-
Notifications
You must be signed in to change notification settings - Fork 0
/
connect_four_tokens.py
288 lines (243 loc) · 7.36 KB
/
connect_four_tokens.py
1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
17
18
19
20
21
22
23
24
25
26
27
28
29
30
31
32
33
34
35
36
37
38
39
40
41
42
43
44
45
46
47
48
49
50
51
52
53
54
55
56
57
58
59
60
61
62
63
64
65
66
67
68
69
70
71
72
73
74
75
76
77
78
79
80
81
82
83
84
85
86
87
88
89
90
91
92
93
94
95
96
97
98
99
100
101
102
103
104
105
106
107
108
109
110
111
112
113
114
115
116
117
118
119
120
121
122
123
124
125
126
127
128
129
130
131
132
133
134
135
136
137
138
139
140
141
142
143
144
145
146
147
148
149
150
151
152
153
154
155
156
157
158
159
160
161
162
163
164
165
166
167
168
169
170
171
172
173
174
175
176
177
178
179
180
181
182
183
184
185
186
187
188
189
190
191
192
193
194
195
196
197
198
199
200
201
202
203
204
205
206
207
208
209
210
211
212
213
214
215
216
217
218
219
220
221
222
223
224
225
226
227
228
229
230
231
232
233
234
235
236
237
238
239
240
241
242
243
244
245
246
247
248
249
250
251
252
253
254
255
256
257
258
259
260
261
262
263
264
265
266
267
268
269
270
271
272
273
274
275
276
277
278
279
280
281
282
283
284
285
286
287
288
import turtle
def click(*args):
"""
place tokens when click
"""
global placeholders, chessboard, chess, order
# find position of mouse when click
click_x = args[0]
for num in range(8):
temp = placeholders[num].xcor()
if abs(click_x - temp) <= 30:
pos = num
break
else:
pos = -1
temp = pos
if 0 <= temp <= 7 and order[temp] <= 7:
# release binding to make sure no interruption during processing
screen.onclick(None)
# record the step
player = sum(order) % 2
chessboard[temp][order[temp]] = player
order[temp] = order[temp] + 1
# place the tokens
screen.tracer(0)
t = turtle.Turtle('circle')
if player == 0:
t.color('red')
else:
t.color('blue')
t.speed(8)
t.shapesize(3, 3, 10)
t.pu()
t.goto(50+temp*100, 800)
screen.update()
screen.tracer(1)
t.goto(50 + temp * 100, 100 * (order[temp])-40)
chess[temp].append(t)
end_game(player)
def end_game(player):
"""
stop the game when a player wins
"""
global end, canvas, screen
flag, key_chess = check()
if flag:
# stop the mouse tracker
canvas.unbind('<Motion>')
end = True
# highlight the tokens of winner
for i in key_chess:
i.color('green', i.color()[0])
# print information of winner in the title
if player == 0:
text = "Winner! Player 1"
else:
text = "Winner! Player 2"
turtle.title(text)
return None
if tie_test():
# stop the mouse tracker
canvas.unbind('<Motion>')
end = True
turtle.title('Game Tied!')
return None
# bind the function again
if player == 1:
screen.title("Connect Four-Player 1 Turn")
else:
screen.title("Connect Four-Player 2 Turn")
screen.onclick(click)
def tie_test():
"""
check whether the game is tied
"""
global order
if order == [8, 8, 8, 8, 8, 8, 8, 8]:
return True
return False
def check():
"""
check whether one of the players have won the game
"""
global chessboard, chess
# check each row
for row in range(8):
key_chess = []
re = None
count = 1
for col in range(8):
if chessboard[col][row] == 0 or chessboard[col][row] == 1:
if re == chessboard[col][row]:
count += 1
key_chess.append(chess[col][row])
if count == 4:
return True, key_chess
else:
re = chessboard[col][row]
count = 1
key_chess = [chess[col][row]]
else:
re = None
count = 1
# check each column
for col in range(8):
key_chess = []
re = None
count = 1
for row in range(8):
if chessboard[col][row] == 0 or chessboard[col][row] == 1:
if re == chessboard[col][row]:
count += 1
key_chess.append(chess[col][row])
if count == 4:
return True, key_chess
else:
re = chessboard[col][row]
count = 1
key_chess = [chess[col][row]]
else:
re = None
count = 1
# check each diagonal
for dia in range(9):
key_chess = []
re = None
count = 1
if dia <= 4:
x = 0
y = 4 - dia
else:
x = dia - 4
y = 0
for j in range(8-abs(dia-4)):
x1, y1 = x+j, y+j
if chessboard[x1][y1] == 0 or chessboard[x1][y1] == 1:
if re == chessboard[x1][y1]:
count += 1
key_chess.append(chess[x1][y1])
if count == 4:
return True, key_chess
else:
re = chessboard[x1][y1]
count = 1
key_chess = [chess[x1][y1]]
else:
re = None
count = 1
for dia in range(9):
key_chess = []
re = None
count = 1
if dia <= 4:
x = 7
y = 4 - dia
else:
x = 11 - dia
y = 0
for j in range(8-abs(dia-4)):
x1, y1 = x-j, y+j
if chessboard[x1][y1] == 0 or chessboard[x1][y1] == 1:
if re == chessboard[x1][y1]:
count += 1
key_chess.append(chess[x1][y1])
if count == 4:
return True, key_chess
else:
re = chessboard[x1][y1]
count = 1
key_chess = [chess[x1][y1]]
else:
re = None
count = 1
return False, None
def tracker():
"""
track mouse and highlight particular holder
"""
global highlight, pointer_x, placeholders, end
for num in range(8):
temp = placeholders[num].xcor()
if abs(pointer_x - temp) <= 30:
placeholders[num].color('purple', 'black')
if highlight != num:
placeholders[highlight].color('black')
highlight = num
break
else:
placeholders[highlight].color('black')
if end:
placeholders[highlight].color('black')
return None
screen.ontimer(tracker, 100)
def pointer(event):
"""
delivery position of mouse
"""
global pointer_x
pointer_x, pointer_y = event.x, event.y
# print('mouse_position:', pointer_x, pointer_y)
def draw_holders():
"""
draw the holders firstly
"""
global screen, placeholders
for num in range(8):
screen.tracer(0)
placeholders.append(turtle.Turtle('square'))
placeholders[num].shapesize(1, 3, 5)
placeholders[num].speed(10)
placeholders[num].pu()
placeholders[num].goto(50+100*num, 10)
screen.update()
screen.tracer(1)
def main():
# initialize settings of screen
global screen, canvas
screen.title('Connect Four-Player 1 Turn')
screen.setup(820, 850)
screen.setworldcoordinates(0, 0, 820, 850)
draw_holders()
# bind functions to events
canvas = screen.getcanvas()
canvas.bind('<Motion>', pointer)
screen.ontimer(tracker, 500)
screen.onclick(click)
screen.mainloop()
if __name__ == "__main__":
# initialize variables for recording steps
chessboard = []
for num_col in range(8):
chessboard.append([3, 3, 3, 3, 3, 3, 3, 3])
chess = [[], [], [], [], [], [], [], []]
order = [0, 0, 0, 0, 0, 0, 0, 0]
# initialize variables for tracing mouse
pointer_x = 800
highlight = 7
placeholders = []
# initialize variables for screen and holders
screen = turtle.Screen()
canvas = None
end = False
main()