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losolver.h
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losolver.h
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/*
losolver.h (part of SimFerryController)
Copyright (C) 2020 Pasi Nuutinmaki (gnssstylist<at>sci<dot>fi)
This program is free software: you can redistribute it and/or modify
it under the terms of the GNU General Public License as published by
the Free Software Foundation, either version 3 of the License, or
(at your option) any later version.
This program is distributed in the hope that it will be useful,
but WITHOUT ANY WARRANTY; without even the implied warranty of
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
GNU General Public License for more details.
You should have received a copy of the GNU General Public License
along with this program. If not, see <https://www.gnu.org/licenses/>.
*/
#ifndef LOSOLVER_H
#define LOSOLVER_H
#include "Eigen/Geometry"
class LOSolver
{
public:
enum ErrorCode
{
ERROR_NONE = 0,
ERROR_INVALID_REFERENCE_POINTS = 100,
ERROR_INVALID_POINTS = 200,
ERROR_INVALID_AXES_CONVENTION,
ERROR_NOT_KNOWN = 0xFF
};
enum AxesConvention
{
AC_NED,
AC_EUS,
};
LOSolver();
ErrorCode getLastError(void) { return errorCode; }
bool getReferencePointsValidity(void) { return refPointsValid; }
bool setReferencePoints(const Eigen::Vector3d& refPointA, const Eigen::Vector3d& refPointB, const Eigen::Vector3d& refPointC);
bool setPoints(const Eigen::Vector3d& pointA, const Eigen::Vector3d& pointB, const Eigen::Vector3d& pointC);
bool getTransformMatrix(Eigen::Transform<double, 3, Eigen::Affine>& transform,
Eigen::Transform<double, 3, Eigen::Affine>* orientationTransform_Debug = nullptr);
bool getYawPitchRollAngles(const Eigen::Transform<double, 3, Eigen::Affine>& transform, double& yaw, double& pitch, double& roll, const AxesConvention convention = AC_EUS);
static bool getYawPitchRollAngles(Eigen::Transform<double, 3, Eigen::Affine> transform, double& yaw, double& pitch, double& roll, ErrorCode& errorCode, const AxesConvention convention = AC_EUS);
// TODO: This whole axes convention conversion scheme sucks and should be replaced with a better one.
static Eigen::Transform<double, 3, Eigen::Affine> changeAxesConvention(const Eigen::Transform<double, 3, Eigen::Affine>& transform, const AxesConvention from, const AxesConvention to);
static Eigen::Vector3d changeAxesConvention(const Eigen::Vector3d source, const AxesConvention from, const AxesConvention to);
private:
ErrorCode errorCode = ERROR_INVALID_REFERENCE_POINTS;
Eigen::Matrix3d refBasisInverse;
bool refPointsValid = false;
Eigen::Vector3d refPoints[3];
Eigen::Vector3d refCentroid;
Eigen::Vector3d points[3];
// For speed-up when checking the validity of points:
double refDistAB;
double refDistAC;
double refDistBC;
bool calculateReferenceBasis(void);
// TODO: This whole axes convention conversion scheme sucks and should be replaced with a better one.
struct AxesConventionConversion
{
int fromIndex[3];
double multiplier[3];
};
static Eigen::Transform<double, 3, Eigen::Affine> changeAxesConvention(const Eigen::Transform<double, 3, Eigen::Affine>& source, const AxesConventionConversion& conv);
static AxesConventionConversion invertAxesConversionDirection(const AxesConventionConversion& source);
static AxesConventionConversion getXXXToNEDConversionData(const AxesConvention from);
static AxesConventionConversion getNEDToXXXConversionData(const AxesConvention to);
static Eigen::Vector3d changeAxesConvention(const Eigen::Vector3d& source, const AxesConventionConversion& conv);
};
#endif // LOSOLVER_H