-
Notifications
You must be signed in to change notification settings - Fork 0
/
ProjectRed.csproj
101 lines (101 loc) · 5.39 KB
/
ProjectRed.csproj
1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
17
18
19
20
21
22
23
24
25
26
27
28
29
30
31
32
33
34
35
36
37
38
39
40
41
42
43
44
45
46
47
48
49
50
51
52
53
54
55
56
57
58
59
60
61
62
63
64
65
66
67
68
69
70
71
72
73
74
75
76
77
78
79
80
81
82
83
84
85
86
87
88
89
90
91
92
93
94
95
96
97
98
99
100
101
<?xml version="1.0" encoding="utf-8"?>
<Project Sdk="Microsoft.NET.Sdk">
<PropertyGroup>
<OutputType>Exe</OutputType>
<TargetFramework>net6.0</TargetFramework>
<AppendTargetFrameworkToOutputPath>false</AppendTargetFrameworkToOutputPath>
<GenerateAssemblyConfigurationAttribute>false</GenerateAssemblyConfigurationAttribute>
<GenerateAssemblyCompanyAttribute>false</GenerateAssemblyCompanyAttribute>
<GenerateAssemblyProductAttribute>false</GenerateAssemblyProductAttribute>
<GenerateAssemblyFileVersionAttribute>false</GenerateAssemblyFileVersionAttribute>
<GenerateAssemblyTitleAttribute>false</GenerateAssemblyTitleAttribute>
<GenerateAssemblyVersionAttribute>false</GenerateAssemblyVersionAttribute>
<RootNamespace>UnigineApp</RootNamespace>
<StartupObject>UnigineApp.UnigineApp</StartupObject>
<WarningLevel>4</WarningLevel>
<OutputPath>bin</OutputPath>
<EnableDefaultItems>false</EnableDefaultItems>
<SkipPostBuild>false</SkipPostBuild>
<Platforms>x64</Platforms>
<PlatformTarget>x64</PlatformTarget>
<DebugType>portable</DebugType>
<DOTNET_HOST_PATH Condition="'$(DOTNET_HOST_PATH)' == ''">dotnet</DOTNET_HOST_PATH>
</PropertyGroup>
<PropertyGroup Condition="'$(Configuration)'=='Debug'">
<AssemblyName>ProjectRed_x64d</AssemblyName>
<DebugSymbols>true</DebugSymbols>
<Optimize>false</Optimize>
<DefineConstants>TRACE;DEBUG;</DefineConstants>
</PropertyGroup>
<ItemGroup Condition="'$(Configuration)'=='Debug'">
<Reference Include="UnigineSharp_x64d">
<SpecificVersion>false</SpecificVersion>
<HintPath>bin\UnigineSharp_x64d.dll</HintPath>
</Reference>
</ItemGroup>
<PropertyGroup Condition="'$(Configuration)'=='Release'">
<AssemblyName>ProjectRed_x64</AssemblyName>
<Optimize>true</Optimize>
<DefineConstants>TRACE;NDEBUG;</DefineConstants>
</PropertyGroup>
<ItemGroup Condition="'$(Configuration)'=='Release'">
<Reference Include="UnigineSharp_x64">
<SpecificVersion>false</SpecificVersion>
<HintPath>bin\UnigineSharp_x64.dll</HintPath>
</Reference>
</ItemGroup>
<ItemGroup>
<Compile Include="data\Scripts\EcsSystemsHandler.cs" />
<Compile Include="data\Scripts\EcsWorldHandler.cs" />
<Compile Include="data\Scripts\EntitiesSpawn.cs" />
<Compile Include="data\Scripts\Entities\BulletEntity.cs" />
<Compile Include="data\Scripts\Entities\PlayerEnity.cs" />
<Compile Include="data\Scripts\Entities\WeaponEntity.cs" />
<Compile Include="data\Scripts\Extensions\EcsExtensions.cs" />
<Compile Include="data\Scripts\Extensions\InputExtensions.cs" />
<Compile Include="data\Scripts\Extensions\OneFrameDeleteSystem.cs" />
<Compile Include="data\Scripts\GameInstaller.cs" />
<Compile Include="data\Scripts\Mechanics\Delay\DelayHandlerSystem.cs" />
<Compile Include="data\Scripts\Mechanics\Delay\DelayMarker.cs" />
<Compile Include="data\Scripts\Mechanics\Intersection\Intersection.cs" />
<Compile Include="data\Scripts\Mechanics\Intersection\IntersectionMarker.cs" />
<Compile Include="data\Scripts\Mechanics\Intersection\IntersectionSystem.cs" />
<Compile Include="data\Scripts\Mechanics\Move\MoveInputSystem.cs" />
<Compile Include="data\Scripts\Mechanics\Move\Movement.cs" />
<Compile Include="data\Scripts\Mechanics\Move\MoveSystem.cs" />
<Compile Include="data\Scripts\Mechanics\Object\Bullet.cs" />
<Compile Include="data\Scripts\Mechanics\Object\GameObject.cs" />
<Compile Include="data\Scripts\Mechanics\Object\Player.cs" />
<Compile Include="data\Scripts\Mechanics\Rotate\RotateInputSystem.cs" />
<Compile Include="data\Scripts\Mechanics\Rotate\RotateSystem.cs" />
<Compile Include="data\Scripts\Mechanics\Rotate\Rotation.cs" />
<Compile Include="data\Scripts\Mechanics\Fireable\ArmSystem.cs" />
<Compile Include="data\Scripts\Mechanics\Fireable\FireSystem.cs" />
<Compile Include="data\Scripts\Mechanics\Fireable\Pickup\OneFramePickupMarker.cs" />
<Compile Include="data\Scripts\Mechanics\Fireable\Pickup\PickupMarker.cs" />
<Compile Include="data\Scripts\Mechanics\Fireable\Pickup\PickupSystem.cs" />
<Compile Include="data\Scripts\Mechanics\Fireable\ThrowSystem.cs" />
<Compile Include="data\Scripts\Mechanics\Object\Weapon.cs" />
<Compile Include="data\Scripts\SpawnableEntity.cs" />
<Compile Include="LeoEcsLite\src\components.cs" />
<Compile Include="LeoEcsLite\src\entities.cs" />
<Compile Include="LeoEcsLite\src\filters.cs" />
<Compile Include="LeoEcsLite\src\systems.cs" />
<Compile Include="LeoEcsLite\src\worlds.cs" />
</ItemGroup>
<ItemGroup>
<Compile Include="source\AppEditorLogic.cs" />
<Compile Include="source\AppSystemLogic.cs" />
<Compile Include="source\AppWorldLogic.cs" />
<Compile Include="source\main.cs" />
<Compile Include="XorterDI\Container.cs" />
<Compile Include="XorterDI\IEntity.cs" />
<Compile Include="XorterDI\InjectAttribute.cs" />
<Compile Include="XorterDI\Installer.cs" />
<Compile Include="XorterDI\XorterDIException.cs" />
</ItemGroup>
<Target Name="PostBuild" AfterTargets="PostBuildEvent">
<Exec Command=""$(DOTNET_HOST_PATH)" "$(OutputPath)cspropgen_x64d.dll" -p "$(OutputPath)$(AssemblyName).dll" -data_path ../data/" Condition="'$(Configuration)'=='Debug' And $(SkipPostBuild)=='false'" />
<Exec Command=""$(DOTNET_HOST_PATH)" "$(OutputPath)cspropgen_x64.dll" -p "$(OutputPath)$(AssemblyName).dll" -data_path ../data/" Condition="'$(Configuration)'=='Release' And $(SkipPostBuild)=='false'" />
</Target>
</Project>