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AmeiseSecond.cs
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AmeiseSecond.cs
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/*
* Created by SharpDevelop.
* User: kroll_lars
* Date: 02.04.2019
* Time: 09:44
*
* To change this template use Tools | Options | Coding | Edit Standard Headers.
*/
using System;
namespace AntsSim
{
public class ant
{
public int posX;
public int posY;
public int limitX { get; set; }
public int limitY { get; set; }
private static readonly Random random = new Random(); //needs to be static, otherwise it won't generate different numbers for each ant
private static readonly object syncLock = new object();
private static int RandomNumber(int min, int max)
{
lock(syncLock) // here it locks out other threads to use random at the same time (so it won't generate same numbers)
{
return random.Next(min, max);
}
}
public void Move()
{
Console.SetCursorPosition(posX, posY); // cleans up after itself
Console.WriteLine(" ");
int stepX = RandomNumber(-1,2);
int stepY = RandomNumber(-1,2);
posX = posX + stepX;
posY = posY + stepY;
if (posX < 0) {
posX += 1;
}
if (posX >= limitX) {
posX -= 1;
}
if (posY < 0) {
posY += 1;
}
if (posY >= limitY) {
posY -= 1;
}
Console.SetCursorPosition(posX, posY);
Console.WriteLine("A");
}
public void Spawn()
{
posX = RandomNumber(0,limitX);
posY = RandomNumber(0,limitY);
}
public void Show()
{
Console.SetCursorPosition(posX, posY);
Console.WriteLine("A");
}
public void SeekFood(food futter)
{
Console.SetCursorPosition(posX, posY); // cleans up after itself
Console.WriteLine(" ");
if (posX != futter.posX || posY != futter.posY)
{
int whereIsMyFoodX = futter.posX - posX;
int whereIsMyFoodY = futter.posY - posY;
if (whereIsMyFoodY > 0)
{
posY += 1;
}
if (whereIsMyFoodX < 0)
{
posX -= 1;
}
if (whereIsMyFoodY < 0)
{
posY -= 1;
}
if (whereIsMyFoodX > 0)
{
posX += 1;
}
}
Move();
Console.SetCursorPosition(posX, posY);
Console.WriteLine("A");
}
}
public class food : ant
{
new public void Show()
{
Console.SetCursorPosition(posX, posY);
Console.WriteLine("F");
Console.SetCursorPosition(posX+1, posY);
Console.WriteLine("F");
Console.SetCursorPosition(posX, posY+1);
Console.WriteLine("F");
Console.SetCursorPosition(posX+1, posY+1);
Console.WriteLine("F");
}
}
public class RandomNumb
{
}
class Program
{
public static void Main(string[] args)
{
int borderX = 120;
int borderY = 40;
Console.SetWindowSize(borderX+10, borderY+10);
ant[] ameisen = new ant[20];
food essen = new food(){limitX = borderX, limitY = borderY};
for (int i = 0; i < ameisen.Length; i++)
{
ameisen[i] = new ant(){limitX = borderX, limitY = borderY};
ameisen[i].Spawn();
}
essen.Spawn();
while (true)
{
foreach (ant ameise in ameisen)
{
ameise.SeekFood(essen);
}
essen.Show();
System.Threading.Thread.Sleep(200);
}
//Console.ResetColor();
// Here is the comment section for remembering stuff:
// Console.SetWindowSize(borderX, borderY);
// Console.SetCursorPosition(10, 10);
// Console.WriteLine("A");
// System.Threading.Thread.Sleep(500);
// Console.Clear();
// //System.Threading.Thread.Sleep(500);
// Console.SetCursorPosition(11, 10);
// Console.WriteLine("A");
// for (int i = 0; i < borderX; i++) // Move from left to right
// {
// Console.SetCursorPosition(i, 10);
// Console.WriteLine("A");
// System.Threading.Thread.Sleep(200);
// Console.Clear();
// }
}
}
}