Skip to content
New issue

Have a question about this project? Sign up for a free GitHub account to open an issue and contact its maintainers and the community.

By clicking “Sign up for GitHub”, you agree to our terms of service and privacy statement. We’ll occasionally send you account related emails.

Already on GitHub? Sign in to your account

It Was a Busy Night! Aichivement Unlocking without three roles visiting. #521

Open
azuwlaa opened this issue May 29, 2020 · 2 comments
Open

Comments

@azuwlaa
Copy link

azuwlaa commented May 29, 2020

A player got the aichivement "It was a Busy Night!" without three players actually visiting them. thief and arsonist only Visited player joe but he got the aichivement, and there was no any other visiting roles beside theif and arsonist.

Game results here:
Players Alive: 3 / 5
JoE 🥉: 💀 Dead - a Villager 👱 Won
ʟᴜᴄɪꜰᴇʀ🍷🍥: 💀 Dead - the Arsonist 🔥 Lost
Symphony: 🙂 Alive - a Villager 👱 Won
michelle: 🙂 Alive - the Augur 🦅 Won
Elliot: 🙂 Alive - the Pacifist ☮️ Won

PM @azuwlaa

@Flowiee
Copy link
Contributor

Flowiee commented Jun 2, 2020

Possible Achievement Bug: Had a game with 6 Players (Lycan, Beholder, Mason, Villager, Thief, Harlot).

First Night, Harlot got visited by Thief and Lycan.
Second night, that person was no longer harlot and the lycan visited the new harlot.

The first harlot got the "busy night" achievement even though its text states that the unlock condition is getting visited by 3 roles in one night.

Reference Game: https://t.me/werwolfdeatch/3031629

@HerrdesOlymp
Copy link

HerrdesOlymp commented Jun 2, 2020

Further references:
https://t.me/werwolfdeatch/2958277
https://t.me/werwolfdeatch/2797523 (two i could find somewhat quickly)
Also reported here: https://t.me/werewolfsupport/639089, looks like the full thief counts twice

Sign up for free to join this conversation on GitHub. Already have an account? Sign in to comment
Labels
None yet
Projects
None yet
Development

No branches or pull requests

3 participants