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DeletePlayerSuccessResponse.md

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DeletePlayerSuccessResponse

Properties

Name Type Description Notes
Success Pointer to bool [optional]

Methods

NewDeletePlayerSuccessResponse

func NewDeletePlayerSuccessResponse() *DeletePlayerSuccessResponse

NewDeletePlayerSuccessResponse instantiates a new DeletePlayerSuccessResponse object This constructor will assign default values to properties that have it defined, and makes sure properties required by API are set, but the set of arguments will change when the set of required properties is changed

NewDeletePlayerSuccessResponseWithDefaults

func NewDeletePlayerSuccessResponseWithDefaults() *DeletePlayerSuccessResponse

NewDeletePlayerSuccessResponseWithDefaults instantiates a new DeletePlayerSuccessResponse object This constructor will only assign default values to properties that have it defined, but it doesn't guarantee that properties required by API are set

GetSuccess

func (o *DeletePlayerSuccessResponse) GetSuccess() bool

GetSuccess returns the Success field if non-nil, zero value otherwise.

GetSuccessOk

func (o *DeletePlayerSuccessResponse) GetSuccessOk() (*bool, bool)

GetSuccessOk returns a tuple with the Success field if it's non-nil, zero value otherwise and a boolean to check if the value has been set.

SetSuccess

func (o *DeletePlayerSuccessResponse) SetSuccess(v bool)

SetSuccess sets Success field to given value.

HasSuccess

func (o *DeletePlayerSuccessResponse) HasSuccess() bool

HasSuccess returns a boolean if a field has been set.

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