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Add NaN/Inf instrumentation #2129
Commits on Sep 24, 2024
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Signed-off-by: Hans-Kristian Arntzen <post@arntzen-software.no>
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vkd3d: Hook up instruction QA checks.
Unified global/heap binding to the more generic control/payload structure, to be able to support more kinds of QA instrumentation. Control is intended to be device-local information, and payload is host-visible information. Rather than add more heap bindings, we need to use push descriptors here. Not every shader uses heap bindings, e.g., a shader can rely solely on root descriptors. Signed-off-by: Hans-Kristian Arntzen <post@arntzen-software.no>
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vkd3d-shader: Add interface flag to force full nan/inf logging.
Signed-off-by: Hans-Kristian Arntzen <post@arntzen-software.no>
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vkd3d: Make VKD3D_BARRIER_HASHES a bit more flexible.
Allows flagging type of barrier as well. Signed-off-by: Hans-Kristian Arntzen <post@arntzen-software.no>
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vkd3d: Move common debug parsing code to new file.
Signed-off-by: Hans-Kristian Arntzen <post@arntzen-software.no>
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vkd3d: Add hash range for QA checks as well.
Signed-off-by: Hans-Kristian Arntzen <post@arntzen-software.no>
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vkd3d: Ignore shader cache when explicit QA hash override is used.
Signed-off-by: Hans-Kristian Arntzen <post@arntzen-software.no>
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vkd3d: Be a bit more careful how debug hash ranges are parsed.
Signed-off-by: Hans-Kristian Arntzen <post@arntzen-software.no>
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