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Commando (U) will hang in game after 30s #377

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goofyseeker311 opened this issue Mar 29, 2024 · 2 comments
Open

Commando (U) will hang in game after 30s #377

goofyseeker311 opened this issue Mar 29, 2024 · 2 comments

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@goofyseeker311
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Commando (U) will hang after moving around (diagonally) and shooting after about 30 seconds, at least twice so far.

@goofyseeker311 goofyseeker311 changed the title Command (U) will hang in game after 30s Commando (U) will hang in game after 30s Mar 29, 2024
@steven-a-wilson
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Are you using a controller that makes it possible to press "impossible" d-pad combinations like up+down or left+right (e.g. keyboard, Hitbox without SOCD cleaner, gamepad modded to turn the d-pad into independent buttons) ? This game reacts very poorly to those.

@goofyseeker311
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goofyseeker311 commented Apr 24, 2024

I use xbox series /x wireless controller in usb-c-to-a wired mode.
and most games on NES are fine with the left-joycon input.
so commando does something in different way than all the other games.

I wonder would it crash with the original NES and NES gamepad,
when you force both up and right down at same time.

I mean you can control the mister with a flight stick and 4-ways joystick,
any of which will have guaranteed combination directions when moving.
xbox series controller joycon is handled internally as a joystick with directions.

I mean if joystick is not compatible with some NES functionality then there should
be an option to force 4-way input only always. converting each input to the working input.
not just plainly letting it crash. I would say the compatibility adaptation is on the mister side.
for best usability and compatibility. maybe some global or mister core setting for converting the inputs.

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