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Image.cpp
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Image.cpp
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#include "stdafx.h"
#include "Image.h"
#include <cstdlib>
using namespace std;
float Image::round(float & value)
{
float result = (int)(value * 100 + .5);
return (float)result / 100;
}
Mat Image::loadImage(const string & s)
{
Mat img;
img = imread(s);
return img;
}
void Image::displayImage(const Mat& img) {
namedWindow("image", WINDOW_AUTOSIZE);
imshow("image", img);
waitKey(0);
}
Mat Image::thresholdImage( Mat& img, const int& thresholdValue, const int& maxValue) {
cvtColor(img, img, CV_RGB2GRAY);
threshold(img, img, thresholdValue, maxValue, THRESH_BINARY);
return img;
}
Mat Image::findBiggestConnectedComponent( Mat& img)
{
Mat stats, centroids, cCImage;
int nLabels = connectedComponentsWithStats(img, cCImage, stats, centroids, 4, CV_32S);
Mat mask(cCImage.size(), CV_8UC1, Scalar(0));
Mat surfSup = stats.col(4)>2000;
for (int i = 1; i < nLabels; i++)
{
if (surfSup.at<uchar>(i, 0))
{
mask = mask | (cCImage == i);
}
}
Mat temp(img.size(), CV_8UC1, Scalar(0));
img.copyTo(temp, mask);
img = temp;
return img;
}
Mat Image::applyGaussianAndCannyEdge(Mat & img)
{
Size ksize = { 9,9 };
GaussianBlur(img, img, ksize, 7, 7);
Canny(img, img, 200, 200, 3, 7);
return img;
}
Mat Image::applyHoughTransformAndFindPoints(Mat & img)
{
Mat resultImage;
cvtColor(img, resultImage, CV_GRAY2BGR);
vector<Vec4i> lines;
vector<Vec3f> slopeAndConstants;
//Detecting hough lines in the target image;
HoughLinesP(img, lines, 1, CV_PI / 360, 200, 400, 500);
for (size_t i = 0; i < lines.size(); i++)
{
Vec4i l = lines[i];
Point point1 = Point(l[0], l[1]);
Point point2 = Point(l[2], l[3]);
auto rscb = findSlopeAndConstantB(point1, point2);
slopeAndConstants.push_back(rscb);
line(resultImage, point1, point2, Scalar(0, 0, 255), 2, CV_AA);
}
Vec2f imgSize = { (float)resultImage.size().width,(float)resultImage.size().height };
//Finding the intersection between lines
vector<Vec4f> intersectionPoints = findLineIntersectionPoints(slopeAndConstants);
//Assigning the points 4 quadrants(areas) in order of their location. Top left is quadrant 1
//Top right is quadrant 2
//Bottom left is quadrant 3
//Bottom right is quadrant 4
intersectionPoints = assignQuadrant(intersectionPoints,imgSize);
//Averaging out the intersection points to find one concrete point
intersectionPoints = findFinalPoints(intersectionPoints);
//Rounding all the positions to 2 decimals of accuracy
intersectionPoints = roundAllPoints(intersectionPoints);
//Keeping only unique positions of the goalPost
intersectionPoints.erase(unique(intersectionPoints.begin(), intersectionPoints.end()), intersectionPoints.end());
//the middle point on the top between the 2 goalposts
intersectionPoints = addMiddlePoint(intersectionPoints);
//Adding goalpost point to the image
for (unsigned int i = 0; i < intersectionPoints.size(); i++) {
Point2f p = { intersectionPoints[i][0], intersectionPoints[i][1] };
circle(resultImage, p, 5, Scalar(0, 255, 0), 2, 8, 0);
}
std::ofstream f("algorithmGoalPosition0001.txt");
for (unsigned int i = 0; i < intersectionPoints.size(); i++) {
f << to_string(intersectionPoints[i][0])<<" "<<to_string(intersectionPoints[i][1]) << '\n';
}
// return the final image
return resultImage;
}
Vec3f Image::findSlopeAndConstantB(const Point & point1, const Point & point2)
{
float lineVertical = 1;
Point diffP = point1 - point2;
float slope = (float)diffP.y / (float)diffP.x;
float constantB = point2.y - slope*point2.x;
if (abs(slope) < 0.1) lineVertical = 0;
Vec3f data = { slope,constantB,lineVertical };
return data;
}
vector<Vec4f> Image::findLineIntersectionPoints(const vector<Vec3f>& lines)
{
vector<Vec4f> points;
Vec3f l, l2;
float xPoint, yPoint;
Vec4f point;
for (unsigned int i = 0; i < lines.size(); i++) {
l = lines[i];
if (!l[2]) {
for (unsigned int j = 0; j < lines.size(); j++) {
l2 = lines[j];
if (abs(l(2)) != abs(l2(2))) {
xPoint = -(l[1] - l2[1]) / (l[0] - l2[0]);
yPoint = l(0)*xPoint + l(1);
point = { xPoint,yPoint,0,1 };
points.push_back(point);
}
}
}
}
return points;
}
vector<Vec4f> Image::assignQuadrant(vector<Vec4f>& points, const Vec2f & imageSize)
{
Vec4f p;
for (int i = 0; i < points.size(); i++) {
p = points[i];
if ((p[0] < imageSize[0] / 2) && (p[1] < imageSize[1] / 2)) p[2] = 1;
else if ((p[0] < imageSize[0] / 2) && (p[1] > imageSize[1] / 2)) p[2] = 3;
else if ((p[0] > imageSize[0] / 2) && (p[1] < imageSize[1] / 2)) p[2] = 2;
else p[2] = 4;
points[i][2] = p[2];
}
return points;
}
vector<Vec4f> Image::findFinalPoints(vector<Vec4f>& points)
{
vector<Vec4f> intermediatePoints;
vector<Vec4f> finalPoints;
for (unsigned int i = 0; i < points.size(); i++) {
auto p = points[i];
intermediatePoints.clear();
for (unsigned int j = 0; j < points.size(); j++) {
auto p2 = points[j];
auto dist = euclideanDist(p, p2);
if ((p[2] == p2[2]) && dist < 70 ) {
intermediatePoints.push_back(p2);
}
}
finalPoints.push_back(findAveragePoint(intermediatePoints));
}
return finalPoints;
}
vector<Vec4f> Image::roundAllPoints(vector<Vec4f>& points)
{
for (unsigned int i = 0; i < points.size(); i++) {
points[i][0] = round(points[i][0]);
points[i][1] = round(points[i][1]);
points[i][2] = round(points[i][2]);
points[i][3] = round(points[i][3]);
}
return points;
}
vector<Vec4f> Image::addMiddlePoint(vector<Vec4f>& points)
{
Vec4f topLeft, topRight;
for (int i = 0; i < points.size(); i++) {
if (points[i][2] == 1) {
topLeft = points[i];
break;
}
}
for (int i = 0; i < points.size(); i++) {
if (points[i][2] == 2) {
topRight = points[i];
break;
}
}
for (int i = 0; i < points.size(); i++) {
//top Left
if ((points[i][2] == 1) && (topLeft[1] > points[i][1])) {
topLeft = points[i];
}
//top Right
if ((points[i][2] == 2) && (topRight[1] > points[i][1])) {
topRight = points[i];
}
}
//middle
vector<Vec4f> Pts;
Pts.push_back(topLeft);
Pts.push_back(topRight);
points.push_back(findAveragePoint(Pts));
return points;
}
float Image::euclideanDist(const Vec4f & p1, const Vec4f & p2)
{
Vec4f diff = p1 - p2;
return sqrt(diff[0] * diff[0] + diff[1] * diff[1]);
}
Vec4f Image::findAveragePoint(const vector<Vec4f>& points)
{
Vec4f avgPoint;
if (points.size()) {
float xValue = 0, yValue = 0;
for (unsigned int i = 0; i < points.size(); i++) {
xValue += points[i][0];
yValue += points[i][1];
}
xValue /= points.size();
yValue /= points.size();
avgPoint = { xValue,yValue,points[0][2],points[0][3] };
}
return avgPoint;
}