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CHANGELOG.md

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Changelog

1.3.0

  • Updated minimum version to v12 and resolved related deprecations

1.2.3

  • Warfare token sheets now provide the appropriate options for attribute bars and single values again (#18)
  • Fixed erroneous implementation that linked Defense Levels to Defense Score (#23)

1.2.2

  • Various code cleanups
  • Improved error handling to allow removing deleted actors from organizations
  • Fixed bug with rolling Warfare unit stats caused by previous refactor (#22)

1.2.1

  • Updated namespace for the actor sheets to use the module ID
  • Changed the commander field on Warfare from a StringField to a ForeignDocumentField.
    • This means that unit.commander will return an actor rather than the ID.
    • Refactored a number of sheet functions to account for this change.
  • Added missing Levy icon and fixed d6.svg (#17)
  • Item and effect descriptions now display as a simple tooltip on hover on the warfare sheet. (#19)

1.2.0

  • Updated minimum dnd5e system version to 3.0
  • Added edit button to items on warfare sheets now that they can render properly (#15)
    • Note: Items don't DO anything besides minimally display
  • Warfare units now roll as themselves (#5)
  • Warfare and Organization sheet rolls now accept standard 5e key modifiers to speed up rolls
    • Shift to roll normally
    • Ctrl to roll with disadvantage
    • Alt to roll with advantage

1.1.0 Derived Stats

  • [BREAKING] Organization skill bonuses and defense scores are now derived from their allocated development points (#6)
  • Warfare units now have an Items and Active Effects tab. (#7)
    • KNOWN ISSUE: Item sheets CANNOT be rendered from a warfare unit due to upstream issue in dnd5e (foundryvtt/dnd5e#2698)

1.0.0 Full Release

  • Updated SVG files to have defined height and width for firefox users
  • Long power and feature descriptions now have scrollbars when they overflow (#9)
  • Changed permission handling for the power pool; players can take rolled dice from anyone, but the extended rest and rolling functions require you to own the relevant character (#10)
  • Added checkbox confirming proficiency bonus usage on domain skill tests (#13)

0.9.0 Beta Release

  • Support for Organizations and Warfare Units!
  • Organizations do not currently support deriving skill bonuses or defense scores
  • Warfare units do not currently support carrying items or having active effects
  • Hopefully D&D 2.4 will allow those two features to be implemented