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[KKBP 7.0.0 / Help Wanted] Importing KKS model into Unity generates untextured model #591

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HiLordReilo opened this issue Aug 20, 2024 · 4 comments

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@HiLordReilo
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I'm trying to import the model to Unity for VRC, but upon drag'n'dropping files generated by KKBP FBX export into Unity project assets folder, I just get an untextured model
image

I followed the "How to use" section on the wiki and both initial and baked models shows up fine in Blender.
Am I missing something? Do I need to do some extra configuration in Unity?

@HiLordReilo
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A small correction: it seems that resulting FBX file is not linked with the textures in general, as the model won't be textured even if you import it into empty Blender project

@FlailingFog
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I could never get texture linking to work, so the exported fbx file won't have a texture. You have to make a material in unity and load in the textures / atlas files. It's not for VRC, but I have an example of doing something similar here: https://youtu.be/4Z02sY6Y8GI&t=399. Just note that KKBP 7.0.0 has more material slots than what's shown in this video, so you have to make a Body material and drag it into several body material slots, make a Clothes material and drag it into several clothes material slots, etc

@HiLordReilo
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HiLordReilo commented Aug 23, 2024

Yeah, I really should've took a look at older examples first 😅
Is it fine to use material combiner with new approach to reduce the slot count though?

@FlailingFog
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I don't think material combiner will work, but you can just use the minus button where the material slots are to reduce the slot count.
image

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