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vkd3d: Move common debug parsing code to new file.
Signed-off-by: Hans-Kristian Arntzen <post@arntzen-software.no>
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Original file line number | Diff line number | Diff line change |
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/* | ||
* Copyright 2024 Hans-Kristian Arntzen for Valve Corporation | ||
* | ||
* This library is free software; you can redistribute it and/or | ||
* modify it under the terms of the GNU Lesser General Public | ||
* License as published by the Free Software Foundation; either | ||
* version 2.1 of the License, or (at your option) any later version. | ||
* | ||
* This library is distributed in the hope that it will be useful, | ||
* but WITHOUT ANY WARRANTY; without even the implied warranty of | ||
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU | ||
* Lesser General Public License for more details. | ||
* | ||
* You should have received a copy of the GNU Lesser General Public | ||
* License along with this library; if not, write to the Free Software | ||
* Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301, USA | ||
*/ | ||
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#define VKD3D_DBG_CHANNEL VKD3D_DBG_CHANNEL_API | ||
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#include "vkd3d_private.h" | ||
#include "vkd3d_debug.h" | ||
#include "vkd3d_common.h" | ||
#include <assert.h> | ||
#include <stdio.h> | ||
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void vkd3d_shader_hash_range_parse(FILE *file, struct vkd3d_shader_hash_range **ranges, | ||
size_t *range_size, size_t *range_count, enum vkd3d_shader_hash_range_kind kind) | ||
{ | ||
vkd3d_shader_hash_t lo_hash; | ||
vkd3d_shader_hash_t hi_hash; | ||
size_t new_count = 0; | ||
char line[64]; | ||
char *end_ptr; | ||
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while (fgets(line, sizeof(line), file)) | ||
{ | ||
/* Look for either a single number, or lohash-hihash format. */ | ||
if (!isalnum(*line)) | ||
continue; | ||
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lo_hash = strtoull(line, &end_ptr, 16); | ||
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while (*end_ptr != '\0' && !isalnum(*end_ptr)) | ||
end_ptr++; | ||
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hi_hash = strtoull(end_ptr, &end_ptr, 16); | ||
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while (*end_ptr != '\0' && !isalpha(*end_ptr)) | ||
end_ptr++; | ||
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if (!hi_hash) | ||
hi_hash = lo_hash; | ||
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if (lo_hash || hi_hash) | ||
{ | ||
vkd3d_array_reserve((void **)ranges, range_size, | ||
new_count + 1, sizeof(struct vkd3d_shader_hash_range)); | ||
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(*ranges)[new_count].lo = lo_hash; | ||
(*ranges)[new_count].hi = hi_hash; | ||
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if (*end_ptr != '\0') | ||
{ | ||
char *stray_newline = end_ptr + (strlen(end_ptr) - 1); | ||
if (*stray_newline == '\n') | ||
*stray_newline = '\0'; | ||
} | ||
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if (kind == VKD3D_SHADER_HASH_RANGE_KIND_BARRIERS) | ||
{ | ||
if (*end_ptr == '\0') | ||
{ | ||
(*ranges)[new_count].flags = VKD3D_SHADER_META_FLAG_FORCE_COMPUTE_BARRIER_BEFORE_DISPATCH; | ||
end_ptr = "post-compute (default)"; | ||
} | ||
else if (strcmp(end_ptr, "pre-compute") == 0) | ||
(*ranges)[new_count].flags = VKD3D_SHADER_META_FLAG_FORCE_COMPUTE_BARRIER_BEFORE_DISPATCH; | ||
else if (strcmp(end_ptr, "post-compute") == 0) | ||
(*ranges)[new_count].flags = VKD3D_SHADER_META_FLAG_FORCE_COMPUTE_BARRIER_AFTER_DISPATCH; | ||
else if (strcmp(end_ptr, "pre-raster") == 0) | ||
(*ranges)[new_count].flags = VKD3D_SHADER_META_FLAG_FORCE_PRE_RASTERIZATION_BEFORE_DISPATCH; | ||
else if (strcmp(end_ptr, "graphics") == 0) | ||
(*ranges)[new_count].flags = VKD3D_SHADER_META_FLAG_FORCE_GRAPHICS_BEFORE_DISPATCH; | ||
else | ||
end_ptr = "N/A"; | ||
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INFO("Inserting %s barrier for %016"PRIx64" - %016"PRIx64".\n", | ||
end_ptr, | ||
(*ranges)[new_count].lo, | ||
(*ranges)[new_count].hi); | ||
} | ||
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new_count++; | ||
} | ||
} | ||
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*range_count = new_count; | ||
} |
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