1,"pusher":{"login":"EveningComet","name":null,"path":"/EveningComet","primaryAvatarUrl":"https://avatars.githubusercontent.com/u/165712308?s=80&v=4"},"commit":{"message":"Some Work\n\n* Worked on connecting various elements.\n* Did work on setting up`SkillHandler`.\n* `PlayerHud` now hooks up to various parts.\n* Project organizing.","shortMessageHtmlLink":"Some Work"}},{"before":"f39fa823558fe70a15c154e9d5e20039b84a22f2","after":"40a1b8e0eb9510011d8519438e9b256eb30860a6","ref":"refs/heads/main","pushedAt":"2024-07-23T00:41:26.000Z","pushType":"push","commitsCount":1,"pusher":{"login":"EveningComet","name":null,"path":"/EveningComet","primaryAvatarUrl":"https://avatars.githubusercontent.com/u/165712308?s=80&v=4"},"commit":{"message":"Small Code Change\n\nA small change to the `Job` class.","shortMessageHtmlLink":"Small Code Change"}},{"before":"8249f117a11d12a3efd8603fdcd131c891bc5e7a","after":"f39fa823558fe70a15c154e9d5e20039b84a22f2","ref":"refs/heads/main","pushedAt":"2024-07-21T00:10:22.000Z","pushType":"push","commitsCount":1,"pusher":{"login":"EveningComet","name":null,"path":"/EveningComet","primaryAvatarUrl":"https://avatars.githubusercontent.com/u/165712308?s=80&v=4"},"commit":{"message":"Support For Projectile Weapons\n\nThere is now basic code for handling weapons that shoot a \"real\" projectile instead of hitscan.","shortMessageHtmlLink":"Support For Projectile Weapons"}},{"before":"2976d6436982c5b35131d43462ce8b4882bda61c","after":"8249f117a11d12a3efd8603fdcd131c891bc5e7a","ref":"refs/heads/main","pushedAt":"2024-07-20T23:14:31.000Z","pushType":"push","commitsCount":1,"pusher":{"login":"EveningComet","name":null,"path":"/EveningComet","primaryAvatarUrl":"https://avatars.githubusercontent.com/u/165712308?s=80&v=4"},"commit":{"message":"Imported Some Models\n\nI imported some models for testing things.","shortMessageHtmlLink":"Imported Some Models"}},{"before":"dfe6dfd71ed27bd7e95f59846fcaf39ac30a5a93","after":"2976d6436982c5b35131d43462ce8b4882bda61c","ref":"refs/heads/main","pushedAt":"2024-07-20T19:33:54.000Z","pushType":"push","commitsCount":1,"pusher":{"login":"EveningComet","name":null,"path":"/EveningComet","primaryAvatarUrl":"https://avatars.githubusercontent.com/u/165712308?s=80&v=4"},"commit":{"message":"Quick Skill Work\n\nI did a tiny bit of work on skill code. For this game, I won't be using skill upgrades, so I removed things related to upgrading skills.","shortMessageHtmlLink":"Quick Skill Work"}},{"before":"52cac1039016f92a27a3864672a794097f7ad70c","after":"dfe6dfd71ed27bd7e95f59846fcaf39ac30a5a93","ref":"refs/heads/main","pushedAt":"2024-07-20T19:09:02.000Z","pushType":"push","commitsCount":1,"pusher":{"login":"EveningComet","name":null,"path":"/EveningComet","primaryAvatarUrl":"https://avatars.githubusercontent.com/u/165712308?s=80&v=4"},"commit":{"message":"Basic Weapon Spread\n\nI implemented basic spread for non-melee weapons.","shortMessageHtmlLink":"Basic Weapon Spread"}},{"before":"1a640489143615513cd57a21ff0a5be936019fcf","after":"52cac1039016f92a27a3864672a794097f7ad70c","ref":"refs/heads/main","pushedAt":"2024-07-19T00:01:23.000Z","pushType":"push","commitsCount":1,"pusher":{"login":"EveningComet","name":null,"path":"/EveningComet","primaryAvatarUrl":"https://avatars.githubusercontent.com/u/165712308?s=80&v=4"},"commit":{"message":"Oversight Fix\n\nQuick oversight fix in regards to the hp and sp bars.","shortMessageHtmlLink":"Oversight Fix"}},{"before":"3dd1aaf1398ce575e34863f9bff6c5602ffa26e1","after":"1a640489143615513cd57a21ff0a5be936019fcf","ref":"refs/heads/main","pushedAt":"2024-07-18T23:30:24.000Z","pushType":"push","commitsCount":1,"pusher":{"login":"EveningComet","name":null,"path":"/EveningComet","primaryAvatarUrl":"https://avatars.githubusercontent.com/u/165712308?s=80&v=4"},"commit":{"message":"Various Setup\n\n* Some more work on skills.\n* Basic \"proper\" stats.\n* Removed a useless variable from `Stat`.\n* Some work on the player's hud.\n* Created `SkillHandler` and `SkillBar`.