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Hard to read text on hiDPI displays #1065

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4194304 opened this issue Aug 3, 2024 · 1 comment
Open

Hard to read text on hiDPI displays #1065

4194304 opened this issue Aug 3, 2024 · 1 comment
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bug Something isn't working waiting for godot Waiting for Godot to solve this issue

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@4194304
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4194304 commented Aug 3, 2024

Pixelorama version:

1.0 (AUR)

OS/device including version:

Arch Linux 64bit, kernel 6.6.41-lts
NVIDIA GeForce GT 750M (Mac Edition)
nvidia-dkms-390xx-12 (from AUR)

Issue description:

I finally upgraded to Pixelorama 1.0, imagining that something great would come. Little did I know that for me (on my Mac's retina display) that it would be anything but great. Compared to 0.11.4, in menus and popups, text looks distorted and is hard to read. Inside of 0.11.4, everything scales perfectly. It seems as if it uses a different method to scale it -- possibly like a bitmap font. This is a massive usability issue

Steps to reproduce:

  1. Install Pixelorama 1.0
  2. Go to the settings and set the display scale to anything but 100%
  3. Observe the damage

Screenshots:

gscreenshot_2024-08-02-182211
Menus at 150% scale

gscreenshot_2024-08-02-182339
Startup dialogue font is clearly distorted (150% scale)

gscreenshot_2024-08-02-183124
Everything is fine (like how 0.11.4 was)

gscreenshot_2024-08-02-183237
Startup dialogue looks like how it should

gscreenshot_2024-08-02-184311
Everything scales perfectly

gscreenshot_2024-08-02-184335
My Mac's Retina Display and Pixelorama 0.11.4 both peacefully coexisting

@4194304 4194304 added the bug Something isn't working label Aug 3, 2024
@OverloadedOrama
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Unfortunately this looks like a Godot bug, probably godotengine/godot#71403 if I'm correct, so there's not much we can do to fix it on Pixelorama's side right now. This doesn't seem to happen when single window mode is disabled from the Preferences, but for some reason the popup windows remain unaffected by the display scale if that's disabled, at least on my end.

@OverloadedOrama OverloadedOrama added the waiting for godot Waiting for Godot to solve this issue label Aug 3, 2024
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