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cygwin_utils.cc
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cygwin_utils.cc
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/*
This file was written by Loris Degioanni, and is part of Kismet
Kismet is free software; you can redistribute it and/or modify
it under the terms of the GNU General Public License as published by
the Free Software Foundation; either version 2 of the License, or
(at your option) any later version.
Kismet is distributed in the hope that it will be useful,
but WITHOUT ANY WARRANTY; without even the implied warranty of
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
GNU General Public License for more details.
You should have received a copy of the GNU General Public License
along with Kismet; if not, write to the Free Software
Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA
*/
#include "config.h"
#ifdef SYS_CYGWIN
#include <windows.h>
#include <stdio.h>
#include <stdlib.h>
#include <unistd.h>
#define HANDLE2FD_INTERNAL
#include "cygwin_utils.h"
//
// There are two main parameters that can be used to tune the WinPcap performance:
// mintocopy and the read event timeout.
//
// Mintocopy is the minimum amount of data in the kernel buffer that causes the read event to
// be set by the driver. A small mintocopy means good responisiveness but high CPU load. A big
// mintocopy forces bigger kernel buffering, at the cost of low responsiveness
//
// The read event timeout can be used to check the availability of data once in a while. When the
// timeout expires, the application will unblock and perform a read, even if the driver doesn't
// have mintocopy bytes in the buffer.
//
// Using the timeout prevents kismet from sitting forver before processing the packets when traffic
// is low, but can cause empty reads. Therefore, we set it to a large enough interval that the
// performace hit is neglibile.
//
#define THREAD_WAIT_INTERVAL 500
Handle2Fd::Handle2Fd() {
NHandles = 1;
ThreadAlive = 1;
PipeSignalled = 0;
WaitThreadHandle = NULL;
FirstFdSet = 1;
InitializeCriticalSection(&PipeCs);
}
Handle2Fd::~Handle2Fd() {
// Kill the thread and wait until he's returned
ThreadAlive = 0;
SetEvent(WinHandles[0]);
WaitForSingleObject(WaitThreadHandle, INFINITE);
}
// Set the pipe fd so that it unblocks select
void Handle2Fd::SetPipe() {
int val;
EnterCriticalSection(&PipeCs);
if (!PipeSignalled) {
write(PipeFds[1], &val, sizeof(val));
fdatasync(PipeFds[1]);
PipeSignalled = 1;
}
LeaveCriticalSection(&PipeCs);
}
// Reset the pipe fd so that it blocks select
void Handle2Fd::ResetPipe()
{
int val;
EnterCriticalSection(&PipeCs);
// First, write something to be sure the read will not block
write(PipeFds[1], &val, sizeof(val));
fdatasync(PipeFds[1]);
// Second, we drain the pipe
while(read(PipeFds[0], ResetBuf, sizeof(ResetBuf)) == sizeof(ResetBuf));
// Third, we clear the signalled flag
PipeSignalled = 0;
LeaveCriticalSection(&PipeCs);
}
// This thread handles asynchronously waiting on the Windows events.
// It signals the pipe if one or more events are set.
DWORD WINAPI Handle2Fd::WaitThread(LPVOID lpParameter) {
DWORD WaitRes;
Handle2Fd* This = (Handle2Fd*)lpParameter;
while (This->ThreadAlive) {
WaitRes = WaitForMultipleObjects(This->NHandles,
This->WinHandles,
FALSE,
THREAD_WAIT_INTERVAL);
// Event number 0 is the service event used to kill the thread
if (WaitRes != WAIT_OBJECT_0) {
ResetEvent(This->ReadEvent);
This->SetPipe();
WaitForSingleObject(This->ReadEvent, INFINITE);
}
}
return 1;
}
// Mark a signal as read
void Handle2Fd::Signalread() {
SetEvent(ReadEvent);
}
// Activate this instance of the Handle2Fd class.
// This involves creating the pipe, the service event and the support thread
int Handle2Fd::Activate() {
// Create the pipe
if (pipe(PipeFds) != 0) {
return -1;
}
// The fd stars in non-signaled state
ResetPipe();
// Create the event for pipe control, and put it in our list
WinHandles[0] = CreateEvent(NULL, TRUE, FALSE, NULL);
if (!WinHandles[0]) {
close(PipeFds[0]);
close(PipeFds[1]);
return -1;
}
// Create the event that will syncronize us with the read loop
ReadEvent = CreateEvent(NULL, TRUE, FALSE, NULL);
if (!ReadEvent) {
close(PipeFds[0]);
close(PipeFds[1]);
CloseHandle(WinHandles[0]);
return -1;
}
// Start the thread that does the handle checking
if ((WaitThreadHandle = CreateThread(
NULL,
0,
Handle2Fd::WaitThread,
this,
0,
NULL)) == NULL) {
close(PipeFds[0]);
close(PipeFds[1]);
CloseHandle(WinHandles[0]);
CloseHandle(ReadEvent);
return -1;
}
return 1;
}
// The pipe exported by the Handle2Fd class requires manual reset.
void Handle2Fd::Reset() {
ResetPipe();
}
// Add a new handle to the class
int Handle2Fd::AddHandle(HANDLE h) {
// If the thread is running, we don't accept new handles. This reduces the syncronization requirements
if (!WaitThreadHandle) {
if (NHandles < sizeof(WinHandles) / sizeof(WinHandles[0]) - 1) {
WinHandles[NHandles++] = h;
return 1;
}
}
return -1;
}
// Get the pipe file descriptor.
int Handle2Fd::GetFd() {
return PipeFds[0];
}
// Kismet-like MergeSet function
int Handle2Fd::MergeSet(fd_set *set, int max) {
Reset(); // Manual reset
if (!FD_ISSET(GetFd(), set)) {
FD_SET(PipeFds[0], set);
if (FirstFdSet) {
max++;
FirstFdSet = 0;
}
}
return max;
}
// Nonzero if the HandleNumber event is set
int Handle2Fd::IsEventSet(unsigned int HandleNumber) {
if (WaitForSingleObject(WinHandles[HandleNumber + 1], 0) == WAIT_OBJECT_0) {
return 1;
}
else {
return 0;
}
}
#endif