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BaseClustering.csproj
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BaseClustering.csproj
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<Project Sdk="Microsoft.NET.Sdk">
<PropertyGroup>
<RootNamespace>Pustalorc.Plugins.BaseClustering</RootNamespace>
<AssemblyName>0BaseClustering</AssemblyName>
<TargetFramework>net481</TargetFramework>
<LangVersion>11</LangVersion>
<Nullable>enable</Nullable>
<AssemblyTitle>BaseClustering</AssemblyTitle>
<Company>Pustalorc</Company>
<Product>BaseClustering</Product>
<Copyright>Copyright © Pustalorc 2020-2023</Copyright>
<AssemblyVersion>2.1.3</AssemblyVersion>
<FileVersion>2.1.3</FileVersion>
<OutputPath>bin\$(Configuration)\</OutputPath>
<IsPackable>true</IsPackable>
<PackageVersion>2.1.3</PackageVersion>
<Title>BaseClustering</Title>
<Authors>Pustalorc</Authors>
<Description>Unturned Plugin to cluster/group Buildables & Structures, which allows to define what a player base is.</Description>
<RepositoryUrl>https://github.com/Pustalorc/BaseClustering/</RepositoryUrl>
<PackageLicenseExpression>LGPL-3.0-or-later</PackageLicenseExpression>
<RepositoryType>Github</RepositoryType>
<PackageId>Pustalorc.BaseClustering</PackageId>
<PackageReleaseNotes>Push project to nuget</PackageReleaseNotes>
<GeneratePackageOnBuild>true</GeneratePackageOnBuild>
</PropertyGroup>
<PropertyGroup Condition=" '$(Configuration)|$(Platform)' == 'Debug|AnyCPU' ">
<DebugType>full</DebugType>
</PropertyGroup>
<PropertyGroup Condition=" '$(Configuration)|$(Platform)' == 'Release|AnyCPU' ">
<DebugType>portable</DebugType>
<DocumentationFile>bin\$(Configuration)\BaseClustering.xml</DocumentationFile>
</PropertyGroup>
<ItemGroup>
<PackageReference Include="Lib.Harmony" Version="2.2.2" />
</ItemGroup>
<ItemGroup>
<Reference Include="Assembly-CSharp">
<HintPath>libs\Assembly-CSharp.dll</HintPath>
<Private>False</Private>
</Reference>
<Reference Include="com.rlabrecque.steamworks.net">
<HintPath>libs\com.rlabrecque.steamworks.net.dll</HintPath>
<Private>False</Private>
</Reference>
<Reference Include="Rocket.API">
<HintPath>libs\Rocket.API.dll</HintPath>
<Private>False</Private>
</Reference>
<Reference Include="Rocket.Core">
<HintPath>libs\Rocket.Core.dll</HintPath>
<Private>False</Private>
</Reference>
<Reference Include="Rocket.Unturned">
<HintPath>libs\Rocket.Unturned.dll</HintPath>
<Private>False</Private>
</Reference>
<Reference Include="UnityEngine">
<HintPath>libs\UnityEngine.dll</HintPath>
<Private>False</Private>
</Reference>
<Reference Include="UnityEngine.CoreModule">
<HintPath>libs\UnityEngine.CoreModule.dll</HintPath>
<Private>False</Private>
</Reference>
<Reference Include="UnityEngine.PhysicsModule">
<HintPath>libs\UnityEngine.PhysicsModule.dll</HintPath>
<Private>False</Private>
</Reference>
</ItemGroup>
</Project>