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DialogueManager.cs
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DialogueManager.cs
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using System.Collections;
using System.Collections.Generic;
using UnityEngine;
using TMPro;
public class DialogueManager : MonoBehaviour
{
public TextMeshProUGUI name;
public TextMeshProUGUI dialogueText;
public GameObject chatbox;
private Queue<string> sentences;
private bool conversationActive = false;
// Start is called before the first frame update
void Start()
{
sentences = new Queue<string>();
chatbox.SetActive(false);
chatbox.transform.localScale = new Vector3(0,0,0);
}
public void OneButtonDialogue (Dialogue dialogue)
{
if(!conversationActive) {
StartDialogue(dialogue);
} else {
DisplayNextSentence();
}
}
public void StartDialogue (Dialogue dialogue)
{
sentences.Clear();
conversationActive = true;
chatbox.SetActive(true);
LeanTween.scale(chatbox, new Vector3(1,1,1), 0.2f);
foreach (string sentence in dialogue.sentences)
{
sentences.Enqueue(sentence);
}
DisplayNextSentence();
}
public void DisplayNextSentence ()
{
if (sentences.Count == 0)
{
EndDialogue();
return;
}
string sentence = sentences.Dequeue();
dialogueText.text = sentence;
}
void EndDialogue()
{
conversationActive = false;
LeanTween.scale(chatbox, new Vector3(0,0,0), 0.2f);
// chatbox.SetActive(false);
}
}