diff --git a/wrappers/unity/readme.md b/wrappers/unity/readme.md index 67f98c5f17..2ab1d62118 100644 --- a/wrappers/unity/readme.md +++ b/wrappers/unity/readme.md @@ -28,7 +28,7 @@ At the end of this step, the Unity project will be available in the CMake output - Generate the VS solution using cmake (run from librealsense root dir): - `mkdir build` - `cd build` - - `cmake .. -DBUILD_CSHARP_BINDINGS=ON -DBUILD_UNITY_BINDINGS=ON -DBUILD_SHARED_LIBS=ON -DDOTNET_VERSION_LIBRARY=3.5` + - `cmake .. -DBUILD_CSHARP_BINDINGS=ON -DBUILD_UNITY_BINDINGS=ON -DBUILD_SHARED_LIBS=ON -DDOTNET_VERSION_LIBRARY=3.5 -DCMAKE_GENERATOR_PLATFORM=x64` - The file 'realsense2.sln' should be created in 'build' folder, open the file with Visual Studio, C# examples and library will be available in the solution under 'Wrappers/csharp'. - Build Intel.RealSense project, this step will build both the native library and the .NET wrapper and will copy both DLLs to the Unity project Plugins folder. - In case Unity is installed and activated, a Unity package should be created at build/\/realsense.unitypackage. This file can be imported by the Unity editor.