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VueCase.java
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VueCase.java
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import java.awt.*;
import java.awt.Graphics;
import java.awt.Font;
import javax.swing.JLabel;
import javax.swing.ImageIcon;
import javax.swing.JPanel;
/**
* <b> Sae partie 2 </b> : VueCase()
*
* @version 2
* @author Nassim EL HADDAD & Katia AUXILIEN
*/
public class VueCase extends JPanel {
/* Infos case affichée */
private Case c;
private int x = 0;
private int y = 0;
private int theme;
/* JLabel affichés */
private JLabel titre;
private JLabel nb;
private JLabel score;
private JLabel ArmeHeros;
/* Polices des JLabel */
private Font policeTitre = new Font("Times New Roman", Font.BOLD, 10);
private Font police = new Font("Times New Roman", Font.PLAIN, 10);
private Font policeDescription = new Font("Times New Roman", Font.PLAIN, 15);
private Font policeScore = new Font("Courier New", Font.BOLD, 8);
/*Animations*/
private int frame = 0;
private int frameCount;
private boolean herosAttack = false;
private boolean herosMove = false;
/*Description*/
private boolean onDescription = false;
/**
* Constructeur d'une vue case.
*
* @param c Case.
* @param x Coordonnee x du heros.
* @param y Coordonnee y du Heros.
* @param themeC theme graphique de la case.
**/
public VueCase(Case c, int x, int y, int themeC)
{
super();
this.c = c;
this.x = x;
this.y = y;
this.theme= themeC;
this.titre = new JLabel(c.getLabel());
this.nb = new JLabel();
Color foreground = Color.WHITE;
if(theme == 2 || theme == 4)
{
foreground = Color.BLACK;
}
if(!(c instanceof FeuCamp))
{
if (c instanceof CaseBonus) {
nb.setText("Valeur : " + c.getValeur() + "");
} else {
nb.setText(c.getLabelPv());
}
}
titre.setHorizontalAlignment(JLabel.CENTER);
titre.setFont(policeTitre);
titre.setForeground(foreground);
nb.setHorizontalAlignment(JLabel.CENTER);
nb.setFont(police);
nb.setForeground(foreground);
this.add(titre);
this.add(nb);
if (c instanceof Heros) {
int valeurArmeHeros = c.getValeur();
if (valeurArmeHeros != 0) {
this.ArmeHeros = new JLabel("Arme : " + valeurArmeHeros + " PW");
}
if (valeurArmeHeros <= 0) {
this.ArmeHeros = new JLabel("Non armé");
}
ArmeHeros.setHorizontalAlignment(JLabel.CENTER);
ArmeHeros.setFont(police);
ArmeHeros.setForeground(foreground);
this.add(ArmeHeros);
this.score = new JLabel("Points : 0 pts");
score.setFont(policeScore);
score.setForeground(foreground);
score.setHorizontalAlignment(JLabel.CENTER);
JLabel t1 = new JLabel();
JLabel t2 = new JLabel();
JLabel t3 = new JLabel();
JLabel t4 = new JLabel();
this.add(score);
this.add(t1);
this.add(t2);
this.add(t3);
this.add(t4);
this.setLayout(new GridLayout(8, 1));
}
else {
this.setLayout(new GridLayout(5, 1));
}
Description listener = new Description();
this.addMouseListener(listener);
}
/**
* Methode qui determine quand le heros a la vue case dans son champ de vision,
* ou l'a deja vue au cours de la partie (effet à la mort d'un Gloculaire).
*
* @param caseTraite, la case dont on vérifie la visibilité.
* @return True ou False.
*/
public boolean isVisible(Case caseTraite)
{
int xh = DonjonInfini.jeu.getxHero();
int yh = DonjonInfini.jeu.getyHero();
if(
(((this.x == xh - 1) && (this.y == yh)) ||
((this.x == xh ) && (this.y == yh -1 )) ||
((this.x == xh + 1) && (this.y == yh)) ||
((this.x == xh ) && (this.y == yh +1 )) ||
((this.x == xh ) && (this.y == yh ))
)
)
{
if(!c.getVisibilite())
{
this.setCase(c);
}
this.repaint();
caseTraite.setVisibilite(true);
return true;
}
this.removeAll();
this.revalidate();
this.repaint();
caseTraite.setVisibilite(false);
return false;
}
/**
* Dessine nos elements en fonction de notre case c.
