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Ameise#09.cs
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Ameise#09.cs
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/*
* Created by SharpDevelop.
* User: kroll_lars
* Date: 02.04.2019
* Time: 09:44
*
* To change this template use Tools | Options | Coding | Edit Standard Headers.
*/
using System;
using System.Collections.Generic;
namespace AntsSim
{
public class AmeisenSimulation
{
List<ant> ameisen;
List<food> essen;
home zuHause;
public AmeisenSimulation(int grenzeX = 120, int grenzeY = 40, int ameisenAnzahl = 20, int essensAnzahl = 15)
{
ameisen = new List<ant>();
essen = new List<food>();
zuHause = new home(grenzeX, grenzeY);
Console.SetWindowSize(grenzeX+10, grenzeY+10);
for (int i = 0; i < ameisenAnzahl; i++)
{
ameisen.Add(new ant(grenzeX, grenzeY));
ameisen[i].sim = this;
}
for (int i = 0; i < essensAnzahl; i++)
{
essen.Add(new food(grenzeX, grenzeY));
essen[i].sim = this;
}
while (true)
{
for (int i = 0; i < ameisen.Count; i++)
{
for (int j = 0; j < essen.Count; j++)
{
if (essen[j].foodLeft <= 0)
{
CleanUp(essen[j].posX, essen[j].posY);
essen.RemoveAt(j);
essen.Add(new food(grenzeX, grenzeY));
}
if (essen[j].foodLeft > 0)
{
essen[j].Draw("F");
}
}
if (ameisen[i].currentFoodGoal == false)
{
ameisen[i].SetFood(essen[ameisen[i].LocateNearestFood(essen)]);
ameisen[i].currentFoodGoal = true;
}
if (ameisen[i].currentFood.foodLeft <= 0)
{
ameisen[i].currentFoodGoal = false;
}
ameisen[i].Seek(ameisen[i].currentFood, zuHause);
ameisen[i].energie -= 1;
if (ameisen[i].CheckIfDead())
{
CleanUp(ameisen[i].posX, ameisen[i].posY);
ameisen.RemoveAt(i);
}
}
zuHause.Draw("H");
Console.SetCursorPosition(0, grenzeY+5);
Console.WriteLine("food: " + zuHause.foodCount);
System.Threading.Thread.Sleep(10);
}
}
public void CleanUp(int posX, int posY)
{
Console.SetCursorPosition(posX, posY);
Console.WriteLine(" ");
}
public bool PositionEqual(int firstObjectPosX, int firstObjectPosY, int secondObjectPosX, int secondObjectPosY)
{
bool retVal = false;
if (firstObjectPosX != secondObjectPosX || firstObjectPosY != secondObjectPosY)
{
int distanceBetweenX = Math.Abs(firstObjectPosX - secondObjectPosX);
int distanceBetweenY = Math.Abs(firstObjectPosY - secondObjectPosY);
if (distanceBetweenX <= 1)
{
if (distanceBetweenY <= 1)
{
retVal = true;
}
}
else
{
retVal = false;
}
}
return retVal;
}
}
public class BildschirmObjekt
{
public int posX;
public int posY;
public int limitX { get; set; }
public int limitY { get; set; }
public AmeisenSimulation sim;
public void Draw(string Objekt)
{
if (Objekt == "H")
{
Console.SetCursorPosition(posX, posY);
Console.WriteLine("H");
Console.SetCursorPosition(posX+1, posY);
Console.WriteLine("H");
Console.SetCursorPosition(posX, posY+1);
Console.WriteLine("H");
Console.SetCursorPosition(posX+1, posY+1);
Console.WriteLine("H");
}
else
{
Console.SetCursorPosition(posX, posY); // cleans up after itself
Console.WriteLine(Objekt);
}
}
private static readonly Random random = new Random(); //needs to be static, otherwise it won't generate different numbers for each ant
private static readonly object syncLock = new object();
public static int RandomNumber(int min, int max)
{
lock(syncLock) // here it locks out other threads to use random at the same time (so it won't generate same numbers)
{
return random.Next(min, max);
}
}
}
public class ant : BildschirmObjekt
{
public int energie = RandomNumber(5000, 9000);
public bool hasFood;
public bool currentFoodGoal;
public food currentFood;
public ant(int grenzeX, int grenzeY)
{
limitX = grenzeX;
limitY = grenzeY;
posX = RandomNumber(0,limitX);
posY = RandomNumber(0,limitY);
hasFood = false;
currentFoodGoal = false;
}
public void SetFood(food futter)
{
currentFood = futter;
}
public bool CheckIfDead()
{
bool retVal = false;
if (energie <= 0)
{
retVal = true;
}
return retVal;
}
public void Move()
{
Draw(" ");
int stepX = RandomNumber(-1,2);
int stepY = RandomNumber(-1,2);
posX = posX + stepX;
posY = posY + stepY;
if (posX < 0) {
posX += 1;
}
if (posX >= limitX) {
posX -= 1;
}
if (posY < 0) {
posY += 1;
}
if (posY >= limitY) {
posY -= 1;
}
Draw("A");
}
public void Show()
{
Console.SetCursorPosition(posX, posY);
Console.WriteLine("A");
}
public void Seek(food futter, home haus)
{
Draw(" ");
if (hasFood == false)
{
if (sim.PositionEqual(this.posX, this.posY, futter.posX, futter.posY))
{
hasFood = true;
futter.foodLeft -= 1;
}
else
{
int distanceToMyFoodX = futter.posX - posX;
int distanceToMyFoodY = futter.posY - posY;
if (distanceToMyFoodY > 0)
posY += 1;
if (distanceToMyFoodX < 0)
posX -= 1;
if (distanceToMyFoodY < 0)
posY -= 1;
if (distanceToMyFoodX > 0)
posX += 1;
}
}
if (hasFood == true)
{
if (sim.PositionEqual(this.posX, this.posY, haus.posX, haus.posY))
{
hasFood = false;
haus.foodCount += 1;
}
else
{
int whereIsMyHomeX = haus.posX - posX;
int whereIsMyHomeY = haus.posY - posY;
if (whereIsMyHomeY > 0)
posY += 1;
if (whereIsMyHomeX < 0)
posX -= 1;
if (whereIsMyHomeY < 0)
posY -= 1;
if (whereIsMyHomeX > 0)
posX += 1;
}
}
Move();
}
public int LocateNearestFood(List<food> essen)
{
double abstand = 10000;
double zwischenErgebnis;
int index = 0;
for (int i = 0; i < essen.Count; i++)
{
double xValue = Math.Pow(essen[i].posX - this.posX, 2);
double yValue = Math.Pow(essen[i].posY - this.posY, 2);
zwischenErgebnis = Math.Sqrt(xValue + yValue);
if (abstand > zwischenErgebnis)
{
abstand = zwischenErgebnis;
index = i;
}
}
return index;
}
}
public class food : BildschirmObjekt
{
public int foodLeft;
public food(int grenzeX, int grenzeY)
{
limitX = grenzeX;
limitY = grenzeY;
posX = RandomNumber(0,limitX);
posY = RandomNumber(0,limitY);
foodLeft = 15;
}
}
public class home : BildschirmObjekt
{
public int foodCount;
public home(int grenzeX, int grenzeY)
{
limitX = grenzeX;
limitY = grenzeY;
posX = RandomNumber(0,limitX);
posY = RandomNumber(0,limitY);
}
}
class Program
{
public static void Main(string[] args)
{
AmeisenSimulation Simu = new AmeisenSimulation(150, 50);
}
}
}