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bullet.py
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bullet.py
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# -*- coding: utf-8 -*-
# Authors: TurBoss
# Models: TurBoss
# Bullet
from collision import BulletCollision
class Bullet:
def __init__(self, ship):
self.ship = ship
self.life = 30 * 5
self.speed = 10
# Creates a bullet and adds it to the bullet list
pos = self.ship.model.getPos()
self.model = loader.loadModel("data/bullet.egg")
self.model.setPos(pos)
self.model.setScale(1)
self.ship.bullets.append(self.model)
self.model.reparentTo(render)
self.collision = BulletCollision(self)
self.ship.game.taskMgr.add(self.update, 'updateBullet')
def update(self, task):
dt = globalClock.getDt()
if self.model:
self.life -= 1
if self.life <= 0:
self.model.removeNode()
else:
self.model.setZ(self.model, self.speed * dt)
return task.cont