*
* @param p pinceau utilisée pour peindre le composant.
* @return void.
**/
public void paintComponent(Graphics p)
{
/* on cree un nouveau pinceau pour pouvoir le modifier plus tard */
Graphics secondPinceau = p.create();
/* si le composant n'est pas cense etre transparent */
if (this.isOpaque()) {
/* on repeint toute la surface avec la couleur de fond */
secondPinceau.setColor(this.getBackground());
secondPinceau.fillRect(0, 0, this.getWidth(), this.getHeight());
}
boolean affichageDescription = onDescription;
boolean affichageCase = true ;
boolean effet = DonjonInfini.jeu.getEffetGloculaire();
if(effet)
{
isVisible(c);
affichageDescription= onDescription && c.getVisibilite();
affichageCase = c.getVisibilite();
}
/*Sprite*/
ImageIcon sprite = new ImageIcon("");;
int x = 0;
int y = 0;
int xSize = 0;
int ySize = 0;
/*DonjonInfini.jeu.effetGloculaire */
if(affichageDescription)
{
switch(theme)
{
case 1:
sprite = new ImageIcon("textures/description/background.png");
break;
case 2:
sprite = new ImageIcon("textures/description/backgroundLight.png");
break;
case 3:
sprite = new ImageIcon("textures/description/backgroundDark.png");
break;
case 4:
sprite = new ImageIcon("textures/description/backgroundUni.png");
break;
}
p.drawImage(sprite.getImage(), 0, 0, this.getWidth(), this.getHeight(), null);
}
else
{
/*Couleurs*/
Color init = new Color(23, 19, 51);
secondPinceau.setColor(init);
Color cHeros = init;
Color cOr = init;
Color cPotion = init;
Color cFeu = init;
Color cArme = init;
Color cDague = init;
Color cEpee = init;
Color cHache = init;
Color cSquelette = init;
Color cGobelin = init;
Color cGloculaire = init;
Color cChef = init;
if (affichageCase)
{
switch (theme) {
case 1: //Vanilla
cHeros = new Color(0, 191, 255);
cOr = new Color(255, 165, 0);
cPotion = new Color(0, 250, 154);
cArme = new Color(139, 0, 139);
cDague = new Color(222,81,211);
cEpee = new Color(133, 11, 133);
cHache = new Color(189, 0, 189);
cFeu = new Color(249, 99, 42);
cSquelette = new Color(189,189,189);
cGobelin = new Color(37,135,45);
cGloculaire = new Color(91, 49, 180);
cChef = new Color(186, 30, 30);
break;
case 2: //Light
cHeros = new Color(128, 223, 255);
cOr = new Color(255, 210, 128);
cPotion = new Color(128, 255, 206);
cArme = new Color(232, 174, 232);
cDague = new Color(217, 158, 212);
cEpee = new Color(242, 157, 242);
cHache = new Color(252, 144, 252);
cFeu = new Color(252, 165, 131);
cSquelette = new Color(204, 202, 202);
cGobelin = new Color(155, 228, 161);
cGloculaire = new Color(178, 155, 228);
cChef = new Color(237, 145, 145);
break;
case 3: //Black
cHeros = new Color(0, 57, 77);
cOr = new Color(77, 50, 0);
cPotion = new Color(0, 77, 47);
cArme = new Color(77, 0, 76);
cDague = new Color(64, 12, 60);
cEpee = new Color(71, 6, 71);
cHache = new Color(77, 0, 76);
cFeu = new Color(75, 23, 2);
cSquelette = new Color(38, 38, 38);
cGobelin = new Color(16, 60, 20);
cGloculaire = new Color(30, 16, 60);
cChef = new Color(66, 11, 11);
break;
case 4: //Nassim
cHeros = new Color(77, 210, 105);
cOr = new Color(77, 210, 105);
cPotion = new Color(77, 210, 105);
cArme = new Color(77, 210, 105);
cDague = new Color(77, 210, 105);
cEpee = cArme;
cHache = cArme;
cFeu = new Color(77, 210, 105);
cSquelette = new Color(77, 210, 105);
cGobelin = new Color(77, 210, 105);
cGloculaire = new Color(77, 210, 105);
cChef = new Color(77, 210, 105);
break;
}
/* Coloriage des cases avec des couleurs rattachees a chaque type d'objet. */
/*Ajout des sprites.*/
if (c instanceof Heros)
{
secondPinceau.setColor(cHeros);
x = this.getWidth() / 4;
y = this.getHeight() / 2;
xSize =this.getWidth() / 2;
ySize = this.getHeight() / 2;
if(this.herosMove)
{
System.out.println("Je run");
if(frameCount == 0)
{
this.frameCount=9;
}
sprite = new ImageIcon("textures/Heros/__Run.gif");
this.frame++;
try
{
Thread.sleep(50); //Un léger temps d'attente pour que l'animation ne soit pas trop rapide.
