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I'm trying to import the model to Unity for VRC, but upon drag'n'dropping files generated by KKBP FBX export into Unity project assets folder, I just get an untextured model
I followed the "How to use" section on the wiki and both initial and baked models shows up fine in Blender.
Am I missing something? Do I need to do some extra configuration in Unity?
The text was updated successfully, but these errors were encountered:
A small correction: it seems that resulting FBX file is not linked with the textures in general, as the model won't be textured even if you import it into empty Blender project
I could never get texture linking to work, so the exported fbx file won't have a texture. You have to make a material in unity and load in the textures / atlas files. It's not for VRC, but I have an example of doing something similar here: https://youtu.be/4Z02sY6Y8GI&t=399. Just note that KKBP 7.0.0 has more material slots than what's shown in this video, so you have to make a Body material and drag it into several body material slots, make a Clothes material and drag it into several clothes material slots, etc
I'm trying to import the model to Unity for VRC, but upon drag'n'dropping files generated by KKBP FBX export into Unity project assets folder, I just get an untextured model
I followed the "How to use" section on the wiki and both initial and baked models shows up fine in Blender.
Am I missing something? Do I need to do some extra configuration in Unity?
The text was updated successfully, but these errors were encountered: