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[12997](https://github.com/bevyengine/bevy/pull/12997): rename `multi-threaded` to `multi_threaded`\r\n\r\n* RenderAssets is now RenderAssets\r\n\r\nImplemented in [12827](https://github.com/bevyengine/bevy/pull/12827)\r\n\r\n* FloatOrd is now in bevy_math\r\n\r\nimplemented in [12732](https://github.com/bevyengine/bevy/pull/12732)\r\n\r\n* convert Transparent2d::dynamic_offset to extra_index\r\n\r\n[12889](https://github.com/bevyengine/bevy/pull/12889) Gpu Frustum Culling removed the dynamic_offset of Transparent2d and it became `extra_index` with the special value `PhaseItemExtraIndex::NONE`, which indicates the `None` that was here previously\r\n\r\n* RenderPhase -> ViewSortedRenderPhases\r\n\r\n[12453](https://github.com/StarArawn/bevy_ecs_tilemap/pull/bevyengine/bevy#12453): Render phases are now binned or sorted.\r\n\r\nFollowing the changes in the `mesh2d_manual` [example](https://github.com/bevyengine/bevy/blob/ecdd1624f302c5f71aaed95b0984cbbecf8880b7/examples/2d/mesh2d_manual.rs#L357-L358): use the `ViewSortedRenderPhases` resource.\r\n\r\n* get_sub_app_mut is now an Option\r\n\r\nin [9202](https://github.com/StarArawn/bevy_ecs_tilemap/pull/bevyengine/bevy/pull/9202) SubApp access has changed\r\n\r\n* GpuImage::size f32 -> u32 via UVec2\r\n\r\n[11698](https://github.com/bevyengine/bevy/pull/11698) changed `GpuImage::size` to `UVec2`.\r\n\r\nRight above this, `Extent3d` does the same thing, so I'm taking a small leap and assuming can `as`.\r\n\r\n* GpuMesh::primitive_topology -> key_bits/BaseMeshPipeline\r\n\r\n[12791](https://github.com/bevyengine/bevy/pull/12791) the `primitive_topology` field on `GpuMesh` was removed in favor of `key_bits` which can be constructed using `BaseMeshPipeline::from_primitive_topology`\r\n\r\n* RenderChunk2d::prepare requires &mut MeshVertexBufferLayouts now\r\n\r\n[12216](https://github.com/bevyengine/bevy/pull/12216) introduced an argument `&mut MeshVertexBufferLayouts` to `get_mesh_vertex_buffer_layout`, which bevy_ecs_tilemap calls in `RenderChunk2d::prepare`\r\n\r\n* into_linear_f32 -> color.0.linear().to_f32_array(),\r\n\r\n[12163](https://github.com/bevyengine/bevy/pull/12163) bevy_color was created and Color handling has changed. 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[relevent line](https://github.com/bevyengine/bevy/pull/9202/files#diff-b2fba3a0c86e496085ce7f0e3f1de5960cb754c7d215ed0f087aa556e529f97fR640)\r\n- This also surfaced [12655](https://github.com/bevyengine/bevy/pull/12655) which removed `Into>` for `Handle`. using a reference or .id() is the solution here.\r\n\r\n* We don't need `World::cell`, and it doesn't exist anymore\r\n\r\nIn [12551](https://github.com/bevyengine/bevy/pull/12551) `WorldCell` was removed.\r\n\r\n...but it turns out we don't need it or its replacement anyway.\r\n\r\n* examples error out unless this bevy bug is addressed with these features being added\r\n\r\nhttps://github.com/bevyengine/bevy/issues/13728\r\n\r\n* check_visibility is required for the entity that is renderable\r\n\r\nAs a result of [12582](https://github.com/bevyengine/bevy/pull/12582) `check_visibility` must be implemented for the \"renderable\" tilemap entities. 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