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MidiGenerator.cs
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MidiGenerator.cs
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using NAudio.Midi;
using ProjectMelodyLibrary.Instruments;
using static ProjectMelodyLibrary.MusicBase;
using static ProjectMelodyLibrary.MelodyGenerator;
using static ProjectMelodyLibrary.ChordGenerator;
namespace ProjectMelodyLibrary
{
public static class MidiGenerator
{
private static Random random = new Random();
/// <summary>
/// Generates a midi file for arpeggios, chords or melodies.
/// </summary>
/// <param name="fileName">name of the output file</param>
/// <param name="rootNote">BasicNote's starting note for melodies, chord or arpeggio</param>
/// <param name="scaleType">ScaleType to use as the basis for the melodies, chord or arpeggio</param>
/// <param name="instrument">Instrument type to have the notes in the range of</param>
/// <param name="tempo">bpm of the instrumentation</param>
/// <param name="type">chord, melody or arpeggio selection</param>
/// <param name="numberOfNotes">for melody, it is the total number of notes to generate, for arpeggio and chord, it is the number of chords to use.</param>
public static void GenerateMidiFile(string filePath, string fileName, BasicNote rootNote, ScaleType scaleType, MusicalInstrument instrument, int tempo, string type, int numberOfNotes)
{
switch (type)
{
case "chord":
var chords = GenerateChordProgression(rootNote, scaleType, instrument.MinNote, instrument.MaxNote);
AddChordsToTrack(chords, filePath, fileName, tempo, chordRhythmPatterns);
break;
case "arpeggio":
var arpeggios = GenerateChordProgression(rootNote, scaleType, instrument.MinNote, instrument.MaxNote);
AddArpeggiosToTrack(arpeggios, filePath, fileName, tempo, rhythmPatterns);
break;
case "melody":
var melody = GenerateMusicalPhrase((int)rootNote, numberOfNotes / 4, scaleType, numberOfNotes, instrument.MinNote, instrument.MaxNote);
AddMelodyToTrack(melody, filePath, fileName, tempo, rhythmPatterns);
break;
case "mixer":
var mixer = GenerateChordProgression(rootNote, scaleType, instrument.MinNote, instrument.MaxNote);
AddMixerToTrack(mixer, mixer, filePath, fileName, tempo, chordRhythmPatterns, rhythmPatterns);
break;
case "all":
var all = GenerateChordProgression(rootNote, scaleType, instrument.MinNote, instrument.MaxNote);
var melodies = GenerateMusicalPhrase((int)rootNote, numberOfNotes / 4, scaleType, numberOfNotes, instrument.MinNote, instrument.MaxNote);
AddAllToTrack(all, all, melodies, filePath, fileName, tempo, rhythmPatterns);
break;
}
}
private static void AddChordsToTrack(List<List<int>> chords, string filePath, string fileName, int tempo, List<List<int>> rhythmPatterns)
{
var midiEvents = new MidiEventCollection(1, 480); // 480 ticks per quarter note
var track = new List<MidiEvent>();
int ticksPerQuarterNote = midiEvents.DeltaTicksPerQuarterNote;
int microsecondsPerQuarterNote = 60000000 / tempo;
track.Add(new TempoEvent(microsecondsPerQuarterNote, 0));
int absoluteTime = 0;
int velocity = 100; // A standard velocity for the notes
var rhythmPattern = rhythmPatterns[random.Next(rhythmPatterns.Count)]; // Choose a random rhythm pattern
foreach (var chord in chords)
{
int duration = rhythmPattern[random.Next(rhythmPattern.Count)]; // Random duration from rhythm pattern
foreach (var note in chord)
{
// Note On event for each note in the chord
var noteOn = new NoteOnEvent(absoluteTime, 1, note, velocity, 0);
track.Add(noteOn);
// Note Off event for each note in the chord
var noteOff = new NoteEvent(absoluteTime + duration, 1, MidiCommandCode.NoteOff, note, 0);
track.Add(noteOff);
}
// Move to the next chord time
absoluteTime += duration;
}
// Add End Track event
track.Add(new MetaEvent(MetaEventType.EndTrack, 0, absoluteTime));
midiEvents.AddTrack(track);
