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Support gdUnit4Mono #137

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van800 opened this issue Mar 10, 2024 · 4 comments
Closed

Support gdUnit4Mono #137

van800 opened this issue Mar 10, 2024 · 4 comments

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@van800
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van800 commented Mar 10, 2024

I have just tried, it works even on macosx with JetBrains Rider.
There were certain complications.
1. disable the "Godot support" plugin, need to fix that.
2. Enable VStest adapters in the Rider settings
3. set the export GODOT_BIN="/Applications/Godot421_mono.app/Contents/MacOS/Godot"
4. update to dotnet8, which I have installed, since I don't have the dotnet 7. https://github.com/van800/gdUnit4Mono/tree/dotnet8

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@van800
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van800 commented Mar 11, 2024

67ea232

@van800
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van800 commented Mar 11, 2024

Example project https://github.com/van800/Godot421GdUnitExample

@van800 van800 closed this as completed Mar 11, 2024
@van800
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van800 commented Mar 15, 2024

@van800
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van800 commented Mar 15, 2024

Temporary workaround to debug a test

  1. add while (!Debugger.IsAttached) { } before the brakepoint
  2. start test,
  3. from Rider attach debugger via Run->Attach to process, select Godot process

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