\n* Some other nodes were created as well.","shortMessageHtmlLink":"Various Setup"}},{"before":"ed148881ed592eb8dd231d8e2ba0962c18ea69f3","after":"3dd1aaf1398ce575e34863f9bff6c5602ffa26e1","ref":"refs/heads/main","pushedAt":"2024-07-17T22:34:17.000Z","pushType":"push","commitsCount":1,"pusher":{"login":"EveningComet","name":null,"path":"/EveningComet","primaryAvatarUrl":"https://avatars.githubusercontent.com/u/165712308?s=80&v=4"},"commit":{"message":"Tweaked Hitscans\n\n* Hitscans now work a bit more accurately.\n* Fixed a dumb mistake in relation to the testing gun.","shortMessageHtmlLink":"Tweaked Hitscans"}},{"before":"992bb70f4edb8e4be879e05bbf5df38ce481e2f3","after":"ed148881ed592eb8dd231d8e2ba0962c18ea69f3","ref":"refs/heads/main","pushedAt":"2024-07-17T02:34:42.000Z","pushType":"push","commitsCount":1,"pusher":{"login":"EveningComet","name":null,"path":"/EveningComet","primaryAvatarUrl":"https://avatars.githubusercontent.com/u/165712308?s=80&v=4"},"commit":{"message":"Some More Setup\n\n* Imported a plugin from Nathan Hoad for music.\n* Imported a music track for testing.\n* Added some code for handling the player's hud.\n* Project organizing.\n* Bullet hole decals for raycast weapon testing.","shortMessageHtmlLink":"Some More Setup"}},{"before":"721e603978a74899d7ae7cc19678f84f871c496c","after":"992bb70f4edb8e4be879e05bbf5df38ce481e2f3","ref":"refs/heads/main","pushedAt":"2024-07-17T00:34:10.000Z","pushType":"push","commitsCount":1,"pusher":{"login":"EveningComet","name":null,"path":"/EveningComet","primaryAvatarUrl":"https://avatars.githubusercontent.com/u/165712308?s=80&v=4"},"commit":{"message":"More Setup\n\n* Created some components that will be generally needed, such as `Combatant`. It will be used by characters that can take damage and die.\n* Imported assets from KenneyNL's blaster kit for testing.","shortMessageHtmlLink":"More Setup"}},{"before":"d40ef31f1cb5208b95622c767757624642cac1a4","after":"721e603978a74899d7ae7cc19678f84f871c496c","ref":"refs/heads/main","pushedAt":"2024-07-16T01:16:42.000Z","pushType":"push","commitsCount":1,"pusher":{"login":"EveningComet","name":null,"path":"/EveningComet","primaryAvatarUrl":"https://avatars.githubusercontent.com/u/165712308?s=80&v=4"},"commit":{"message":"Weapon Related Code\n\nSetting up code related to weapons.","shortMessageHtmlLink":"Weapon Related Code"}},{"before":"f0b6dbc994ee8105886772d19aa2d7d2b28f0376","after":"d40ef31f1cb5208b95622c767757624642cac1a4","ref":"refs/heads/main","pushedAt":"2024-06-14T02:27:56.000Z","pushType":"push","commitsCount":1,"pusher":{"login":"EveningComet","name":null,"path":"/EveningComet","primaryAvatarUrl":"https://avatars.githubusercontent.com/u/165712308?s=80&v=4"},"commit":{"message":"More Importing\n\nI brought in more code from my other projects. In addition, I imported a crosshair.","shortMessageHtmlLink":"More Importing"}},{"before":"aac05eced9c7e74e3cece11839d86d5c322a0702","after":"f0b6dbc994ee8105886772d19aa2d7d2b28f0376","ref":"refs/heads/main","pushedAt":"2024-06-14T01:33:10.000Z","pushType":"push","commitsCount":1,"pusher":{"login":"EveningComet","name":null,"path":"/EveningComet","primaryAvatarUrl":"https://avatars.githubusercontent.com/u/165712308?s=80&v=4"},"commit":{"message":"Initial Dump\n\nInitial dump of the files. The player can move, jump, and pause the game.","shortMessageHtmlLink":"Initial Dump"}},{"before":null,"after":"aac05eced9c7e74e3cece11839d86d5c322a0702","ref":"refs/heads/main","pushedAt":"2024-06-14T01:15:39.000Z","pushType":"branch_creation","commitsCount":0,"pusher":{"login":"EveningComet","name":null,"path":"/EveningComet","primaryAvatarUrl":"https://avatars.githubusercontent.com/u/165712308?s=80&v=4"},"commit":{"message":"Initial commit","shortMessageHtmlLink":"Initial commit"}}],"hasNextPage":false,"hasPreviousPage":false,"activityType":"all","actor":null,"timePeriod":"all","sort":"DESC","perPage":30,"cursor":"Y3Vyc29yOnYyOpK7MjAyNC0wOS0wMlQxNjo0NzoxMS4wMDAwMDBazwAAAASqzlJg","startCursor":"Y3Vyc29yOnYyOpK7MjAyNC0wOS0wMlQxNjo0NzoxMS4wMDAwMDBazwAAAASqzlJg","endCursor":"Y3Vyc29yOnYyOpK7MjAyNC0wNi0xNFQwMToxNTozOS4wMDAwMDBazwAAAARk-pR2"}},"title":"Activity ยท EveningComet/Project-Hacker-Slasher"}