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Generic handling for inspector fields in blueprint editor #35

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coeing opened this issue Mar 21, 2017 · 0 comments
Open

Generic handling for inspector fields in blueprint editor #35

coeing opened this issue Mar 21, 2017 · 0 comments

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@coeing
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coeing commented Mar 21, 2017

Right now there's a big if-else switch in EditorGUIUtils. We should use the PropertyDrawer functionality instead, so we only have to provide custom PropertyDrawers for types that don't have one yet.

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