Skip to content
New issue

Have a question about this project? Sign up for a free GitHub account to open an issue and contact its maintainers and the community.

By clicking “Sign up for GitHub”, you agree to our terms of service and privacy statement. We’ll occasionally send you account related emails.

Already on GitHub? Sign in to your account

Code Example Out of date #122

Open
knarfel opened this issue Nov 9, 2022 · 2 comments
Open

Code Example Out of date #122

knarfel opened this issue Nov 9, 2022 · 2 comments
Assignees
Labels
bug Something isn't working

Comments

@knarfel
Copy link

knarfel commented Nov 9, 2022

Hi,

The example for this framework is obselete. Since server-side MaxMessageSize = 16 * 1024, it would be good idea to modify client to have default value on his parameter to 16 * 1024.

Also Telepathy.logger isn't existing anymore or at least name has changed.

Overall very good job guys!

@knarfel
Copy link
Author

knarfel commented Nov 10, 2022

I'd like have speak with the developper of this beautiful project. I read most of the code and I would like some information about some implementation and probably some clue because I'll need to make few personal implementation to this project except if it's already implemented and just not well understood by myself.

Because Server.OnData call server.Send(connectionId, data). My believing is that the server reply the exact same data received from one socket to the same socket which is not revelant from my point of view but maybe Im misunderstanding this action/event.

I'd like to implemente SendAll(data) event to refresh some data to all the client or to some kind of client.

@MrGadget1024 MrGadget1024 added the bug Something isn't working label Jul 3, 2024
@MrGadget1024
Copy link
Contributor

@miwarnec Please update the ReadMe

Sign up for free to join this conversation on GitHub. Already have an account? Sign in to comment
Labels
bug Something isn't working
Projects
None yet
Development

No branches or pull requests

3 participants