}
catch (InterruptedException e)
{
e.printStackTrace();
}
if(this.frame == this.frameCount)
{
this.herosMove = false;
this.frame = 0;
}
}
if(this.herosAttack)
{
if(frameCount == 0)
{
this.frameCount=10;
}
sprite = new ImageIcon("textures/Heros/__AttackComboNoMovement.gif");
this.frame++;
try
{
Thread.sleep(50); //Un léger temps d'attente pour que l'animation ne soit pas trop rapide.
}
catch (InterruptedException e)
{
e.printStackTrace();
}
if(this.frame == this.frameCount)
{
this.herosAttack = false;
this.frame = 0;
}
}
else
{
sprite = new ImageIcon("textures/Heros/__Idle.gif");
}
}
else if (c instanceof Or)
{
secondPinceau.setColor(cOr);
if(c.getValeur() <= 10)
{
sprite = new ImageIcon("textures/Or/Pieces.png");
x =(this.getWidth() / 4) + 10;
y =(this.getHeight() / 2) +6;
xSize =(this.getWidth() / 3)+10;
ySize = (this.getHeight() / 3)+10;
}
else
{
sprite = new ImageIcon("textures/Or/SacOr.png");
x =(this.getWidth() / 4) + 10;
y =(this.getHeight() / 2) +6;
xSize =(this.getWidth() / 3)+10;
ySize = (this.getHeight() / 3)+10;
}
}
else if (c instanceof Arme)
{
if(c instanceof EpeeLegendaire)
{
secondPinceau.setColor(cEpee);
sprite = new ImageIcon("textures/Armes/EpeeLegendaire.png");
x =(this.getWidth() / 4) + 10;
y =(this.getHeight() / 2) +6;
xSize =(this.getWidth() / 3)+10;
ySize = (this.getHeight() / 3)+10;
}
if(c instanceof Dague)
{
secondPinceau.setColor(cDague);
sprite = new ImageIcon("textures/Armes/Dague.png");
x =(this.getWidth() / 4) + 10;
y =(this.getHeight() / 2) +6;
xSize =(this.getWidth() / 3)+10;
ySize = (this.getHeight() / 3)+10;
}
if(c instanceof Hache)
{
secondPinceau.setColor(cHache);
sprite = new ImageIcon("textures/Armes/Hache.png");
x =(this.getWidth() / 4) + 10;
y =(this.getHeight() / 2) +6;
xSize =(this.getWidth() / 3)+10;
ySize = (this.getHeight() / 3)+10;
}
if(c.getLabel()=="Arme")
{
secondPinceau.setColor(cArme);
sprite = new ImageIcon("textures/Armes/Arme.png");
x =(this.getWidth() / 4) + 10;
y =(this.getHeight() / 2) +6;
xSize =(this.getWidth() / 3)+10;
ySize = (this.getHeight() / 3)+10;
}
}
else if (c instanceof Monstre)
{
x =this.getWidth() / 4 - 55;
y =this.getHeight() / 2 - 50;
xSize =this.getWidth() / 2 +100;
ySize = this.getHeight() / 2 +100;
//secondPinceau.setColor(couleurCorail);
if(c instanceof Squelette)
{
secondPinceau.setColor(cSquelette);
sprite = new ImageIcon("textures/Monstre/Squelette/Idle.gif");
}
if(c instanceof Gobelin)
{
secondPinceau.setColor(cGobelin);
sprite = new ImageIcon("textures/Monstre/Gobelin/Idle.gif");
}
if(c instanceof Gloculaire)
{
secondPinceau.setColor(cGloculaire);
sprite = new ImageIcon("textures/Monstre/Gloculaire/Idle.gif");
}
if(c instanceof ChefDesAbysses)
{
secondPinceau.setColor(cChef);
sprite = new ImageIcon("textures/Monstre/ChefDesAbysses/Idle.gif");
}
}
else if (c instanceof Potion)
{
secondPinceau.setColor(cPotion);
sprite = new ImageIcon("textures/Potion/Potion.gif");
x =this.getWidth() / 4;
y =this.getHeight() / 2;
xSize =this.getWidth() / 2;
ySize = this.getHeight() / 2;
}
else if (c instanceof FeuCamp)
{
secondPinceau.setColor(cFeu);
sprite = new ImageIcon("textures/FeuCamp/Campfire2D.gif");
x =this.getWidth() / 4;
y =this.getHeight() / 2;
xSize =this.getWidth() / 2;
ySize = this.getHeight() / 2;
}
}
secondPinceau.fillRect(0, 0, this.getWidth(), this.getHeight());
if(affichageCase)
{
p.drawImage(sprite.getImage(), x, y,xSize,ySize , null);
}
repaint();
}
}
/**
* Modifie la "vueCase" et ses éléments.
