From d62025dfe0c455334588cd3c91858a77e25388d9 Mon Sep 17 00:00:00 2001 From: Applevangelist Date: Sun, 8 Sep 2024 11:43:30 +0200 Subject: [PATCH] Small fixes --- Moose Development/Moose/Core/Set.lua | 2 +- Moose Development/Moose/Wrapper/Group.lua | 208 ++++++++++++---------- 2 files changed, 112 insertions(+), 98 deletions(-) diff --git a/Moose Development/Moose/Core/Set.lua b/Moose Development/Moose/Core/Set.lua index 7c18a4222..bc2bb0cd0 100644 --- a/Moose Development/Moose/Core/Set.lua +++ b/Moose Development/Moose/Core/Set.lua @@ -181,7 +181,7 @@ do -- SET_BASE return false end end - -- No condition was true. + -- No condition was false. return true end diff --git a/Moose Development/Moose/Wrapper/Group.lua b/Moose Development/Moose/Wrapper/Group.lua index bd27b6212..b213d9ed8 100644 --- a/Moose Development/Moose/Wrapper/Group.lua +++ b/Moose Development/Moose/Wrapper/Group.lua @@ -367,7 +367,7 @@ function GROUP:GetDCSObject() return DCSGroup end - self:T2(string.format("ERROR: Could not get DCS group object of group %s because DCS object could not be found!", tostring(self.GroupName))) + --self:T2(string.format("ERROR: Could not get DCS group object of group %s because DCS object could not be found!", tostring(self.GroupName))) return nil end @@ -375,7 +375,7 @@ end -- @param Wrapper.Positionable#POSITIONABLE self -- @return DCS#Position The 3D position vectors of the POSITIONABLE or #nil if the groups not existing or alive. function GROUP:GetPositionVec3() -- Overridden from POSITIONABLE:GetPositionVec3() - self:F2( self.PositionableName ) + --self:F2( self.PositionableName ) local DCSPositionable = self:GetDCSObject() @@ -383,7 +383,7 @@ function GROUP:GetPositionVec3() -- Overridden from POSITIONABLE:GetPositionVec3 local unit = DCSPositionable:getUnits()[1] if unit then local PositionablePosition = unit:getPosition().p - self:T3( PositionablePosition ) + --self:T3( PositionablePosition ) return PositionablePosition end end @@ -403,7 +403,7 @@ end -- @param #GROUP self -- @return #boolean `true` if the group is alive *and* active, `false` if the group is alive but inactive or `#nil` if the group does not exist anymore. function GROUP:IsAlive() - self:F2( self.GroupName ) + --self:F2( self.GroupName ) local DCSGroup = self:GetDCSObject() -- DCS#Group @@ -412,7 +412,7 @@ function GROUP:IsAlive() local DCSUnit = DCSGroup:getUnit(1) -- DCS#Unit if DCSUnit then local GroupIsAlive = DCSUnit:isActive() - self:T3( GroupIsAlive ) + --self:T3( GroupIsAlive ) return GroupIsAlive end end @@ -425,7 +425,7 @@ end -- @param #GROUP self -- @return #boolean `true` if group is activated or `#nil` The group is not existing or alive. function GROUP:IsActive() - self:F2( self.GroupName ) + --self:F2( self.GroupName ) local DCSGroup = self:GetDCSObject() -- DCS#Group @@ -468,7 +468,7 @@ end -- Ship:Destroy( false ) -- Don't generate an event upon destruction. -- function GROUP:Destroy( GenerateEvent, delay ) - self:F2( self.GroupName ) + --self:F2( self.GroupName ) if delay and delay>0 then self:ScheduleOnce(delay, GROUP.Destroy, self, GenerateEvent) @@ -511,12 +511,12 @@ end -- @param #GROUP self -- @return DCS#Group.Category The category ID. function GROUP:GetCategory() - self:F2( self.GroupName ) + --self:F2( self.GroupName ) local DCSGroup = self:GetDCSObject() if DCSGroup then local GroupCategory = DCSGroup:getCategory() - self:T3( GroupCategory ) + --self:T3( GroupCategory ) return GroupCategory end @@ -527,7 +527,7 @@ end -- @param #GROUP self -- @return #string Category name = Helicopter, Airplane, Ground Unit, Ship, Train. function GROUP:GetCategoryName() - self:F2( self.GroupName ) + --self:F2( self.GroupName ) local DCSGroup = self:GetDCSObject() if DCSGroup then @@ -539,7 +539,7 @@ function GROUP:GetCategoryName() [Group.Category.TRAIN] = "Train", } local GroupCategory = DCSGroup:getCategory() - self:T3( GroupCategory ) + --self:T3( GroupCategory ) return CategoryNames[GroupCategory] end @@ -570,12 +570,12 @@ end -- @param #GROUP self -- @return DCS#country.id The country identifier or nil if the DCS Group is not existing or alive. function GROUP:GetCountry() - self:F2( self.GroupName ) + --self:F2( self.GroupName ) local DCSGroup = self:GetDCSObject() if DCSGroup then local GroupCountry = DCSGroup:getUnit(1):getCountry() - self:T3( GroupCountry ) + --self:T3( GroupCountry ) return GroupCountry end @@ -627,7 +627,7 @@ end -- @param #GROUP self -- @return #number Speed in km/h. function GROUP:GetSpeedMax() - self:F2( self.GroupName ) + --self:F2( self.GroupName ) local DCSGroup = self:GetDCSObject() if DCSGroup then @@ -660,7 +660,7 @@ end -- @param #GROUP self -- @return #number Range in meters. function GROUP:GetRange() - self:F2( self.GroupName ) + --self:F2( self.GroupName ) local DCSGroup = self:GetDCSObject() if DCSGroup then @@ -691,7 +691,7 @@ end -- @param #GROUP self -- @return #table of Wrapper.Unit#UNIT objects, indexed by number. function GROUP:GetUnits() - self:F2( { self.GroupName } ) + --self:F2( { self.GroupName } ) local DCSGroup = self:GetDCSObject() if DCSGroup then @@ -708,7 +708,7 @@ function GROUP:GetUnits() Units[#Units+1]=unit end end - self:T3( Units ) + --self:T3( Units ) return Units end @@ -719,7 +719,7 @@ end -- @param #GROUP self -- @return #list The list of player occupied @{Wrapper.Unit} objects of the @{Wrapper.Group}. function GROUP:GetPlayerUnits() - self:F2( { self.GroupName } ) + --self:F2( { self.GroupName } ) local DCSGroup = self:GetDCSObject() if DCSGroup then @@ -731,7 +731,7 @@ function GROUP:GetPlayerUnits() Units[#Units+1] = PlayerUnit end end - self:T3( Units ) + --self:T3( Units ) return Units end @@ -830,7 +830,7 @@ end -- @param #GROUP self -- @return #number Number of alive units. If DCS group is nil, 0 is returned. function GROUP:CountAliveUnits() - self:F3( { self.GroupName } ) + --self:F3( { self.GroupName } ) local DCSGroup = self:GetDCSObject() if DCSGroup then @@ -852,7 +852,7 @@ end -- @param #GROUP self -- @return Wrapper.Unit#UNIT First unit alive. function GROUP:GetFirstUnitAlive() - self:F3({self.GroupName}) + --self:F3({self.GroupName}) local DCSGroup = self:GetDCSObject() if DCSGroup then @@ -872,7 +872,7 @@ end -- @param #GROUP self -- @return Wrapper.Unit#UNIT First unit or nil if it does not exist. function GROUP:GetFirstUnit() - self:F3({self.GroupName}) + --self:F3({self.GroupName}) local DCSGroup = self:GetDCSObject() if DCSGroup then @@ -887,7 +887,7 @@ end -- @param Wrapper.Group#GROUP self -- @return DCS#Vec3 The velocity Vec3 vector or `#nil` if the GROUP is not existing or alive. function GROUP:GetVelocityVec3() - self:F2( self.GroupName ) + --self:F2( self.GroupName ) local DCSGroup = self:GetDCSObject() @@ -921,7 +921,7 @@ end -- @param #boolean FromGround Measure from the ground or from sea level (ASL). Provide **true** for measuring from the ground (AGL). **false** or **nil** if you measure from sea level. -- @return #number The altitude of the group or nil if is not existing or alive. function GROUP:GetAltitude(FromGround) - self:F2( self.GroupName ) + --self:F2( self.GroupName ) return self:GetHeight(FromGround) end @@ -930,7 +930,7 @@ end -- @param #boolean FromGround Measure from the ground or from sea level (ASL). Provide **true** for measuring from the ground (AGL). **false** or **nil** if you measure from sea level. -- @return #number The height of the group or nil if is not existing or alive. function GROUP:GetHeight( FromGround ) - self:F2( self.GroupName ) + --self:F2( self.GroupName ) local DCSGroup = self:GetDCSObject() @@ -966,12 +966,12 @@ end -- @param #GROUP self -- @return #number The DCS Group initial size. function GROUP:GetInitialSize() - self:F3( { self.GroupName } ) + --self:F3( { self.GroupName } ) local DCSGroup = self:GetDCSObject() if DCSGroup then local GroupInitialSize = DCSGroup:getInitialSize() - self:T3( GroupInitialSize ) + --self:T3( GroupInitialSize ) return GroupInitialSize end @@ -983,12 +983,12 @@ end -- @param #GROUP self -- @return #table The DCS Units. function GROUP:GetDCSUnits() - self:F2( { self.GroupName } ) + --self:F2( { self.GroupName } ) local DCSGroup = self:GetDCSObject() if DCSGroup then local DCSUnits = DCSGroup:getUnits() - self:T3( DCSUnits ) + --self:T3( DCSUnits ) return DCSUnits end @@ -1001,7 +1001,7 @@ end -- @param #number delay Delay in seconds, before the group is activated. -- @return #GROUP self function GROUP:Activate(delay) - self:F2( { self.GroupName } ) + --self:F2( { self.GroupName } ) if delay and delay>0 then self:ScheduleOnce(delay, GROUP.Activate, self) else @@ -1010,18 +1010,32 @@ function GROUP:Activate(delay) return self end +--- Deactivates an activated GROUP. +-- @param #GROUP self +-- @param #number delay Delay in seconds, before the group is activated. +-- @return #GROUP self +function GROUP:Deactivate(delay) + --self:F2( { self.GroupName } ) + if delay and delay>0 then + self:ScheduleOnce(delay, GROUP.Deactivate, self) + else + trigger.action.deactivateGroup( self:GetDCSObject() ) + end + return self +end + --- Gets the type name of the group. -- @param #GROUP self -- @return #string The type name of the group. function GROUP:GetTypeName() - self:F2( self.GroupName ) + --self:F2( self.GroupName ) local DCSGroup = self:GetDCSObject() if DCSGroup then local GroupTypeName = DCSGroup:getUnit(1):getTypeName() - self:T3( GroupTypeName ) + --self:T3( GroupTypeName ) return( GroupTypeName ) end @@ -1032,13 +1046,13 @@ end --@param #GROUP self --@return #string NatoReportingName or "Bogey" if unknown. function GROUP:GetNatoReportingName() - self:F2( self.GroupName ) + --self:F2( self.GroupName ) local DCSGroup = self:GetDCSObject() if DCSGroup then local GroupTypeName = DCSGroup:getUnit(1):getTypeName() - self:T3( GroupTypeName ) + --self:T3( GroupTypeName ) return UTILS.GetReportingName(GroupTypeName) end @@ -1050,13 +1064,13 @@ end -- @param #GROUP self -- @return #string The player name of the group. function GROUP:GetPlayerName() - self:F2( self.GroupName ) + --self:F2( self.GroupName ) local DCSGroup = self:GetDCSObject() if DCSGroup then local PlayerName = DCSGroup:getUnit(1):getPlayerName() - self:T3( PlayerName ) + --self:T3( PlayerName ) return( PlayerName ) end @@ -1068,13 +1082,13 @@ end -- @param #GROUP self -- @return #string The CallSign of the first DCS Unit of the DCS Group. function GROUP:GetCallsign() - self:F2( self.GroupName ) + --self:F2( self.GroupName ) local DCSGroup = self:GetDCSObject() if DCSGroup then local GroupCallSign = DCSGroup:getUnit(1):getCallsign() - self:T3( GroupCallSign ) + --self:T3( GroupCallSign ) return GroupCallSign end @@ -1151,13 +1165,13 @@ end -- @return Core.Point#POINT_VEC2 The 2D point vector of the first DCS Unit of the GROUP. -- @return #nil The first UNIT is not existing or alive. function GROUP:GetPointVec2() - self:F2(self.GroupName) + --self:F2(self.GroupName) local FirstUnit = self:GetUnit(1) if FirstUnit then local FirstUnitPointVec2 = FirstUnit:GetPointVec2() - self:T3(FirstUnitPointVec2) + --self:T3(FirstUnitPointVec2) return FirstUnitPointVec2 end @@ -1239,13 +1253,13 @@ end -- @usage -- -- If Radius is ignored, returns the DCS#Vec3 of first UNIT of the GROUP function GROUP:GetRandomVec3(Radius) - self:F2(self.GroupName) + --self:F2(self.GroupName) local FirstUnit = self:GetUnit(1) if FirstUnit then local FirstUnitRandomPointVec3 = FirstUnit:GetRandomVec3(Radius) - self:T3(FirstUnitRandomPointVec3) + --self:T3(FirstUnitRandomPointVec3) return FirstUnitRandomPointVec3 end @@ -1258,9 +1272,9 @@ end -- @param #GROUP self -- @return #number Mean heading of the GROUP in degrees or #nil The first UNIT is not existing or alive. function GROUP:GetHeading() - self:F2(self.GroupName) + --self:F2(self.GroupName) - self:F2(self.GroupName) + --self:F2(self.GroupName) local GroupSize = self:GetSize() local HeadingAccumulator = 0 @@ -1289,7 +1303,7 @@ end -- @return #number The fuel state of the unit with the least amount of fuel. -- @return Wrapper.Unit#UNIT reference to #Unit object for further processing. function GROUP:GetFuelMin() - self:F3(self.ControllableName) + --self:F3(self.ControllableName) if not self:GetDCSObject() then BASE:E( { "Cannot GetFuel", Group = self, Alive = self:IsAlive() } ) @@ -1320,7 +1334,7 @@ end -- @return #number The relative amount of fuel (from 0.0 to 1.0). -- @return #nil The GROUP is not existing or alive. function GROUP:GetFuelAvg() - self:F( self.ControllableName ) + --self:F( self.ControllableName ) local DCSControllable = self:GetDCSObject() @@ -1330,7 +1344,7 @@ function GROUP:GetFuelAvg() for UnitID, UnitData in pairs( self:GetUnits() ) do local Unit = UnitData -- Wrapper.Unit#UNIT local UnitFuel = Unit:GetFuel() or 0 - self:F( { Fuel = UnitFuel } ) + --self:F( { Fuel = UnitFuel } ) TotalFuel = TotalFuel + UnitFuel end local GroupFuel = TotalFuel / GroupSize @@ -1360,7 +1374,7 @@ end -- @return #number Number of missiles left. -- @return #number Number of artillery shells left (with explosive mass, included in shells; shells can