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PokemonDecorator.java
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PokemonDecorator.java
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/**
* Decorator Class
* Controls the Decorators for Pokemon Entities
* Pokemon Decorators are Buffs and Debuffs:
* - HpUp (Buff)
* - AttackUp (Buff)
* - HpDown (Debuff)
* - AttackDown (Debuff)
*/
public abstract class PokemonDecorator extends Pokemon {
private Pokemon pokemon;
/**
* Constructor for Decorators
* @param p Pokemon to Decorate
* @param extraName Additional String for Name to indicate Buffs/Debuffs
* @param extraHp Affected by HP Up/Down
*/
public PokemonDecorator(Pokemon p, String extraName, int extraHp) {
super(p.getName() + " " + extraName, p.getHp() + extraHp, p.getMaxHp() + extraHp);
pokemon = p;
}
/**
* Returns the attack menu.
* Special Menu should be in Fire / Water / Grass
* Basic Menu should be in Pokemon
* @param atkType Attack Type represented as int.
* @return String representing the Attack Menu
*/
@Override
public String getAttackMenu(int atkType) { return pokemon.getAttackMenu(atkType); }
/**
* Returns the attack menu.
* Special Menu should be in Fire / Water / Grass
* Basic Menu should be in Pokemon
* @param atkType Attack Type represented as int.
* @return int representing the number of items in the menu.
*/
@Override
public int getNumAttackMenuItems(int atkType) { return pokemon.getNumAttackMenuItems(atkType); }
/**
* Returns the partial string for the attack.
* Specials should be in Fire / Water / Grass
* Basics should be in Pokemon
* @param atkType Attack Type represented as int.
* @param move Move represented as int.
* @return Partial String for attack.
*/
@Override
public String getAttackString(int atkType, int move) {
return pokemon.getAttackString(atkType, move);
}
/**
* Returns the attack damage generated by decorators.
* If atkType is 1 (Basic), the base damage is in Pokemon
* If atkType is 2 (Special), the base damage is in Fire / Water / Grass
* Total Attack Damage w/o Multiplier = Base Damage + Attack Bonus
* @param atkType Attack Type represented as int.
* @param move Move represented as int.
* @return int representing total attack damage without multiplier.
*/
@Override
public int getAttackDamage(int atkType, int move) { return pokemon.getAttackDamage(atkType, move); }
/**
* Returns the attack multiplier.
* If type is 1 (Basic), it should return 1.0.
* If type is 2 (Special), it should pull from the table.
* @param p Pokemon
* @param type Attack Type represented as int.
* @return double representing the attack multiplier.
*/
@Override
public double getAttackMultiplier(Pokemon p, int type) {
return pokemon.getAttackMultiplier(p, type);
}
/**
* Calculates and returns the attack bonus.
* Attack Bonus does not include Base Attack.
* @param atkType Attack Type represented by int.
* @return int representing the attack bonus.
*/
@Override
public int getAttackBonus(int atkType) { return pokemon.getAttackBonus(atkType); }
/**
* Returns the type based on the Class used for the Pokemon.
* 0 represents Fire.
* 1 represents Water.
* 2 represents Grass.
* @return Integer representing Pokemon Type. -1 if no type found.
*/
@Override
public int getType() { return pokemon.getType(); }
}