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player.cs
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player.cs
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using System.Collections;
using System.Collections.Generic;
using UnityEngine;
public class player : MonoBehaviour {
Rigidbody2D PlayerRigidbody;
public float MoveSpeed;
public bool grounded;
INSCORE In;
public Transform groundCheck;
public AudioClip CoincollectSound;
private Animator anim;
// Use this for initialization
void Start () {
PlayerRigidbody=GetComponent<Rigidbody2D>();
anim = GetComponent<Animator> ();
In = GameObject.Find ("NIL").GetComponent<INSCORE> ();
}
// Update is called once per frame
void Update () {
grounded =Physics2D.Linecast(transform.position,groundCheck.position,1<<LayerMask.NameToLayer("Ground"));
if(Input.GetKey(KeyCode.LeftArrow))
{
if(transform.eulerAngles.y!=180)
transform.eulerAngles=new Vector3(0,180,0);
anim.Play ("walk");
PlayerRigidbody.velocity=new Vector2(-MoveSpeed,PlayerRigidbody.velocity.y);
}
if (Input.GetKeyUp (KeyCode.LeftArrow)) {
anim.Play ("idle");
}
if(Input.GetKey(KeyCode.RightArrow))
{
if(transform.eulerAngles.y!=0)
transform.eulerAngles=new Vector3(0,0,0);
anim.Play ("walk");
PlayerRigidbody.velocity=new Vector2(MoveSpeed,PlayerRigidbody.velocity.y);
}
if (Input.GetKeyUp (KeyCode.RightArrow)) {
anim.Play ("idle");
}
if (Input.GetKey(KeyCode.Space)&&grounded) {
anim.Play ("idle");
PlayerRigidbody.AddForce (new Vector3(0,350f,0));
}
if (Input.GetKeyUp (KeyCode.Space)) {
anim.Play ("idle");
}
}
public void OnCollisionEnter2D(Collision2D collision){
if (collision.gameObject.name == "fruit") {
In.SendMessage("Inscore");
Debug.Log ("yup");
GetComponent<AudioSource> ().PlayOneShot (CoincollectSound, 50);
}
}
}