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init.lua
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init.lua
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local function smoke(pos, node, clicker, enable)
local meta = minetest.get_meta(pos)
local handler = meta:get_int("sound")
local particle = meta:get_int("smoke")
if particle ~= 0 or enable ~= true then
if handler then
minetest.sound_stop(handler)
end
minetest.delete_particlespawner(particle)
meta:set_int("smoke", 0)
meta:set_int("sound", 0)
return
end
local node = minetest.get_node({x = pos.x, y = pos.y + 1, z = pos.z}).name
if node ~= "air" or particle ~= 0 then
return
end
particle = minetest.add_particlespawner({
amount = 4,
time = 0,
collisiondetection = true,
minpos = {x = pos.x - 0.25, y = pos.y + 0.4, z = pos.z-0.25},
maxpos = {x = pos.x + 0.25, y = pos.y + 5, z = pos.z + 0.25},
minvel = {x = -0.2, y = 0.3, z = -0.2},
maxvel = {x = 0.2, y = 1, z = 0.2},
minacc = {x = 0, y = 0, z = 0},
maxacc = {x = 0, y = 0.5, z = 0},
minexptime = 1,
maxexptime = 3,
minsize = 4,
maxsize = 8,
texture = "smoke_particle.png",
})
handler = minetest.sound_play("fire_small", {
pos = pos,
max_hear_distance = 5,
loop = true
})
meta:set_int("smoke", particle)
meta:set_int("sound", handler)
end
-- flame types
local flame_types = {
"green", "yellow", "black", "orange", "cyan",
"magenta", "purple", "blue", "red", "frosted"
}
for _, f in pairs(flame_types) do
minetest.register_node("abriflame:" .. f .. "_fire", {
inventory_image = f .. "_fire_inv.png",
wield_image = f .. "_fire_inv.png",
description = f .. " fire",
drawtype = "plantlike",
paramtype = "light",
groups = {dig_immediate = 3, not_in_creative_inventory = 1},
sunlight_propagates = true,
buildable_to = true,
walkable = false,
light_source = 14,
waving = 1,
drop = "",
tiles = {{
name = f .. "_fire_animated.png",
animation = {
type = "vertical_frames",
aspect_w = 16,
aspect_h = 16,
length = 1.5
},
}},
on_rightclick = function (pos, node, clicker)
smoke(pos, node, clicker, true)
end,
on_destruct = function (pos)
smoke(pos, nil, nil, false)
minetest.sound_play("fire_extinguish_flame", {
pos = pos,
max_hear_distance = 5,
gain = 0.25
})
end,
})
end
-- fire starter tool
minetest.register_tool("abriflame:flint", {
description = "Fire Starter",
inventory_image = "fire_flint_steel.png",
stack_max = 1,
liquids_pointable = false,
on_use = function(itemstack, user, pointed_thing)
if pointed_thing.type ~= "node" then
return itemstack
end
local pos = ({x = pointed_thing.under.x,
y = pointed_thing.under.y + 1,
z = pointed_thing.under.z})
if minetest.get_node(pos).name ~= "air" or
minetest.is_protected(pos, user:get_player_name()) or
minetest.is_protected(pointed_thing.above, user:get_player_name()) then
return itemstack
end
local nod = minetest.get_node(pointed_thing.under).name
if nod == "abriglass:stained_glass_green" then
minetest.set_node(pos, {name = "abriflame:green_fire"})
elseif nod == "abriglass:stained_glass_yellow" then
minetest.set_node(pos, {name = "abriflame:yellow_fire"})
elseif nod == "abriglass:stained_glass_black" then
minetest.set_node(pos, {name = "abriflame:black_fire"})
elseif nod == "abriglass:stained_glass_orange" then
minetest.set_node(pos, {name = "abriflame:orange_fire"})
elseif nod == "abriglass:stained_glass_cyan" then
minetest.set_node(pos, {name = "abriflame:cyan_fire"})
elseif nod == "abriglass:stained_glass_magenta" then
minetest.set_node(pos, {name = "abriflame:magenta_fire"})
elseif nod == "abriglass:stained_glass_purple" then
minetest.set_node(pos, {name = "abriflame:purple_fire"})
elseif nod == "abriglass:stained_glass_blue" then
minetest.set_node(pos, {name = "abriflame:blue_fire"})
elseif nod == "abriglass:stained_glass_red" then
minetest.set_node(pos, {name = "abriflame:red_fire"})
elseif nod == "abriglass:stained_glass_frosted" then
minetest.set_node(pos, {name = "abriflame:frosted_fire"})
end
itemstack:add_wear(65535 / 65)
return itemstack
end,
})
-- fire starter tool recipe
minetest.register_craft({
output = "abriflame:flint",
recipe = {
{"default:mese_crystal_fragment", "default:steel_ingot"}
}
})