string fullPath = Path.Combine(filePath, fileName);
// Write to file
MidiFile.Export(fullPath, midiEvents);
}
private static void AddArpeggiosToTrack(List<List<int>> arpeggios, string filePath ,string fileName, int tempo, List<List<int>> rhythmPatterns)
{
var midiEvents = new MidiEventCollection(1, 480); // 480 ticks per quarter note
var track = new List<MidiEvent>();
int ticksPerQuarterNote = midiEvents.DeltaTicksPerQuarterNote;
int microsecondsPerQuarterNote = 60000000 / tempo;
track.Add(new TempoEvent(microsecondsPerQuarterNote, 0));
int absoluteTime = 0;
int velocity = 100; // A standard velocity for the notes
foreach (var arpeggio in arpeggios)
{
var rhythmPattern = rhythmPatterns[random.Next(rhythmPatterns.Count)]; // Choose a random rhythm pattern
int rhythmIndex = 0;
if (rhythmIndex >= rhythmPattern.Count) // When the rhythm pattern ends, choose a new one
{
rhythmPattern = rhythmPatterns[random.Next(rhythmPatterns.Count)];
foreach (var note in arpeggio)
{
int duration = rhythmPattern[rhythmIndex++ % rhythmPattern.Count]; // Loop the rhythm pattern
// Note On event for each note in the arpeggio
var noteOn = new NoteOnEvent(absoluteTime, 1, note, velocity, 0);
track.Add(noteOn);
// Note Off event for each note in the arpeggio
var noteOff = new NoteEvent(absoluteTime + duration, 1, MidiCommandCode.NoteOff, note, 0);
track.Add(noteOff);
// Move to the next note time
absoluteTime += duration;
}
}
// Add End Track event
track.Add(new MetaEvent(MetaEventType.EndTrack, 0, absoluteTime));
midiEvents.AddTrack(track);
string fullPath = Path.Combine(filePath, fileName);
// Write to file
MidiFile.Export(fullPath, midiEvents);
}
}
private static void AddMelodyToTrack(List<int> melody, string filePath, string fileName, int tempo, List<List<int>> rhythmPatterns)
{
var midiEvents = new MidiEventCollection(1, 480); // 480 ticks per quarter note
var track = new List<MidiEvent>();
int ticksPerQuarterNote = midiEvents.DeltaTicksPerQuarterNote;
int microsecondsPerQuarterNote = 60000000 / tempo;
track.Add(new TempoEvent(microsecondsPerQuarterNote, 0));
int absoluteTime = 0;
int velocity = 100; // A standard velocity for the notes
var rhythmPattern = rhythmPatterns[random.Next(rhythmPatterns.Count)]; // Choose a random rhythm pattern
int noteIndex = 0, rhythmIndex = 0;
if (rhythmIndex < rhythmPattern.Count)
{
int duration = rhythmPattern[rhythmIndex];
while (noteIndex < melody.Count)
{
if (rhythmIndex >= rhythmPattern.Count) // When the rhythm pattern ends, choose a new one
{
rhythmPattern = rhythmPatterns[random.Next(rhythmPatterns.Count)];
rhythmIndex = 0;
}
int note = melody[noteIndex++]; // Get the current note and move to the next
// Note On event for the melody note
var noteOn = new NoteOnEvent(absoluteTime, 1, note, velocity, duration);
track.Add(noteOn);
// Note Off event for the melody note
var noteOff = new NoteEvent(absoluteTime + duration, 1, MidiCommandCode.NoteOff, note, 0);
track.Add(noteOff);
// Move to the next note time
absoluteTime += duration;
}
midiEvents.AddTrack(track);
string fullPath = Path.Combine(filePath, fileName);
MidiFile.Export(fullPath, midiEvents);
}
}
private static void AddMixerToTrack(List<List<int>> chords, List<List<int>> arpeggios, string filePath, string fileName, int tempo, List<List<int>> chordRhythmPatterns, List<List<int>> arpeggioRhythmPatterns)
{
var midiEvents = new MidiEventCollection(1, 480); // 480 ticks per quarter note
var track = new List<MidiEvent>();
int ticksPerQuarterNote = midiEvents.DeltaTicksPerQuarterNote;
int microsecondsPerQuarterNote = 60000000 / tempo;
track.Add(new TempoEvent(microsecondsPerQuarterNote, 0));
int velocity = 100; // A standard velocity for the notes
// Chords
int chordAbsoluteTime = 0;
foreach (var chord in chords)
{
var chordRhythmPattern = chordRhythmPatterns[random.Next(chordRhythmPatterns.Count)];
int chordDuration = chordRhythmPattern[random.Next(chordRhythmPattern.Count)];