also be machine gun ammo) function GROUP:GetAmmunition() - self:F( self.ControllableName ) + --self:F( self.ControllableName ) local DCSControllable = self:GetDCSObject() @@ -1431,7 +1445,7 @@ end -- @param Core.Zone#ZONE_BASE Zone The zone to test. -- @return #boolean Returns true if the Group is completely within the @{Core.Zone#ZONE_BASE} function GROUP:IsCompletelyInZone( Zone ) - self:F2( { self.GroupName, Zone } ) + --self:F2( { self.GroupName, Zone } ) if not self:IsAlive() then return false end @@ -1451,7 +1465,7 @@ end -- @param Core.Zone#ZONE_BASE Zone The zone to test. -- @return #boolean Returns true if the Group is partially within the @{Core.Zone#ZONE_BASE} function GROUP:IsPartlyInZone( Zone ) - self:F2( { self.GroupName, Zone } ) + --self:F2( { self.GroupName, Zone } ) local IsOneUnitInZone = false local IsOneUnitOutsideZone = false @@ -1487,7 +1501,7 @@ end -- @param Core.Zone#ZONE_BASE Zone The zone to test. -- @return #boolean Returns true if the Group is not within the @{Core.Zone#ZONE_BASE} function GROUP:IsNotInZone( Zone ) - self:F2( { self.GroupName, Zone } ) + --self:F2( { self.GroupName, Zone } ) if not self:IsAlive() then return true end @@ -1523,7 +1537,7 @@ end -- @param Core.Zone#ZONE_BASE Zone The zone to test. -- @return #number The number of UNITs that are in the @{Core.Zone} function GROUP:CountInZone( Zone ) - self:F2( {self.GroupName, Zone} ) + --self:F2( {self.GroupName, Zone} ) local Count = 0 if not self:IsAlive() then return Count end @@ -1543,13 +1557,13 @@ end -- @param #GROUP self -- @return #boolean Air category evaluation result. function GROUP:IsAir() - self:F2( self.GroupName ) + --self:F2( self.GroupName ) local DCSGroup = self:GetDCSObject() if DCSGroup then local IsAirResult = DCSGroup:getCategory() == Group.Category.AIRPLANE or DCSGroup:getCategory() == Group.Category.HELICOPTER - self:T3( IsAirResult ) + --self:T3( IsAirResult ) return IsAirResult end @@ -1560,13 +1574,13 @@ end -- @param #GROUP self -- @return #boolean true if DCS Group contains Helicopters. function GROUP:IsHelicopter() - self:F2( self.GroupName ) + --self:F2( self.GroupName ) local DCSGroup = self:GetDCSObject() if DCSGroup then local GroupCategory = DCSGroup:getCategory() - self:T2( GroupCategory ) + --self:T2( GroupCategory ) return GroupCategory == Group.Category.HELICOPTER end @@ -1577,13 +1591,13 @@ end -- @param #GROUP self -- @return #boolean true if DCS Group contains AirPlanes. function GROUP:IsAirPlane() - self:F2() + --self:F2() local DCSGroup = self:GetDCSObject() if DCSGroup then local GroupCategory = DCSGroup:getCategory() - self:T2( GroupCategory ) + --self:T2( GroupCategory ) return GroupCategory == Group.Category.AIRPLANE end @@ -1594,13 +1608,13 @@ end -- @param #GROUP self -- @return #boolean true if DCS Group contains Ground troops. function GROUP:IsGround() - self:F2() + --self:F2() local DCSGroup = self:GetDCSObject() if DCSGroup then local GroupCategory = DCSGroup:getCategory() - self:T2( GroupCategory ) + --self:T2( GroupCategory ) return GroupCategory == Group.Category.GROUND end @@ -1611,13 +1625,13 @@ end -- @param #GROUP self -- @return #boolean true if DCS Group contains Ships. function GROUP:IsShip() - self:F2() + --self:F2() local DCSGroup = self:GetDCSObject() if DCSGroup then local GroupCategory = DCSGroup:getCategory() - self:T2( GroupCategory ) + --self:T2( GroupCategory ) return GroupCategory == Group.Category.SHIP end @@ -1629,7 +1643,7 @@ end -- @param #GROUP self -- @return #boolean All units on the ground result. function GROUP:AllOnGround() - self:F2() + --self:F2() local DCSGroup = self:GetDCSObject() @@ -1642,7 +1656,7 @@ function GROUP:AllOnGround() end end - self:T3( AllOnGroundResult ) + --self:T3( AllOnGroundResult ) return AllOnGroundResult end @@ -1697,7 +1711,7 @@ end -- @param #GROUP self -- @return #number Maximum velocity found. function GROUP:GetMaxVelocity() - self:F2() + --self:F2() local DCSGroup = self:GetDCSObject() @@ -1725,7 +1739,7 @@ end -- @param #GROUP self -- @return #number Minimum height found. function GROUP:GetMinHeight() - self:F2() + --self:F2() local DCSGroup = self:GetDCSObject() @@ -1753,7 +1767,7 @@ end -- @param #GROUP self -- @return #number Maximum height found. function GROUP:GetMaxHeight() - self:F2() + --self:F2() local DCSGroup = self:GetDCSObject() @@ -1895,7 +1909,7 @@ end -- @param Core.Point#COORDINATE coordinate Coordinate where the group should be respawned. -- @return #GROUP self function GROUP:InitCoordinate(coordinate) - self:F({coordinate=coordinate}) + --self:F({coordinate=coordinate}) self.InitCoord=coordinate return self end @@ -1905,7 +1919,7 @@ end -- @param #boolean switch If true (or nil), enables the radio comms. If false, disables the radio for the spawned group. -- @return #GROUP self function GROUP:InitRadioCommsOnOff(switch) - self:F({switch=switch}) + --self:F({switch=switch}) if switch==true or switch==nil then self.InitRespawnRadio=true else @@ -1919,7 +1933,7 @@ end -- @param #number frequency The frequency in MHz. -- @return #GROUP self function GROUP:InitRadioFrequency(frequency) - self:F({frequency=frequency}) + --self:F({frequency=frequency}) self.InitRespawnFreq=frequency @@ -1931,7 +1945,7 @@ end -- @param #string modulation Either "FM" or "AM". If no value is given, modulation is set to AM. -- @return #GROUP self function GROUP:InitRadioModulation(modulation) - self:F({modulation=modulation}) + --self:F({modulation=modulation}) if modulation and modulation:lower()=="fm" then self.InitRespawnModu=radio.modulation.FM else @@ -1945,7 +1959,7 @@ end -- @param #string modex Tail number of the first unit. -- @return #GROUP self function GROUP:InitModex(modex) - self:F({modex=modex}) + --self:F({modex=modex}) if modex then self.InitRespawnModex=tonumber(modex) end @@ -2011,7 +2025,7 @@ function GROUP:Respawn( Template, Reset ) --Template.y = nil -- Debug number of units. - self:F( #Template.units ) + --self:F( #Template.units ) -- Reset position etc? if Reset == true then @@ -2019,10 +2033,10 @@ function GROUP:Respawn( Template, Reset ) -- Loop over units in group. for UnitID, UnitData in pairs( self:GetUnits() ) do local GroupUnit = UnitData -- Wrapper.Unit#UNIT - self:F(GroupUnit:GetName()) + --self:F(GroupUnit:GetName()) if GroupUnit:IsAlive() then - self:I("FF Alive") + --self:I("FF Alive") -- Get unit position vector. local GroupUnitVec3 = GroupUnit:GetVec3() @@ -2062,7 +2076,7 @@ function GROUP:Respawn( Template, Reset ) Template.units[UnitID].psi = -Template.units[UnitID].heading -- Debug. - self:F( { UnitID, Template.units[UnitID], Template.units[UnitID] } ) + --self:F( { UnitID, Template.units[UnitID], Template.units[UnitID] } ) end end @@ -2071,7 +2085,7 @@ function GROUP:Respawn( Template, Reset ) -- Loop over template units. for UnitID, TemplateUnitData in pairs( Template.units ) do - self:F( "Reset" ) + --self:F( "Reset" ) -- Position from template. local GroupUnitVec3 = { x = TemplateUnitData.x, y = TemplateUnitData.alt, z = TemplateUnitData.y } @@ -2105,7 +2119,7 @@ function GROUP:Respawn( Template, Reset ) Template.units[UnitID].heading = self.InitRespawnHeading and self.InitRespawnHeading or TemplateUnitData.heading -- Debug. - self:F( { UnitID, Template.units[UnitID], Template.units[UnitID] } ) + --self:F( { UnitID, Template.units[UnitID], Template.units[UnitID] } ) end else @@ -2156,7 +2170,7 @@ function GROUP:Respawn( Template, Reset ) -- Destroy old group. Dont trigger any dead/crash events since this is a respawn. self:Destroy(false) - self:T({Template=Template}) + --self:T({Template=Template}) -- Spawn new group. _DATABASE:Spawn(Template) @@ -2177,7 +2191,7 @@ end -- @param #boolean Uncontrolled (Optional) If true, spawn in uncontrolled state. -- @return Wrapper.Group#GROUP Group spawned at airbase or nil if group could not be spawned. function GROUP:RespawnAtCurrentAirbase(SpawnTemplate, Takeoff, Uncontrolled) -- R2.4 - self:F2( { SpawnTemplate, Takeoff, Uncontrolled} ) + --self:F2( { SpawnTemplate, Takeoff, Uncontrolled} ) if self and self:IsAlive() then @@ -2185,7 +2199,7 @@ function GROUP:RespawnAtCurrentAirbase(SpawnTemplate, Takeoff, Uncontrolled) -- local airbase=self:GetCoordinate():GetClosestAirbase() if airbase then - self:F2("Closest airbase = "..airbase:GetName()) + --self:F2("Closest airbase = "..airbase:GetName()) else self:E("ERROR: could not find closest airbase!") return nil @@ -2236,7 +2250,7 @@ function GROUP:RespawnAtCurrentAirbase(SpawnTemplate, Takeoff, Uncontrolled) -- local Parkingspot, TermialID, Distance=unit:GetCoordinate():GetClosestParkingSpot(airbase) --Parkingspot:MarkToAll("parking spot") - self:T2(string.format("Closest parking spot distance = %s, terminal ID=%s", tostring(Distance), tostring(TermialID))) + --self:T2(string.format("Closest parking spot distance = %s, terminal ID=%s", tostring(Distance), tostring(TermialID))) -- Get unit coordinates for respawning position. local uc=unit:GetCoordinate() @@ -2298,7 +2312,7 @@ end -- @param #GROUP self -- @return #table The MissionTemplate function GROUP:GetTaskMission() - self:F2( self.GroupName ) + --self:F2( self.GroupName ) return UTILS.DeepCopy( _DATABASE.Templates.Groups[self.GroupName].Template ) end @@ -2307,7 +2321,7 @@ end -- @param #GROUP self -- @return #table The mission route defined by points. function GROUP:GetTaskRoute() - self:F2( self.GroupName ) + --self:F2( self.GroupName ) return UTILS.DeepCopy( _DATABASE.Templates.Groups[self.GroupName].Template.route.points ) end @@ -2319,7 +2333,7 @@ end -- @param #boolean Randomize Randomization of the route, when true. -- @param #number Radius When randomization is on, the randomization is within the radius. function GROUP:CopyRoute( Begin, End, Randomize, Radius ) - self:F2( { Begin, End } ) + --self:F2( { Begin, End } ) local Points = {} @@ -2331,7 +2345,7 @@ function GROUP:CopyRoute( Begin, End, Randomize, Radius ) GroupName = self:GetName() end - self:T3( { GroupName } ) + --self:T3( { GroupName } ) local Template = _DATABASE.Templates.Groups[GroupName].Template @@ -2377,7 +2391,7 @@ function GROUP:CalculateThreatLevelA2G() end end - self:T3( MaxThreatLevelA2G ) + --self:T3( MaxThreatLevelA2G ) return MaxThreatLevelA2G end @@ -2404,7 +2418,7 @@ end -- @param Wrapper.Group#GROUP self -- @return #boolean true if in the first unit of the group is in the air or #nil if the GROUP is not existing or not alive. function GROUP:InAir() - self:F2( self.GroupName ) + --self:F2( self.GroupName ) local DCSGroup = self:GetDCSObject() @@ -2412,7 +2426,7 @@ function GROUP:InAir() local DCSUnit = DCSGroup:getUnit(1) if DCSUnit then local GroupInAir = DCSGroup:getUnit(1):inAir() - self:T3( GroupInAir ) + --self:T3( GroupInAir ) return GroupInAir end end @@ -2425,7 +2439,7 @@ end -- @param #boolean AllUnits (Optional) If true, check whether all units of the group are airborne. -- @return #boolean True if at least one (optionally all) unit(s) is(are) airborne or false otherwise. Nil if no unit exists or is alive. function GROUP:IsAirborne(AllUnits) - self:F2( self.GroupName ) + --self:F2( self.GroupName ) -- Get all units of the group. local units=self:GetUnits() @@ -2636,7 +2650,7 @@ do -- Route methods -- @param #number Speed (optional) The Speed, if no Speed is given, 80% of maximum Speed of the group is selected. -- @return #GROUP self function GROUP:RouteRTB( RTBAirbase, Speed ) - self:F( { RTBAirbase:GetName(), Speed } ) + --self:F( { RTBAirbase:GetName(), Speed } ) local DCSGroup = self:GetDCSObject() @@ -2662,7 +2676,7 @@ do -- Route methods --local Points={PointFrom, PointAirbase, PointLanding} -- Debug info. - self:T3(Points) + --self:T3(Points) -- Get group template. local Template=self:GetTemplate() @@ -2758,7 +2772,7 @@ do -- Players end if HasPlayers == true then - self:F2( PlayerNames ) + --self:F2( PlayerNames ) return PlayerNames end @@ -2792,7 +2806,7 @@ end -- @param #boolean switch If true, emission is enabled. If false, emission is disabled. -- @return #GROUP self function GROUP:EnableEmission(switch) - self:F2( self.GroupName ) + --self:F2( self.GroupName ) local switch = switch or false local DCSUnit = self:GetDCSObject() @@ -2819,7 +2833,7 @@ end -- @param #boolean switch If true, Invisible is enabled. If false, Invisible is disabled. -- @return #GROUP self function GROUP:CommandSetInvisible(switch) - self:F2( self.GroupName ) + --self:F2( self.GroupName ) if switch==nil then switch=false end @@ -2841,7 +2855,7 @@ end -- @param #boolean switch If true, Immortal is enabled. If false, Immortal is disabled. -- @return #GROUP self function GROUP:CommandSetImmortal(switch) - self:F2( self.GroupName ) + --self:F2( self.GroupName ) if switch==nil then switch=false end @@ -2854,7 +2868,7 @@ end -- @param #GROUP self -- @return #string Skill String of skill name. function GROUP:GetSkill() - self:F2( self.GroupName ) + --self:F2( self.GroupName ) local unit = self:GetUnit(1) local name = unit:GetName() local skill = _DATABASE.Templates.Units[name].Template.skill or "Random"