From 7fa552a05009b4e3cd39c29122ce8510ad1ceac2 Mon Sep 17 00:00:00 2001 From: Human Gamer <39096122+HumanGamer@users.noreply.github.com> Date: Sun, 31 Mar 2024 13:29:46 -0500 Subject: [PATCH] removed rotationEuler as it was causing too many problems --- engine/source/sim/sceneObject.cpp | 2 +- 1 file changed, 1 insertion(+), 1 deletion(-) diff --git a/engine/source/sim/sceneObject.cpp b/engine/source/sim/sceneObject.cpp index ca102c19..fb06bdaa 100644 --- a/engine/source/sim/sceneObject.cpp +++ b/engine/source/sim/sceneObject.cpp @@ -697,7 +697,7 @@ void SceneObject::initPersistFields() addGroup("Transform"); // MM: Added group header. addField("position", TypeMatrixPosition, Offset(mObjToWorld, SceneObject)); addField("rotation", TypeMatrixRotation, Offset(mObjToWorld, SceneObject)); - addField("rotationEuler", TypeMatrixEulerRotation, Offset(mObjToWorld, SceneObject)); + //addField("rotationEuler", TypeMatrixEulerRotation, Offset(mObjToWorld, SceneObject)); addField("scale", TypePoint3F, Offset(mObjScale, SceneObject)); endGroup("Transform"); // MM: Added group footer. addGroup("Visibility");