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Update to Json.Net 10 planned? #19

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IceflowRE opened this issue Apr 1, 2017 · 6 comments
Open

Update to Json.Net 10 planned? #19

IceflowRE opened this issue Apr 1, 2017 · 6 comments

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@IceflowRE
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@veblush
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veblush commented Apr 1, 2017

Yes, there is a plan. I am waiting for Json.net to be stable because version 10 has many changes.

@timskap
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timskap commented Jun 14, 2018

@veblush When update will be finished?

@jvalenciag
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When will be the update available?

@SugoiDev
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SugoiDev commented Aug 4, 2018

There's a supported JSON.NET package on the asset store. It used to be paid, but the developer made it free after a deal.

The developer from SaladLab (of this integration) has been missing for a long time now, so I don't recommend using it for new projects and, if possible, use the json solution from the asset store.

PARENTELEMENT, LLC JSON .NET For Unity

If you're using the latest Unity, take a look at the forum for possible issues and workarounds: https://forum.unity.com/threads/json-net-for-unity.200336

@monsdar
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monsdar commented Oct 5, 2018

The version on the Asset Store is based on Newtonsoft.Json 8.0.3 though, so it's even older than this version is. If you're interested here's the source repo of the package: ianmacgillivray/Json-NET-for-Unity

@pfleeter
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pfleeter commented Mar 8, 2019

I was trying to upgrade our Unity project to use some libraries that are built for netstandard2.0 and which have Newtonsoft.Json 12.0.1 as a dependency. Things worked in the editor of course, but when I tried on device with il2cpp builds, I got strange errors like:

Error getting value from '<our dictionary class member>' on '<our annotated class>'. at Newtonsoft.Json.Serialization.ExpressionValueProvider.GetValue

I suspected it was maybe something to do with link.xml due to painful past experience, and I found this thread: dotnet/efcore#13099 (comment)

And, at least for our fairly simple use cases, it works!

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