foreach (var note in chord)
{
var noteOn = new NoteOnEvent(chordAbsoluteTime, 1, note, velocity, 0);
track.Add(noteOn);
var noteOff = new NoteEvent(chordAbsoluteTime + chordDuration, 1, MidiCommandCode.NoteOff, note, 0);
track.Add(noteOff);
}
chordAbsoluteTime += chordDuration;
}
// Arpeggios
int arpeggioAbsoluteTime = 0;
foreach (var arpeggio in arpeggios)
{
var arpeggioRhythmPattern = arpeggioRhythmPatterns[random.Next(arpeggioRhythmPatterns.Count)];
int arpeggioRhythmIndex = 0;
foreach (var note in arpeggio)
{
int arpeggioDuration = arpeggioRhythmPattern[arpeggioRhythmIndex++ % arpeggioRhythmPattern.Count];
var noteOn = new NoteOnEvent(arpeggioAbsoluteTime, 1, note, velocity, 0);
track.Add(noteOn);
var noteOff = new NoteEvent(arpeggioAbsoluteTime + arpeggioDuration, 1, MidiCommandCode.NoteOff, note, 0);
track.Add(noteOff);
arpeggioAbsoluteTime += arpeggioDuration;
}
}
// Add End Track event
int finalAbsoluteTime = Math.Max(chordAbsoluteTime, arpeggioAbsoluteTime);
track.Add(new MetaEvent(MetaEventType.EndTrack, 0, finalAbsoluteTime));
midiEvents.AddTrack(track);
string fullPath = Path.Combine(filePath, fileName);
MidiFile.Export(fullPath, midiEvents);
}
private static void AddAllToTrack(List<List<int>> chords, List<List<int>> arpeggios, List<int> melody, string filePath, string fileName, int tempo, List<List<int>> rhythmPatterns)
{
var midiEvents = new MidiEventCollection(1, 480); // 480 ticks per quarter note
var track = new List<MidiEvent>();
int ticksPerQuarterNote = midiEvents.DeltaTicksPerQuarterNote;
int microsecondsPerQuarterNote = 60000000 / tempo;
track.Add(new TempoEvent(microsecondsPerQuarterNote, 0));
int velocity = 100; // A standard velocity for the notes
// Chords
int chordAbsoluteTime = 0;
foreach (var chord in chords)
{
var chordRhythmPattern = chordRhythmPatterns[random.Next(chordRhythmPatterns.Count)];
int chordDuration = chordRhythmPattern[random.Next(chordRhythmPattern.Count)];
foreach (var note in chord)
{
var noteOn = new NoteOnEvent(chordAbsoluteTime, 1, note, velocity, 0);
track.Add(noteOn);
var noteOff = new NoteEvent(chordAbsoluteTime + chordDuration, 1, MidiCommandCode.NoteOff, note, 0);
track.Add(noteOff);
}
chordAbsoluteTime += chordDuration;
}
// Arpeggios
int arpeggioAbsoluteTime = 0;
foreach (var arpeggio in arpeggios)
{
var arpeggioRhythmPattern = rhythmPatterns[random.Next(rhythmPatterns.Count)];
int arpeggioRhythmIndex = 0;
foreach (var note in arpeggio)
{
int arpeggioDuration = arpeggioRhythmPattern[arpeggioRhythmIndex++ % arpeggioRhythmPattern.Count];
var noteOn = new NoteOnEvent(arpeggioAbsoluteTime, 1, note, velocity, 0);
track.Add(noteOn);
var noteOff = new NoteEvent(arpeggioAbsoluteTime + arpeggioDuration, 1, MidiCommandCode.NoteOff, note, 0);
track.Add(noteOff);
arpeggioAbsoluteTime += arpeggioDuration;
}
}
// Melody
int melodyAbsoluteTime = 0;
var melodyRhythmPattern = rhythmPatterns[random.Next(rhythmPatterns.Count)];
int melodyRhythmIndex = 0;
int noteIndex = 0;
while (noteIndex < melody.Count)
{
if (melodyRhythmIndex >= melodyRhythmPattern.Count)
{
melodyRhythmPattern = rhythmPatterns[random.Next(rhythmPatterns.Count)];
melodyRhythmIndex = 0;
}
int note = melody[noteIndex++];
int melodyDuration = melodyRhythmPattern[melodyRhythmIndex++];
var noteOn = new NoteOnEvent(melodyAbsoluteTime, 1, note, velocity, melodyDuration);
track.Add(noteOn);
var noteOff = new NoteEvent(melodyAbsoluteTime + melodyDuration, 1, MidiCommandCode.NoteOff, note, 0);
track.Add(noteOff);
melodyAbsoluteTime += melodyDuration;
}
// Add End Track event
int finalAbsoluteTime = Math.Max(Math.Max(chordAbsoluteTime, arpeggioAbsoluteTime), melodyAbsoluteTime);
track.Add(new MetaEvent(MetaEventType.EndTrack, 0, finalAbsoluteTime));
midiEvents.AddTrack(track);
string fullPath = Path.Combine(filePath, fileName);
MidiFile.Export(fullPath, midiEvents);
}
}
}