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Conversion crash #192
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Thanks for the test-case, I'll have a look this week |
@erno I had a look but values are totally wrong in this file. I'll keep it as a test for robustness but it is an invalid file. |
Ok, thanks for looking. The original was from the Blender exporter... |
Would be worth reporting to blender - for instance here:
There is an obvious mismatch between the exported values count and the actual values... |
Ah, that is because of my manual minimization, I stripped the xml as long as the crash looked the same in gdb. The original is here but it's large (~32MB uncompressed): http://playsign.tklapp.com:8000/Masterscene.dae.gz |
Ok, that's much better, only an empty controllers_library makes it non compliant, but it is easy to work-around. |
on dev-3 (current development branch) I can't repro a crash. I tried with malloc debug enabled too... You can verify on dev-3 branch or when it is merged in master around early next week. |
closing now as merged on master - @erno feel free to reopen if needed. |
Yep, works here too. Thanks! |
Hello,
Ran into this crash while experimenting with glTF. I removed stuff
from the XML as long as the crash looked same in GDB.
Test input: https://gist.github.com/erno/7597809
GDB crash info / stack trace: https://gist.github.com/erno/7597839
Removing elements from the p element inside polylist makes the crash go away.
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