*
* @param newc nouvelle Case.
* @return void.
**/
public void setCase(Case newc)
{
this.removeAll();
Color foreground = Color.WHITE;
if(theme == 2 || theme == 4)
{
foreground = Color.BLACK;
}
this.c = newc;
this.titre = new JLabel(c.getLabel());
this.nb = new JLabel();
if(!(c instanceof FeuCamp)){
if (c instanceof CaseBonus) {
nb.setText("Valeur : " + c.getValeur() + "");
} else {
this.nb = new JLabel(c.getLabelPv());
}
}
titre.setHorizontalAlignment(JLabel.CENTER);
titre.setFont(policeTitre);
titre.setForeground(foreground);
nb.setHorizontalAlignment(JLabel.CENTER);
nb.setFont(police);
nb.setForeground(foreground);
this.add(titre);
this.add(nb);
if (c instanceof Heros) {
int valeurArmeHeros = c.getValeur();
if (valeurArmeHeros != 0) {
this.ArmeHeros = new JLabel("Arme : " + valeurArmeHeros + " PW");
}
if (valeurArmeHeros <= 0) {
this.ArmeHeros = new JLabel("Non armé");
}
ArmeHeros.setHorizontalAlignment(JLabel.CENTER);
ArmeHeros.setFont(police);
ArmeHeros.setForeground(foreground);
this.add(ArmeHeros);
this.score = new JLabel("Points : " + DonjonInfini.jeu.vue.getVuePoints() + " pts");
score.setFont(policeScore);
score.setHorizontalAlignment(JLabel.CENTER);
score.setForeground(foreground);
this.add(score);
JLabel t1 = new JLabel();
JLabel t2 = new JLabel();
JLabel t3 = new JLabel();
JLabel t4 = new JLabel();
this.add(t1);
this.add(t2);
this.add(t3);
this.add(t4);
this.setLayout(new GridLayout(8, 1));
}else{
this.setLayout(new GridLayout(5, 1));
}
Description listener = new Description();
this.addMouseListener(listener);
this.revalidate();
}
/**
* Animation d'attaque du heros.
*
* @param caseRencontree.
* @return void.
**/
public void launchAnimation(Case caseRencontree)
{
if(c instanceof Heros)
{
if(caseRencontree instanceof Monstre)
{
System.out.println("Case rencontrée est un monstre.");
this.herosAttack = true;
System.out.println("Repeint.");
repaint();
}
else
{
this.herosMove = true;
System.out.println("J'avance.");
repaint();
}
}
}
/**
* Affichage de la description.
*
*
* @return void.
**/
public void showDescription()
{
this.removeAll();
Color foreground = Color.WHITE;
if(theme == 2 || theme == 4)
{
foreground = Color.BLACK;
}
BorderLayout layout = new BorderLayout(0, 0);
this.setLayout (layout);
this.titre = new JLabel(c.getLabel());
titre.setHorizontalAlignment(JLabel.CENTER);
titre.setFont(policeTitre);
titre.setForeground(foreground);
this.add(titre, BorderLayout.NORTH);
JLabel description = new JLabel(c.getDescription());
description.setHorizontalAlignment(JLabel.CENTER);
description.setFont(policeDescription);
description.setForeground(foreground);
this.add(description, BorderLayout.CENTER);
this.revalidate();
this.onDescription = true;
this.repaint();
}
/**
* Cache la description.
*
*
* @return void.
**/
public void hideDescription()
{
this.onDescription = false;
this.setCase(c);
}
}